mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-04 00:23:25 +08:00
397 lines
15 KiB
C++
397 lines
15 KiB
C++
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//=============================================================================//
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/* This is totally reverse-engineered code and may be wrong */
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#include "interfaces/interfaces.h"
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#include "tier0/dbg.h"
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IApplication *g_pApplication;
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ICvar *cvar, *g_pCVar;
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IUtlStringTokenSystem *g_pStringTokenSystem;
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ITestScriptMgr *g_pTestScriptMgr;
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IProcessUtils *g_pProcessUtils;
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IFileSystem *g_pFullFileSystem;
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IAsyncFileSystem *g_pAsyncFileSystem;
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IResourceSystem *g_pResourceSystem;
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IResourceManifestRegistry *g_pResourceManifestRegistry;
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IResourceHandleUtils *g_pResourceHandleUtils;
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ISchemaSystem *g_pSchemaSystem;
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IResourceCompilerSystem *g_pResourceCompilerSystem;
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IMaterialSystem2 *g_pMaterialSystem2;
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IPostProcessingSystem *g_pPostProcessingSystem;
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IInputSystem *g_pInputSystem;
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IInputStackSystem *g_pInputStackSystem;
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IRenderDeviceMgr *g_pRenderDeviceMgr;
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IRenderUtils *g_pRenderUtils;
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ISoundSystem *g_pSoundSystem;
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ISoundOpSystemEdit *g_pSoundOpSystemEdit;
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ISoundOpSystem *g_pSoundOpSystem;
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ISteamAudio *g_pSteamAudio;
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IP4 *g_pP4;
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ILocalize *g_pLocalize;
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IMediaFoundation *g_pMediaFoundation;
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IGameTypes *g_pGameTypes;
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IAvi *g_pAVI;
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IWebm *g_pWebm;
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IBik *g_pBIK;
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IMeshSystem *g_pMeshSystem;
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IMeshUtils *g_pMeshUtils;
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IRenderDevice *g_pRenderDevice;
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IRenderDeviceSetup *g_pRenderDeviceSetup;
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IRenderHardwareConfig *g_pRenderHardwareConfig;
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ISceneSystem *g_pSceneSystem;
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IPulseSystem *g_pPulseSystem;
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ISceneUtils *g_pSceneUtils;
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IWorldRendererMgr *g_pWorldRendererMgr;
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IAssetSystem *g_pAssetSystem;
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IAssetSystemTest *g_pAssetSystemTest;
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IParticleSystemMgr *g_pParticleSystemMgr;
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IScriptManager *g_pScriptManager;
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IPropertyEditorSystem *g_pPropertyEditorSystem;
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IMatchFramework *g_pMatchFramework;
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ISource2V8System *g_pV8System;
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IPanoramaUIEngine *g_pPanoramaUIEngine;
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IPanoramaUIClient *g_pPanoramaUIClient;
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panorama::IUITextServices *g_IUITextServices;
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IToolFramework2 *g_pToolFramework2;
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IMapBuilderMgr *g_pPhysicsBuilderMgr;
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IMapBuilderMgr *g_pVisBuilderMgr;
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IMapBuilderMgr *g_pBakedLODBuilderMgr;
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IHelpSystem *g_pHelpSystem;
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IToolSceneNodeFactory *g_pToolSceneNodeFactory;
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IEconItemToolModel *g_pEconItemToolModel;
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ISchemaTestExternal_Two *g_pSchemaTestExternal_Two;
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ISchemaTestExternal_One *g_pSchemaTestExternal_One;
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IAnimationSystem *g_pAnimationSystem;
