mirror of
https://github.com/alliedmodders/hl2sdk.git
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328 lines
9.4 KiB
C++
328 lines
9.4 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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// This class is a message box that has two buttons, ok and cancel instead of
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// just the ok button of a message box. We use a message box class for the ok button
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// and implement another button here.
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//=============================================================================//
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#include <math.h>
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#define PROTECTED_THINGS_DISABLE
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#include <vgui/IInput.h>
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#include <vgui/ISystem.h>
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#include <vgui/ISurface.h>
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#include <vgui/IScheme.h>
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#include <vgui/IVGui.h>
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#include <vgui/IPanel.h>
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#include <vgui_controls/Tooltip.h>
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/Controls.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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static vgui::DHANDLE< TextEntry > s_TooltipWindow;
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static int s_iTooltipWindowCount = 0;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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Tooltip::Tooltip(Panel *parent, const char *text)
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{
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if (!s_TooltipWindow.Get())
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{
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s_TooltipWindow = new TextEntry(NULL, "tooltip");
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}
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s_iTooltipWindowCount++;
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// this line prevents the main window from losing focus
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// when a tooltip pops up
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s_TooltipWindow->MakePopup(false, true);
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s_TooltipWindow->SetKeyBoardInputEnabled( false );
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s_TooltipWindow->SetMouseInputEnabled( false );
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SetText(text);
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s_TooltipWindow->SetText(m_Text.Base());
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s_TooltipWindow->SetEditable(false);
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s_TooltipWindow->SetMultiline(true);
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s_TooltipWindow->SetVisible(false);
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_displayOnOneLine = false;
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_makeVisible = false;
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_isDirty = false;
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_tooltipDelay = 500; // default delay for opening tooltips
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_delay = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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Tooltip::~Tooltip()
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{
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if (--s_iTooltipWindowCount < 1)
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{
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if ( s_TooltipWindow.Get() )
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{
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s_TooltipWindow->MarkForDeletion();
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}
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s_TooltipWindow = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the tooltip text
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//-----------------------------------------------------------------------------
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const char *Tooltip::GetText()
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{
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return m_Text.Base();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the tooltip text
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//-----------------------------------------------------------------------------
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void Tooltip::SetText(const char *text)
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{
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_isDirty = true;
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if (!text)
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{
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text = "";
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}
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if (m_Text.Size() > 0)
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{
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m_Text.RemoveAll();
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}
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for (unsigned int i = 0; i < strlen(text); i++)
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{
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m_Text.AddToTail(text[i]);
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}
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m_Text.AddToTail('\0');
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if (s_TooltipWindow.Get())
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{
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s_TooltipWindow->SetText(m_Text.Base());
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets the font from the scheme
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//-----------------------------------------------------------------------------
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void Tooltip::ApplySchemeSettings(IScheme *pScheme)
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{
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if ( s_TooltipWindow.Get() )
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{
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s_TooltipWindow->SetFont(pScheme->GetFont("DefaultSmall", s_TooltipWindow->IsProportional()));
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reset the tooltip delay timer
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//-----------------------------------------------------------------------------
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void Tooltip::ResetDelay()
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{
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_isDirty = true;
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_delay = system()->GetTimeMillis() + _tooltipDelay;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the tooltip delay before a tooltip comes up.
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//-----------------------------------------------------------------------------
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void Tooltip::SetTooltipDelay( int tooltipDelay )
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{
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_tooltipDelay = tooltipDelay;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the tooltip delay before a tooltip comes up.
