mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
b95948fb75
* Added missing singleplayer OSX libs * Updated vpc and libs.
101 lines
4.8 KiB
C++
101 lines
4.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef IPROPS_H
|
|
#define IPROPS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "interface.h"
|
|
#include "mathlib/vector.h"
|
|
#include "utlvector.h"
|
|
#include "basehandle.h"
|
|
|
|
|
|
struct vcollide_t;
|
|
struct Ray_t;
|
|
class IClientRenderable;
|
|
class CGameTrace;
|
|
typedef CGameTrace trace_t;
|
|
class IVPhysicsKeyHandler;
|
|
class IPhysicsEnvironment;
|
|
class ICollideable;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Interface versions for static props
|
|
//-----------------------------------------------------------------------------
|
|
#define INTERFACEVERSION_STATICPROPMGR_CLIENT "StaticPropMgrClient004"
|
|
#define INTERFACEVERSION_STATICPROPMGR_SERVER "StaticPropMgrServer002"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Interface for static props
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class IStaticPropMgr
|
|
{
|
|
public:
|
|
// Create physics representations of props
|
|
virtual void CreateVPhysicsRepresentations( IPhysicsEnvironment *physenv, IVPhysicsKeyHandler *pDefaults, void *pGameData ) = 0;
|
|
|
|
// Purpose: Trace a ray against the specified static Prop. Returns point of intersection in trace_t
|
|
virtual void TraceRayAgainstStaticProp( const Ray_t& ray, int staticPropIndex, trace_t& tr ) = 0;
|
|
|
|
// Is a base handle a static prop?
|
|
virtual bool IsStaticProp( IHandleEntity *pHandleEntity ) const = 0;
|
|
virtual bool IsStaticProp( CBaseHandle handle ) const = 0;
|
|
|
|
// returns a collideable interface to static props
|
|
virtual ICollideable *GetStaticPropByIndex( int propIndex ) = 0;
|
|
};
|
|
|
|
abstract_class IStaticPropMgrClient : public IStaticPropMgr
|
|
{
|
|
public:
|
|
// Recomputes the static prop opacity given a view origin
|
|
virtual void ComputePropOpacity( const Vector &viewOrigin, float factor ) = 0;
|
|
|
|
// Adds decals to static props, returns point of decal in trace_t
|
|
virtual void AddDecalToStaticProp( const Vector& rayStart, const Vector& rayEnd,
|
|
int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr ) = 0;
|
|
// Adds/removes shadows from static props
|
|
virtual void AddShadowToStaticProp( unsigned short shadowHandle, IClientRenderable* pRenderable ) = 0;
|
|
virtual void RemoveAllShadowsFromStaticProp( IClientRenderable* pRenderable ) = 0;
|
|
|
|
// Gets the lighting + material color of a static prop
|
|
virtual void GetStaticPropMaterialColorAndLighting( trace_t* pTrace,
|
|
int staticPropIndex, Vector& lighting, Vector& matColor ) = 0;
|
|
|
|
//Changes made specifically to support the Portal mod (smack Dave Kircher if something breaks) (Added separately to both client and server to not mess with versioning)
|
|
//===================================================================
|
|
virtual void GetAllStaticProps( CUtlVector<ICollideable *> *pOutput ) = 0; //testing function that will eventually be removed
|
|
virtual void GetAllStaticPropsInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an AABB
|
|
virtual void GetAllStaticPropsInOBB( const Vector &ptOrigin, const Vector &vExtent1, const Vector &vExtent2, const Vector &vExtent3, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an OBB
|
|
//===================================================================
|
|
|
|
virtual void DrawStaticProps( IClientRenderable **pProps, int count, bool bShadowDepth, bool drawVCollideWireframe ) = 0;
|
|
virtual void AddColorDecalToStaticProp( Vector const& rayStart, Vector const& rayEnd,
|
|
int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr, bool bUseColor, Color cColor ) = 0;
|
|
};
|
|
|
|
class IStaticPropMgrServer : public IStaticPropMgr
|
|
{
|
|
public:
|
|
|
|
|
|
//Changes made specifically to support the Portal mod (smack Dave Kircher if something breaks) (Added separately to both client and server to not mess with versioning)
|
|
//===================================================================
|
|
virtual void GetAllStaticProps( CUtlVector<ICollideable *> *pOutput ) = 0; //testing function that will eventually be removed
|
|
virtual void GetAllStaticPropsInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an AABB
|
|
virtual void GetAllStaticPropsInOBB( const Vector &ptOrigin, const Vector &vExtent1, const Vector &vExtent2, const Vector &vExtent3, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an OBB
|
|
//===================================================================
|
|
};
|
|
|
|
|
|
#endif // IPROPS_H
|