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hl2sdk/vgui2/vgui_controls/ScalableImagePanel.cpp

205 lines
5.9 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <vgui/IBorder.h>
#include <vgui/ISurface.h>
#include <vgui/IScheme.h>
#include <vgui/IBorder.h>
#include <KeyValues.h>
#include <vgui_controls/ScalableImagePanel.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
DECLARE_BUILD_FACTORY( ScalableImagePanel );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ScalableImagePanel::ScalableImagePanel(Panel *parent, const char *name) : Panel(parent, name)
{
m_iSrcCornerHeight = 0;
m_iSrcCornerWidth = 0;
m_iCornerHeight = 0;
m_iCornerWidth = 0;
m_pszImageName = NULL;
m_iTextureID = surface()->CreateNewTextureID();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ScalableImagePanel::SetImage(const char *imageName)
{
delete [] m_pszImageName;
m_pszImageName = NULL;
if (*imageName)
{
int len = Q_strlen(imageName) + 1 + 5; // 5 for "vgui/"
delete [] m_pszImageName;
m_pszImageName = new char[ len ];
Q_snprintf( m_pszImageName, len, "vgui/%s", imageName );
InvalidateLayout();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ScalableImagePanel::PaintBackground()
{
int wide, tall;
GetSize(wide, tall);
surface()->DrawSetColor( 255, 255, 255, GetAlpha() );
surface()->DrawSetTexture( m_iTextureID );
int x = 0;
int y = 0;
float uvx = 0;
float uvy = 0;
float uvw, uvh;
float drawW, drawH;
int row, col;
for ( row=0;row<3;row++ )
{
x = 0;
uvx = 0;
if ( row == 0 || row == 2 )
{
//uvh - row 0 or 2, is src_corner_height
uvh = m_flCornerHeightPercent;
drawH = m_iCornerHeight;
}
else
{
//uvh - row 1, is tall - ( 2 * src_corner_height ) ( min 0 )
uvh = MAX( 1.0 - 2 * m_flCornerHeightPercent, 0.0f );
drawH = MAX( 0, ( tall - 2 * m_iCornerHeight ) );
}
for ( col=0;col<3;col++ )
{
if ( col == 0 || col == 2 )
{
//uvw - col 0 or 2, is src_corner_width
uvw = m_flCornerWidthPercent;
drawW = m_iCornerWidth;
}
else
{
//uvw - col 1, is wide - ( 2 * src_corner_width ) ( min 0 )
uvw = MAX( 1.0 - 2 * m_flCornerWidthPercent, 0.0f );
drawW = MAX( 0, ( wide - 2 * m_iCornerWidth ) );
}
Vector2D uv11( uvx, uvy );
Vector2D uv21( uvx+uvw, uvy );
Vector2D uv22( uvx+uvw, uvy+uvh );
Vector2D uv12( uvx, uvy+uvh );
vgui::Vertex_t verts[4];
verts[0].Init( Vector2D( x, y ), uv11 );
verts[1].Init( Vector2D( x+drawW, y ), uv21 );
verts[2].Init( Vector2D( x+drawW, y+drawH ), uv22 );
verts[3].Init( Vector2D( x, y+drawH ), uv12 );
vgui::surface()->DrawTexturedPolygon( 4, verts );
x += drawW;
uvx += uvw;
}
y += drawH;
uvy += uvh;
}
vgui::surface()->DrawSetTexture(0);
}
//-----------------------------------------------------------------------------
// Purpose: Gets control settings for editing
//-----------------------------------------------------------------------------
void ScalableImagePanel::GetSettings(KeyValues *outResourceData)
{
BaseClass::GetSettings(outResourceData);
outResourceData->SetInt("src_corner_height", m_iSrcCornerHeight);
outResourceData->SetInt("src_corner_width", m_iSrcCornerWidth);
outResourceData->SetInt("draw_corner_height", m_iCornerHeight);
outResourceData->SetInt("draw_corner_width", m_iCornerWidth);
if (m_pszImageName)
{
outResourceData->SetString("image", m_pszImageName);
}
}
//-----------------------------------------------------------------------------
// Purpose: Applies designer settings from res file
//-----------------------------------------------------------------------------
void ScalableImagePanel::ApplySettings(KeyValues *inResourceData)
{
BaseClass::ApplySettings(inResourceData);
m_iSrcCornerHeight = inResourceData->GetInt( "src_corner_height" );
m_iSrcCornerWidth = inResourceData->GetInt( "src_corner_width" );
m_iCornerHeight = inResourceData->GetInt( "draw_corner_height" );
m_iCornerWidth = inResourceData->GetInt( "draw_corner_width" );
if ( IsProportional() )
{
// scale the x and y up to our screen co-ords
m_iCornerHeight = scheme()->GetProportionalScaledValueEx(GetScheme(), m_iCornerHeight);
m_iCornerWidth = scheme()->GetProportionalScaledValueEx(GetScheme(), m_iCornerWidth);
}
const char *imageName = inResourceData->GetString("image", "");
SetImage( imageName );
InvalidateLayout();
}
void ScalableImagePanel::PerformLayout( void )
{
if ( m_pszImageName )
{
surface()->DrawSetTextureFile( m_iTextureID, m_pszImageName, true, false);
}
// get image dimensions, compare to m_iSrcCornerHeight, m_iSrcCornerWidth
int wide,tall;
surface()->DrawGetTextureSize( m_iTextureID, wide, tall );
m_flCornerWidthPercent = ( wide > 0 ) ? ( (float)m_iSrcCornerWidth / (float)wide ) : 0;
m_flCornerHeightPercent = ( tall > 0 ) ? ( (float)m_iSrcCornerHeight / (float)tall ) : 0;
}
//-----------------------------------------------------------------------------
// Purpose: Describes editing details
//-----------------------------------------------------------------------------
const char *ScalableImagePanel::GetDescription()
{
static char buf[1024];
_snprintf(buf, sizeof(buf), "%s string image, int src_corner_height, int src_corner_width, int draw_corner_height, int draw_corner_width", BaseClass::GetDescription());
return buf;
}