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hl2sdk/public/tier1/lzmaDecoder.h
Joe Ludwig 0e42951d44 * Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
2013-07-17 18:26:59 -07:00

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//
// LZMA Decoder. Designed for run time decoding.
//
// LZMA SDK 4.43 Copyright (c) 1999-2006 Igor Pavlov (2006-05-01)
// http://www.7-zip.org/
//
//=====================================================================================//
#ifndef _LZMADECODER_H
#define _LZMADECODER_H
#pragma once
#if !defined( _X360 )
#define LZMA_ID (('A'<<24)|('M'<<16)|('Z'<<8)|('L'))
#else
#define LZMA_ID (('L'<<24)|('Z'<<16)|('M'<<8)|('A'))
#endif
// bind the buffer for correct identification
#pragma pack(1)
struct lzma_header_t
{
unsigned int id;
unsigned int actualSize; // always little endian
unsigned int lzmaSize; // always little endian
unsigned char properties[5];
};
#pragma pack()
class CLZMA
{
public:
unsigned int Uncompress( unsigned char *pInput, unsigned char *pOutput );
bool IsCompressed( unsigned char *pInput );
unsigned int GetActualSize( unsigned char *pInput );
private:
};
#endif