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IAnimationSystemUtils *g_pAnimationSystemUtils;
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IHammerMapLoader *g_pHammerMapLoader;
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IMaterialSystem2Utils *g_pMaterialSystem2Utils;
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IFontManager *g_pFontManager;
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ITextLayout *g_pTextLayout;
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IAssetPreviewSystem *g_pAssetPreviewSystem;
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IAssetBrowserSystem *g_pAssetBrowserSystem;
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IAssetRenameSystem *g_pAssetRenameSystem;
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IVConComm *g_pVConComm;
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IModelProcessingServices *g_pModelProcessingServices;
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INetworkSystem *g_pNetworkSystem;
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INetworkMessages *g_pNetworkMessages;
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IFlattenedSerializers *g_pFlattenedSerializers;
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ISerializedEntities *g_pSerializedEntities;
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IDemoUpconverter *g_pDemoUpconverter;
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ISource2Client *g_pSource2Client;
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IClientUI *g_pIClientUI;
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IPrediction2 *g_pClientSidePrediction;
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ISource2Server *g_pSource2Server;
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ISource2ServerConfig *g_pSource2ServerConfig;
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ISource2Host *g_pSource2Host;
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ISource2GameClients *g_pSource2GameClients;
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ISource2GameEntities *g_pSource2GameEntities;
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IEngineServiceMgr *g_pEngineServiceMgr;
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IHostStateMgr *g_pHostStateMgr;
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INetworkService *g_pNetworkService;
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INetworkClientService *g_pNetworkClientService;
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INetworkP2PService *g_pNetworkP2PService;
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INetworkServerService *g_pNetworkServerService;
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IToolService *g_pToolService;
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IRenderService *g_pRenderService;
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IStatsService *g_pStatsService;
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IVProfService *g_pVProfService;
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IInputService *g_pInputService;
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IMapListService *g_pMapListService;
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IGameUIService *g_pGameUIService;
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ISoundService *g_pSoundService;
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IBenchmarkService *g_pBenchmarkService;
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IKeyValueCache *g_pKeyValueCache;
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IGameResourceService *g_pGameResourceServiceClient;
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IGameResourceService *g_pGameResourceServiceServer;
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IVEngineClient2 *g_pEngineClient;
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IVEngineServer2 *g_pEngineServer;
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INetworkStringTableContainer *g_pNetworkStringTableServer;
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INetworkStringTableContainer *g_pNetworkStringTableClient;
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IVPhysics2 *g_pVPhysics2;
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VPhys2HandleInterface *g_pVPhys2HandleInterface;
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IModelDocUtils *g_pModelDocUtils;
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IAnimGraphEditorUtils *g_pAnimGraphEditorUtils;
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IExportSystem *g_pExportSystem;
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IServerToolsInfo *g_pServerToolsInfo;
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IClientToolsInfo *g_pClientToolsInfo;
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IVRAD3 *g_pVRAD3;
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INavSystem *g_pNavSystem;
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INavGameTest *g_pNavGameTest;
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struct InterfaceGlobals_t
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{
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const char *m_pInterfaceName;
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void *m_ppGlobal;
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};
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struct ConnectionRegistration_t
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{
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void *m_ppGlobalStorage;
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int m_nConnectionPhase;
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};
