mirror of
https://github.com/alliedmodders/hl2sdk.git
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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================
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#ifndef IMAGEPACKER_H
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#define IMAGEPACKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MAX_MAX_LIGHTMAP_WIDTH 2048
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//-----------------------------------------------------------------------------
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// This packs a single lightmap
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//-----------------------------------------------------------------------------
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class CImagePacker
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{
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public:
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bool Reset( int maxLightmapWidth, int maxLightmapHeight );
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bool AddBlock( int width, int height, int *returnX, int *returnY );
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protected:
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int GetMaxYIndex( int firstX, int width );
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int m_MaxLightmapWidth;
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int m_MaxLightmapHeight;
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int m_pLightmapWavefront[MAX_MAX_LIGHTMAP_WIDTH];
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int m_AreaUsed;
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int m_MinimumHeight;
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// For optimization purposes:
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// These store the width + height of the first image
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// that was unable to be stored in this image
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int m_MaxBlockWidth;
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int m_MaxBlockHeight;
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};
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#endif // IMAGEPACKER_H
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