mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
116 lines
4.2 KiB
C++
116 lines
4.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
//=======================================================================================//
|
|
|
|
#ifndef IENGINEREPLAY_H
|
|
#define IENGINEREPLAY_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#include "interface.h"
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#define ENGINE_REPLAY_INTERFACE_VERSION "EngineReplay001"
|
|
|
|
#if !defined( DEDICATED )
|
|
# define ENGINE_REPLAY_CLIENT_INTERFACE_VERSION "EngineClientReplay001"
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
class IServer;
|
|
class INetChannel;
|
|
class IReplayServer;
|
|
class IClientEntityList;
|
|
class IClientReplay;
|
|
struct demoheader_t;
|
|
class CGlobalVarsBase;
|
|
class IDemoBuffer;
|
|
class CBaseRecordingSessionBlock;
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
//
|
|
// Allows the replay, client & server DLL's to talk to the engine
|
|
//
|
|
class IEngineReplay : public IBaseInterface
|
|
{
|
|
public:
|
|
virtual bool IsSupportedModAndPlatform() = 0;
|
|
|
|
virtual float GetHostTime() = 0;
|
|
virtual int GetHostTickCount() = 0;
|
|
virtual int TimeToTicks( float flTime ) = 0;
|
|
virtual float TicksToTime( int nTick ) = 0;
|
|
|
|
virtual bool ReadDemoHeader( const char *pFilename, demoheader_t &header ) = 0;
|
|
virtual const char *GetGameDir() = 0;
|
|
virtual void Cbuf_AddText( const char *pCmd ) = 0;
|
|
virtual void Cbuf_Execute() = 0;
|
|
virtual void Host_Disconnect( bool bShowMainMenu ) = 0;
|
|
virtual void HostState_Shutdown() = 0;
|
|
virtual const char *GetModDir() = 0;
|
|
|
|
virtual bool CopyFile( const char *pSource, const char *pDest ) = 0;
|
|
|
|
virtual bool LZSS_Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0;
|
|
virtual bool LZSS_Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0;
|
|
|
|
virtual bool MD5_HashBuffer( unsigned char pDigest[16], const unsigned char *pBuffer, int nSize, unsigned int pSeed[4] ) = 0;
|
|
|
|
// Server-specific
|
|
virtual IReplayServer *GetReplayServer() = 0;
|
|
virtual IServer *GetReplayServerAsIServer() = 0;
|
|
virtual IServer *GetGameServer() = 0;
|
|
virtual bool GetSessionRecordBuffer( uint8 **ppSessionBuffer, int *pSize ) = 0;
|
|
virtual bool IsDedicated() = 0;
|
|
virtual void ResetReplayRecordBuffer() = 0;
|
|
virtual demoheader_t *GetReplayDemoHeader() = 0;
|
|
virtual void RecalculateTags() = 0;
|
|
virtual bool NET_GetHostnameAsIP( const char *pHostname, char *pOut, int nOutSize ) = 0;
|
|
};
|
|
|
|
//
|
|
// Allows the replay and client DLL's to talk to the engine
|
|
//
|
|
#if !defined( DEDICATED )
|
|
class IEngineClientReplay : public IBaseInterface
|
|
{
|
|
public:
|
|
virtual INetChannel *GetNetChannel() = 0;
|
|
virtual bool IsConnected() = 0;
|
|
virtual bool IsListenServer() = 0;
|
|
virtual float GetLastServerTickTime() = 0;
|
|
virtual const char *GetLevelName() = 0;
|
|
virtual const char *GetLevelNameShort() = 0;
|
|
virtual int GetPlayerSlot() = 0;
|
|
virtual bool IsPlayingReplayDemo() = 0;
|
|
virtual IClientEntityList *GetClientEntityList() = 0;
|
|
virtual IClientReplay *GetClientReplayInt() = 0;
|
|
virtual uint32 GetClientSteamID() = 0;
|
|
virtual void Con_NPrintf( int nPos, PRINTF_FORMAT_STRING const char *pFormat, ... ) = 0;
|
|
virtual CGlobalVarsBase *GetClientGlobalVars() = 0;
|
|
virtual void VGui_PlaySound( const char *pSound ) = 0;
|
|
virtual void EngineVGui_ConfirmQuit() = 0;
|
|
virtual int GetScreenWidth() = 0;
|
|
virtual int GetScreenHeight() = 0;
|
|
virtual bool IsDemoPlayingBack() = 0;
|
|
virtual bool IsGamePathValidAndSafeForDownload( const char *pGamePath ) = 0;
|
|
virtual bool IsInGame() = 0;
|
|
|
|
virtual void InitSoundRecord() = 0;
|
|
|
|
virtual void Wave_CreateTmpFile( const char *pFilename ) = 0;
|
|
virtual void Wave_AppendTmpFile( const char *pFilename, void *pBuffer, int nNumSamples ) = 0;
|
|
virtual void Wave_FixupTmpFile( const char *pFilename ) = 0;
|
|
|
|
};
|
|
#endif // !defined( DEDICATED )
|
|
|
|
//----------------------------------------------------------------------------------------
|
|
|
|
#endif // IENGINEREPLAY_H
|