mirror of
https://github.com/alliedmodders/hl2sdk.git
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115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include <stdarg.h>
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#include <stdio.h>
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#include <vgui/ISurface.h>
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#include <vgui/IScheme.h>
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#include <KeyValues.h>
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#include <vgui_controls/Image.h>
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#include <vgui_controls/ExpandButton.h>
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#include <vgui_controls/TextImage.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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DECLARE_BUILD_FACTORY( ExpandButton );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ExpandButton::ExpandButton( Panel *parent, const char *panelName ) : ToggleButton( parent, panelName, "" )
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{
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m_bExpandable = true;
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m_hFont = INVALID_FONT;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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ExpandButton::~ExpandButton()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ExpandButton::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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m_Color = GetSchemeColor( "ExpandButton.Color", pScheme );
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m_hFont = pScheme->GetFont("Marlett", IsProportional() );
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// don't draw a background
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SetPaintBackgroundEnabled(false);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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IBorder *ExpandButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
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{
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Expand the button
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//-----------------------------------------------------------------------------
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void ExpandButton::SetSelected(bool state)
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{
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if ( m_bExpandable && ( state != IsSelected() ) )
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{
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// send a message saying we've been checked
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KeyValues *msg = new KeyValues("Expanded", "state", (int)state);
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PostActionSignal(msg);
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BaseClass::SetSelected(state);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets whether or not the state of the check can be changed
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//-----------------------------------------------------------------------------
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void ExpandButton::SetExpandable(bool state)
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{
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m_bExpandable = state;
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Repaint();
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}
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void ExpandButton::Paint()
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{
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surface()->DrawSetTextFont( m_hFont );
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wchar_t code = IsSelected( ) ? L'6' : L'4';
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wchar_t pString[2] = { code, 0 };
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// draw selected check
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int tw, th, w, h;
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GetSize( w, h );
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surface()->GetTextSize( m_hFont, pString, tw, th );
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surface()->DrawSetTextColor( m_Color );
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surface()->DrawSetTextPos( ( w - tw ) / 2, ( h - th ) / 2 );
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surface()->DrawUnicodeChar( code );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ExpandButton::OnExpanded(Panel *panel)
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{
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}
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