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//-----------------------------------------------------------------------------
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int Tooltip::GetTooltipDelay()
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{
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return _tooltipDelay;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Display the tooltip
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//-----------------------------------------------------------------------------
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void Tooltip::ShowTooltip(Panel *currentPanel)
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{
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if ( s_TooltipWindow.Get() )
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{
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int nLen = s_TooltipWindow->GetTextLength();
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char *pBuf = (char*)_alloca( nLen+1 );
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s_TooltipWindow->GetText( pBuf, nLen+1 );
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Panel *pCurrentParent = s_TooltipWindow->GetParent();
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_isDirty = _isDirty || ( pCurrentParent != currentPanel );
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s_TooltipWindow->SetText( m_Text.Base() );
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s_TooltipWindow->SetParent(currentPanel);
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}
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_makeVisible = true;
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PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Display the tooltip
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//-----------------------------------------------------------------------------
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void Tooltip::PerformLayout()
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{
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if (!_makeVisible)
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return;
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if (_delay > system()->GetTimeMillis())
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return;
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// we're ready, just make us visible
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if ( !s_TooltipWindow.Get() )
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return;
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// We only need to layout when we first become visible
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if ( !_isDirty )
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return;
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_isDirty = false;
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s_TooltipWindow->SetVisible(true);
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s_TooltipWindow->MakePopup( false, true );
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s_TooltipWindow->SetKeyBoardInputEnabled( false );
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s_TooltipWindow->SetMouseInputEnabled( false );
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IScheme *pScheme = scheme()->GetIScheme( s_TooltipWindow->GetScheme() );
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s_TooltipWindow->SetBgColor(s_TooltipWindow->GetSchemeColor("Tooltip.BgColor", s_TooltipWindow->GetBgColor(), pScheme));
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s_TooltipWindow->SetFgColor(s_TooltipWindow->GetSchemeColor("Tooltip.TextColor", s_TooltipWindow->GetFgColor(), pScheme));
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s_TooltipWindow->SetBorder(pScheme->GetBorder("ToolTipBorder"));
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// get cursor position
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int cursorX, cursorY;
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input()->GetCursorPos(cursorX, cursorY);
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// relayout the textwindow immediately so that we know it's size
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//m_pTextEntry->InvalidateLayout(true);
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SizeTextWindow();
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int menuWide, menuTall;
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s_TooltipWindow->GetSize(menuWide, menuTall);
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// work out where the cursor is and therefore the best place to put the menu
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int wide, tall;
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surface()->GetScreenSize(wide, tall);
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if (wide - menuWide > cursorX)
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{
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cursorY += 20;
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// menu hanging right
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if (tall - menuTall > cursorY)
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{
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// menu hanging down
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s_TooltipWindow->SetPos(cursorX, cursorY);
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}
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else
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{
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// menu hanging up
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s_TooltipWindow->SetPos(cursorX, cursorY - menuTall - 20);
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}
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}
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else
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{
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// menu hanging left
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if (tall - menuTall > cursorY)
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{
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// menu hanging down
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s_TooltipWindow->SetPos(cursorX - menuWide, cursorY);
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}
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else
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{
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// menu hanging up
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s_TooltipWindow->SetPos(cursorX - menuWide, cursorY - menuTall - 20 );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Size the text window so all the text fits inside it.
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//-----------------------------------------------------------------------------
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void Tooltip::SizeTextWindow()
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{
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if ( !s_TooltipWindow.Get() )
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return;
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if (_displayOnOneLine)
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{
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// We want the tool tip to be one line
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s_TooltipWindow->SetMultiline(false);
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s_TooltipWindow->SetToFullWidth();
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}
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else
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{
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// We want the tool tip to be one line
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s_TooltipWindow->SetMultiline(false);
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s_TooltipWindow->SetToFullWidth();
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int wide, tall;
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s_TooltipWindow->GetSize( wide, tall );
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double newWide = sqrt( (2.0/1) * wide * tall );
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double newTall = (1/2) * newWide;
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s_TooltipWindow->SetMultiline(true);
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s_TooltipWindow->SetSize((int)newWide, (int)newTall );
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s_TooltipWindow->SetToFullHeight();
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s_TooltipWindow->GetSize( wide, tall );
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if (( wide < 100 ) && ( s_TooltipWindow->GetNumLines() == 2) )
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{
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s_TooltipWindow->SetMultiline(false);
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s_TooltipWindow->SetToFullWidth();
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}
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else
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{
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while ( (float)wide/(float)tall < 2 )
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{
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s_TooltipWindow->SetSize( wide + 1, tall );
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s_TooltipWindow->SetToFullHeight();
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s_TooltipWindow->GetSize( wide, tall );
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}
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}
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s_TooltipWindow->GetSize( wide, tall );
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// ivgui()->DPrintf("End Ratio: %f\n", (float)wide/(float)tall);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the tool tip to display on one line only
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// Default is multiple lines.
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//-----------------------------------------------------------------------------
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void Tooltip::SetTooltipFormatToSingleLine()
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{
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_displayOnOneLine = true;
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_isDirty = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set the tool tip to display on multiple lines.
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//-----------------------------------------------------------------------------
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void Tooltip::SetTooltipFormatToMultiLine()
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{
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_displayOnOneLine = false;
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_isDirty = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Display the tooltip
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//-----------------------------------------------------------------------------
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void Tooltip::HideTooltip()
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{
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if ( s_TooltipWindow.Get() )
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{
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s_TooltipWindow->SetVisible(false);
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}
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_makeVisible = false;
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_isDirty = true;
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}
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