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static const InterfaceGlobals_t g_pInterfaceGlobals[] =
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{
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{ APPLICATION_INTERFACE_VERSION, &g_pApplication },
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{ CVAR_INTERFACE_VERSION, &cvar },
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{ CVAR_INTERFACE_VERSION, &g_pCVar },
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{ STRINGTOKENSYSTEM_INTERFACE_VERSION, &g_pStringTokenSystem },
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{ TESTSCRIPTMANAGER_INTERFACE_VERSION, &g_pTestScriptMgr },
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{ PROCESSUTILS_INTERFACE_VERSION, &g_pProcessUtils },
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{ FILESYSTEM_INTERFACE_VERSION, &g_pFullFileSystem },
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{ ASYNCFILESYSTEM_INTERFACE_VERSION, &g_pAsyncFileSystem },
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{ RESOURCESYSTEM_INTERFACE_VERSION, &g_pResourceSystem },
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{ RESOURCEMANIFESTREGISTRY_INTERFACE_VERSION, &g_pResourceManifestRegistry },
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{ RESOURCEHANDLEUTILS_INTERFACE_VERSION, &g_pResourceHandleUtils },
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{ SCHEMASYSTEM_INTERFACE_VERSION, &g_pSchemaSystem },
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{ RESOURCECOMPILERSYSTEM_INTERFACE_VERSION, &g_pResourceCompilerSystem },
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{ MATERIAL_SYSTEM2_INTERFACE_VERSION, &g_pMaterialSystem2 },
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{ POSTPROCESSINGSYSTEM_INTERFACE_VERSION, &g_pPostProcessingSystem },
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{ INPUTSYSTEM_INTERFACE_VERSION, &g_pInputSystem },
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{ INPUTSTACKSYSTEM_INTERFACE_VERSION, &g_pInputStackSystem },
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{ RENDER_DEVICE_MGR_INTERFACE_VERSION, &g_pRenderDeviceMgr },
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{ RENDER_UTILS_INTERFACE_VERSION, &g_pRenderUtils },
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{ SOUNDSYSTEM_INTERFACE_VERSION, &g_pSoundSystem },
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{ SOUNDOPSYSTEMEDIT_INTERFACE_VERSION, &g_pSoundOpSystemEdit },
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{ SOUNDOPSYSTEM_INTERFACE_VERSION, &g_pSoundOpSystem },
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{ STEAMAUDIO_INTERFACE_VERSION, &g_pSteamAudio },
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{ P4_INTERFACE_VERSION, &g_pP4 },
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{ LOCALIZE_INTERFACE_VERSION, &g_pLocalize },
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{ MEDIA_FOUNDATION_INTERFACE_VERSION, &g_pMediaFoundation },
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{ AVI_INTERFACE_VERSION, &g_pAVI },
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{ WEBM_INTERFACE_VERSION, &g_pWebm },
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{ BIK_INTERFACE_VERSION, &g_pBIK },
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{ MESHSYSTEM_INTERFACE_VERSION, &g_pMeshSystem },
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{ MESHUTILS_INTERFACE_VERSION, &g_pMeshUtils },
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{ RENDER_DEVICE_INTERFACE_VERSION, &g_pRenderDevice },
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{ RENDER_DEVICE_SETUP_INTERFACE_VERSION, &g_pRenderDeviceSetup },
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{ RENDER_HARDWARECONFIG_INTERFACE_VERSION, &g_pRenderHardwareConfig },
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{ SCENESYSTEM_INTERFACE_VERSION, &g_pSceneSystem },
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{ PULSESYSTEM_INTERFACE_VERSION, &g_pPulseSystem },
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{ SCENEUTILS_INTERFACE_VERSION, &g_pSceneUtils },
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{ WORLD_RENDERER_MGR_INTERFACE_VERSION, &g_pWorldRendererMgr },
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{ ASSETSYSTEM_INTERFACE_VERSION, &g_pAssetSystem },
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{ ASSETSYSTEMTEST_INTERFACE_VERSION, &g_pAssetSystemTest },
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{ PARTICLESYSTEMMGR_INTERFACE_VERSION, &g_pParticleSystemMgr },
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{ SCRIPTMANAGER_INTERFACE_VERSION, &g_pScriptManager },
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{ PROPERTYEDITORSYSTEM_INTERFACE_VERSION, &g_pPropertyEditorSystem },
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{ MATCHFRAMEWORK_INTERFACE_VERSION, &g_pMatchFramework },
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{ V8SYSTEM_INTERFACE_VERSION, &g_pV8System },
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{ PANORAMAUIENGINE_INTERFACE_VERSION, &g_pPanoramaUIEngine },
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{ PANORAMAUICLIENT_INTERFACE_VERSION, &g_pPanoramaUIClient },
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{ PANORAMATEXTSERVICES_INTERFACE_VERSION, &g_IUITextServices },
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{ TOOLFRAMEWORK2_INTERFACE_VERSION, &g_pToolFramework2 },
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{ PHYSICSBUILDER_INTERFACE_VERSION, &g_pPhysicsBuilderMgr },
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{ VISBUILDER_INTERFACE_VERSION, &g_pVisBuilderMgr },
