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hl2sdk/vpc_scripts/projects.vgc
Joe Ludwig 0e42951d44 * Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
2013-07-17 18:26:59 -07:00

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//-----------------------------------------------------------------------------
// PROJECTS.VGC
//
// Project Configurations for all Source(TM) Projects
//-----------------------------------------------------------------------------
/////////////////////////
// Project definitions //
/////////////////////////
$Project "captioncompiler"
{
"utils\captioncompiler\captioncompiler.vpc" [$WIN32]
}
$Project "client"
{
"game\client\client_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
}
$Project "game_shader_dx9"
{
"materialsystem\stdshaders\game_shader_dx9_hl2mp.vpc" [$HL2MP]
}
$Project "glview"
{
"utils\glview\glview.vpc" [$WIN32]
}
$Project "height2normal"
{
"utils\height2normal\height2normal.vpc" [$WIN32]
}
$Project "server"
{
"game\server\server_hl2mp.vpc" [($WIN32||$POSIX) && $HL2MP]
}
$Project "mathlib"
{
"mathlib\mathlib.vpc" [$WINDOWS||$X360||$POSIX]
}
$Project "motionmapper"
{
"utils\motionmapper\motionmapper.vpc" [$WIN32]
}
$Project "phonemeextractor"
{
"utils\phonemeextractor\phonemeextractor.vpc" [$WIN32]
}
$Project "qc_eyes"
{
"utils\qc_eyes\qc_eyes.vpc" [$WIN32]
}
$Project "serverplugin_empty"
{
"utils\serverplugin_sample\serverplugin_empty.vpc" [$WIN32||$POSIX]
}
$Project "tgadiff"
{
"utils\tgadiff\tgadiff.vpc" [$WIN32]
}
$Project "tier1"
{
"tier1\tier1.vpc" [$WINDOWS || $X360||$POSIX]
}
$Project "vbsp"
{
"utils\vbsp\vbsp.vpc" [$WIN32]
}
$Project "vgui_controls"
{
"vgui2\vgui_controls\vgui_controls.vpc" [$WIN32||$X360||$POSIX]
}
$Project "vice"
{
"utils\vice\vice.vpc" [$WIN32]
}
$Project "vrad_dll"
{
"utils\vrad\vrad_dll.vpc" [$WIN32]
}
$Project "vrad_launcher"
{
"utils\vrad_launcher\vrad_launcher.vpc" [$WIN32]
}
$Project "vtf2tga"
{
"utils\vtf2tga\vtf2tga.vpc" [$WIN32]
}
$Project "vtfdiff"
{
"utils\vtfdiff\vtfdiff.vpc" [$WIN32]
}
$Project "vvis_dll"
{
"utils\vvis\vvis_dll.vpc" [$WIN32]
}
$Project "vvis_launcher"
{
"utils\vvis_launcher\vvis_launcher.vpc" [$WIN32]
}