mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
25 lines
851 B
C
25 lines
851 B
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: This file loads a KeyValues file containing material name mappings.
|
|
// When the bsp is compiled, all materials listed in the file will
|
|
// be replaced by the second material in the pair.
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef MATERIALSUB_H
|
|
#define MATERIALSUB_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
extern bool g_ReplaceMaterials;
|
|
|
|
// Setup / Cleanup
|
|
void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname );
|
|
void DeleteMaterialReplacementKeys( void );
|
|
|
|
// Takes a material name and returns it's replacement, if there is one.
|
|
// If there isn't a replacement, it returns the original.
|
|
const char* ReplaceMaterialName( const char *name );
|
|
|
|
#endif // MATERIALSUB_H
|