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{ BAKEDLODBUILDER_INTERFACE_VERSION, &g_pBakedLODBuilderMgr },
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{ HELPSYSTEM_INTERFACE_VERSION, &g_pHelpSystem },
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{ TOOLSCENENODEFACTORY_INTERFACE_VERSION, &g_pToolSceneNodeFactory },
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{ ECONITEMTOOLMODEL_INTERFACE_VERSION, &g_pEconItemToolModel },
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{ SCHEMATESTEXTERNALTWO_INTERFACE_VERSION, &g_pSchemaTestExternal_Two },
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{ SCHEMATESTEXTERNALONE_INTERFACE_VERSION, &g_pSchemaTestExternal_One },
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{ ANIMATIONSYSTEM_INTERFACE_VERSION, &g_pAnimationSystem },
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{ ANIMATIONSYSTEMUTILS_INTERFACE_VERSION, &g_pAnimationSystemUtils },
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{ HAMMERMAPLOADER_INTERFACE_VERSION, &g_pHammerMapLoader },
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{ MATERIALUTILS_INTERFACE_VERSION, &g_pMaterialSystem2Utils },
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{ FONTMANAGER_INTERFACE_VERSION, &g_pFontManager },
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{ TEXTLAYOUT_INTERFACE_VERSION, &g_pTextLayout },
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{ ASSETPREVIEWSYSTEM_INTERFACE_VERSION, &g_pAssetPreviewSystem },
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{ ASSETBROWSERSYSTEM_INTERFACE_VERSION, &g_pAssetBrowserSystem },
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{ ASSETRENAMESYSTEM_INTERFACE_VERSION, &g_pAssetRenameSystem },
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{ VCONCOMM_INTERFACE_VERSION, &g_pVConComm },
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{ MODELPROCESSINGSERVICES_INTERFACE_VERSION, &g_pModelProcessingServices },
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{ NETWORKSYSTEM_INTERFACE_VERSION, &g_pNetworkSystem },
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{ NETWORKMESSAGES_INTERFACE_VERSION, &g_pNetworkMessages },
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{ FLATTENEDSERIALIZERS_INTERFACE_VERSION, &g_pFlattenedSerializers },
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{ SERIALIZEDENTITIES_INTERFACE_VERSION, &g_pSerializedEntities },
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{ DEMOUPCONVERTER_INTERFACE_VERSION, &g_pDemoUpconverter },
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{ SOURCE2CLIENT_INTERFACE_VERSION, &g_pSource2Client },
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{ SOURCE2CLIENTUI_INTERFACE_VERSION, &g_pIClientUI },
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{ SOURCE2CLIENTPREDICTION_INTERFACE_VERSION, &g_pClientSidePrediction },
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{ SOURCE2SERVER_INTERFACE_VERSION, &g_pSource2Server },
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{ SOURCE2HOST_INTERFACE_VERSION, &g_pSource2Host },
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{ SOURCE2GAMECLIENTS_INTERFACE_VERSION, &g_pSource2GameClients },
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{ SOURCE2GAMEENTITIES_INTERFACE_VERSION, &g_pSource2GameEntities },
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{ ENGINESERVICEMGR_INTERFACE_VERSION, &g_pEngineServiceMgr },
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{ HOSTSTATEMGR_INTERFACE_VERSION, &g_pHostStateMgr },
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{ NETWORKSERVICE_INTERFACE_VERSION, &g_pNetworkService },
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{ NETWORKCLIENTSERVICE_INTERFACE_VERSION, &g_pNetworkClientService },
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{ NETWORKP2PSERVICE_INTERFACE_VERSION, &g_pNetworkP2PService },
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{ NETWORKSERVERSERVICE_INTERFACE_VERSION, &g_pNetworkServerService },
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{ TOOLSERVICE_INTERFACE_VERSION, &g_pToolService },
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{ RENDERSERVICE_INTERFACE_VERSION, &g_pRenderService },
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{ STATSSERVICE_INTERFACE_VERSION, &g_pStatsService },
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{ VPROFSERVICE_INTERFACE_VERSION, &g_pVProfService },
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{ INPUTSERVICE_INTERFACE_VERSION, &g_pInputService },
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{ MAPLISTSERVICE_INTERFACE_VERSION, &g_pMapListService },
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{ GAMEUISERVICE_INTERFACE_VERSION, &g_pGameUIService },
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{ SOUNDSERVICE_INTERFACE_VERSION, &g_pSoundService },
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{ BENCHMARKSERVICE_INTERFACE_VERSION, &g_pBenchmarkService },
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{ KEYVALUECACHE_INTERFACE_VERSION, &g_pKeyValueCache },
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{ GAMERESOURCESERVICECLIENT_INTERFACE_VERSION, &g_pGameResourceServiceClient },
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{ GAMERESOURCESERVICESERVER_INTERFACE_VERSION, &g_pGameResourceServiceServer },
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{ SOURCE2ENGINETOCLIENT_INTERFACE_VERSION, &g_pEngineClient },
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{ SOURCE2ENGINETOSERVER_INTERFACE_VERSION, &g_pEngineServer },
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{ SOURCE2ENGINETOSERVERSTRINGTABLE_INTERFACE_VERSION, &g_pNetworkStringTableServer },
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{ SOURCE2ENGINETOCLIENTSTRINGTABLE_INTERFACE_VERSION, &g_pNetworkStringTableClient },
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{ VPHYSICS2_INTERFACE_VERSION, &g_pVPhysics2 },
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{ VPHYSICS2HANDLE_INTERFACE_VERSION, &g_pVPhys2HandleInterface },
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{ MODELDOCUTILS_INTERFACE_VERSION, &g_pModelDocUtils },
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{ ANIMGRAPHEDITORUTILS_INTERFACE_VERSION, &g_pAnimGraphEditorUtils },
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{ EXPORTSYSTEM_INTERFACE_VERSION, &g_pExportSystem },
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{ SERVERTOOLSINFO_INTERFACE_VERSION, &g_pServerToolsInfo },
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{ CLIENTTOOLSINFO_INTERFACE_VERSION, &g_pClientToolsInfo },
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{ VRAD3_INTERFACE_VERSION, &g_pVRAD3 },
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{ NAVSYSTEM_INTERFACE_VERSION, &g_pNavSystem },
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{ NAVGAMETEST_INTERFACE_VERSION, &g_pNavGameTest },
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};
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static const int NUM_INTERFACES = sizeof(g_pInterfaceGlobals) / sizeof(InterfaceGlobals_t);
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static int s_nConnectionCount = 0;
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static int s_nRegistrationCount = 0;
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static ConnectionRegistration_t s_pConnectionRegistration[NUM_INTERFACES + 1] = {};
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void ReconnectInterface(CreateInterfaceFn factory, char const *pInterfaceName, void **ppGlobal);
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void ConnectInterfaces(CreateInterfaceFn *pFactoryList, int nFactoryCount)
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{
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if (s_nRegistrationCount < 0)
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{
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//Error("APPSYSTEM: In ConnectInterfaces(), s_nRegistrationCount is %d!\n", s_nRegistrationCount);
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Plat_ExitProcess(1);
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s_nConnectionCount++;
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return;
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}
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if (s_nRegistrationCount)
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{
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for (int i = 0; i < nFactoryCount; i++)
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{
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for (int j = 0; j < NUM_INTERFACES; j++)
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{
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ReconnectInterface(pFactoryList[i], g_pInterfaceGlobals[j].m_pInterfaceName, (void **)g_pInterfaceGlobals[j].m_ppGlobal);
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}
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}
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s_nConnectionCount++;
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return;
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}
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for (int i = 0; i < nFactoryCount; i++)
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{
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for (int j = 0; j < NUM_INTERFACES; j++)
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{
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const InterfaceGlobals_t &iface = g_pInterfaceGlobals[j];
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if (!(*(void **)iface.m_ppGlobal))
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{
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void *ptr = pFactoryList[i](iface.m_pInterfaceName, NULL);
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*(void **)iface.m_ppGlobal = ptr;
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if (ptr)
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{
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ConnectionRegistration_t ® = s_pConnectionRegistration[s_nRegistrationCount++];
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reg.m_ppGlobalStorage = iface.m_ppGlobal;
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reg.m_nConnectionPhase = s_nConnectionCount;
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}
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}
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}
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}
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s_nConnectionCount++;
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}
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void DisconnectInterfaces()
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{
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if (--s_nConnectionCount >= 0)
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{
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for (int i = 0; i < s_nRegistrationCount; i++)
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{
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ConnectionRegistration_t ® = s_pConnectionRegistration[i];
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if (reg.m_nConnectionPhase == s_nConnectionCount)
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reg.m_ppGlobalStorage = NULL;
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}
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}
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}
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void ReconnectInterface(CreateInterfaceFn factory, char const *pInterfaceName, void **ppGlobal)
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{
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bool got = false;
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*ppGlobal = factory(pInterfaceName, NULL);
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for (int i = 0; i < s_nRegistrationCount; i++)
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{
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if (s_pConnectionRegistration[i].m_ppGlobalStorage == ppGlobal)
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{
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got = true;
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break;
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}
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}
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if ((s_nRegistrationCount <= 0 || !got) && *ppGlobal)
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{
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ConnectionRegistration_t ® = s_pConnectionRegistration[s_nRegistrationCount++];
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reg.m_ppGlobalStorage = ppGlobal;
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reg.m_nConnectionPhase = s_nConnectionCount;
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}
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}
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void ReconnectInterface(CreateInterfaceFn factory, const char *pInterfaceName)
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{
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for (int i = 0; i < NUM_INTERFACES; i++)
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{
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const InterfaceGlobals_t &iface = g_pInterfaceGlobals[i];
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if (strcmp(iface.m_pInterfaceName, pInterfaceName) == 0)
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ReconnectInterface(factory, iface.m_pInterfaceName, (void **)iface.m_ppGlobal);
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}
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}
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// ------------------------------------------------------------------------------------ //
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// InterfaceReg.
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// ------------------------------------------------------------------------------------ //
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InterfaceReg *s_pInterfaceRegs = NULL;
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InterfaceReg::InterfaceReg(InstantiateInterfaceFn fn, const char *pName) :
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m_pName(pName)
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{
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m_CreateFn = fn;
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m_pNext = s_pInterfaceRegs;
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s_pInterfaceRegs = this;
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}
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// ------------------------------------------------------------------------------------ //
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// CreateInterface.
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// This is the primary exported function by a dll, referenced by name via dynamic binding
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// that exposes an opqaue function pointer to the interface.
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// ------------------------------------------------------------------------------------ //
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void* CreateInterface(const char *pName, int *pReturnCode)
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{
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InterfaceReg *pCur;
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for (pCur = s_pInterfaceRegs; pCur; pCur = pCur->m_pNext)
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{
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if (strcmp(pCur->m_pName, pName) == 0)
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{
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if (pReturnCode)
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{
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*pReturnCode = IFACE_OK;
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}
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return pCur->m_CreateFn();
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}
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}
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if (pReturnCode)
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{
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*pReturnCode = IFACE_FAILED;
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}
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return NULL;
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}
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