mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
441 lines
14 KiB
C++
441 lines
14 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "vbsp.h"
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#include "UtlBuffer.h"
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#include "utlsymbol.h"
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#include "utlrbtree.h"
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#include "KeyValues.h"
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#include "bsplib.h"
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#include "materialpatch.h"
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#include "tier1/strtools.h"
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// case insensitive
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static CUtlSymbolTable s_SymbolTable( 0, 32, true );
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struct NameTranslationLookup_t
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{
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CUtlSymbol m_OriginalFileName;
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CUtlSymbol m_PatchFileName;
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};
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static bool NameTranslationLessFunc( NameTranslationLookup_t const& src1,
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NameTranslationLookup_t const& src2 )
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{
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return src1.m_PatchFileName < src2.m_PatchFileName;
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}
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CUtlRBTree<NameTranslationLookup_t, int> s_MapPatchedMatToOriginalMat( 0, 256, NameTranslationLessFunc );
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void AddNewTranslation( const char *pOriginalMaterialName, const char *pNewMaterialName )
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{
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NameTranslationLookup_t newEntry;
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newEntry.m_OriginalFileName = s_SymbolTable.AddString( pOriginalMaterialName );
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newEntry.m_PatchFileName = s_SymbolTable.AddString( pNewMaterialName );
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s_MapPatchedMatToOriginalMat.Insert( newEntry );
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}
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const char *GetOriginalMaterialNameForPatchedMaterial( const char *pPatchMaterialName )
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{
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const char *pRetName = NULL;
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int id;
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NameTranslationLookup_t lookup;
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lookup.m_PatchFileName = s_SymbolTable.AddString( pPatchMaterialName );
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do
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{
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id = s_MapPatchedMatToOriginalMat.Find( lookup );
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if( id >= 0 )
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{
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NameTranslationLookup_t &found = s_MapPatchedMatToOriginalMat[id];
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lookup.m_PatchFileName = found.m_OriginalFileName;
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pRetName = s_SymbolTable.String( found.m_OriginalFileName );
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}
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} while( id >= 0 );
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if( !pRetName )
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{
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// This isn't a patched material, so just return the original name.
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return pPatchMaterialName;
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}
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return pRetName;
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}
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void CreateMaterialPatchRecursive( KeyValues *pOriginalKeyValues, KeyValues *pPatchKeyValues, int nKeys, const MaterialPatchInfo_t *pInfo )
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{
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int i;
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for( i = 0; i < nKeys; i++ )
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{
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const char *pVal = pOriginalKeyValues->GetString( pInfo[i].m_pKey, NULL );
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if( !pVal )
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continue;
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if( pInfo[i].m_pRequiredOriginalValue && Q_stricmp( pVal, pInfo[i].m_pRequiredOriginalValue ) != 0 )
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continue;
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pPatchKeyValues->SetString( pInfo[i].m_pKey, pInfo[i].m_pValue );
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}
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KeyValues *pScan;
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for( pScan = pOriginalKeyValues->GetFirstTrueSubKey(); pScan; pScan = pScan->GetNextTrueSubKey() )
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{
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CreateMaterialPatchRecursive( pScan, pPatchKeyValues->FindKey( pScan->GetName(), true ), nKeys, pInfo );
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}
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}
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//-----------------------------------------------------------------------------
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// A version which allows you to patch multiple key values
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//-----------------------------------------------------------------------------
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void CreateMaterialPatch( const char *pOriginalMaterialName, const char *pNewMaterialName,
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int nKeys, const MaterialPatchInfo_t *pInfo, MaterialPatchType_t nPatchType )
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{
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char pOldVMTFile[ 512 ];
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char pNewVMTFile[ 512 ];
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AddNewTranslation( pOriginalMaterialName, pNewMaterialName );
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Q_snprintf( pOldVMTFile, 512, "materials/%s.vmt", pOriginalMaterialName );
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Q_snprintf( pNewVMTFile, 512, "materials/%s.vmt", pNewMaterialName );
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// printf( "Creating material patch file %s which points at %s\n", newVMTFile, oldVMTFile );
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KeyValues *kv = new KeyValues( "patch" );
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if ( !kv )
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{
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Error( "Couldn't allocate KeyValues for %s!!!", pNewMaterialName );
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}
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kv->SetString( "include", pOldVMTFile );
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const char *pSectionName = (nPatchType == PATCH_INSERT) ? "insert" : "replace";
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KeyValues *section = kv->FindKey( pSectionName, true );
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if( nPatchType == PATCH_REPLACE )
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{
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char name[512];
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Q_snprintf( name, 512, "materials/%s.vmt", GetOriginalMaterialNameForPatchedMaterial( pOriginalMaterialName ) );
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KeyValues *origkv = new KeyValues( "blah" );
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if ( !origkv->LoadFromFile( g_pFileSystem, name ) )
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{
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origkv->deleteThis();
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Assert( 0 );
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return;
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}
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CreateMaterialPatchRecursive( origkv, section, nKeys, pInfo );
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origkv->deleteThis();
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}
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else
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{
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for ( int i = 0; i < nKeys; ++i )
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{
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section->SetString( pInfo[i].m_pKey, pInfo[i].m_pValue );
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}
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}
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// Write patched .vmt into a memory buffer
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CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
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kv->RecursiveSaveToFile( buf, 0 );
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// Add to pak file for this .bsp
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AddBufferToPak( GetPakFile(), pNewVMTFile, (void*)buf.Base(), buf.TellPut(), true );
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// Cleanup
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kv->deleteThis();
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}
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//-----------------------------------------------------------------------------
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// Patches a single keyvalue in a material
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//-----------------------------------------------------------------------------
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void CreateMaterialPatch( const char *pOriginalMaterialName, const char *pNewMaterialName,
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const char *pNewKey, const char *pNewValue, MaterialPatchType_t nPatchType )
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{
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MaterialPatchInfo_t info;
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info.m_pKey = pNewKey;
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info.m_pValue = pNewValue;
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CreateMaterialPatch( pOriginalMaterialName, pNewMaterialName, 1, &info, nPatchType );
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}
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//-----------------------------------------------------------------------------
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// Scan material + all subsections for key
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//-----------------------------------------------------------------------------
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static bool DoesMaterialHaveKey( KeyValues *pKeyValues, const char *pKeyName )
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{
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const char *pVal;
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pVal = pKeyValues->GetString( pKeyName, NULL );
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if ( pVal != NULL )
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return true;
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for( KeyValues *pSubKey = pKeyValues->GetFirstTrueSubKey(); pSubKey; pSubKey = pSubKey->GetNextTrueSubKey() )
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{
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if ( DoesMaterialHaveKey( pSubKey, pKeyName) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Scan material + all subsections for key/value pair
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//-----------------------------------------------------------------------------
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static bool DoesMaterialHaveKeyValuePair( KeyValues *pKeyValues, const char *pKeyName, const char *pSearchValue )
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{
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const char *pVal;
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pVal = pKeyValues->GetString( pKeyName, NULL );
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if ( pVal != NULL && ( Q_stricmp( pSearchValue, pVal ) == 0 ) )
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return true;
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for( KeyValues *pSubKey = pKeyValues->GetFirstTrueSubKey(); pSubKey; pSubKey = pSubKey->GetNextTrueSubKey() )
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{
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if ( DoesMaterialHaveKeyValuePair( pSubKey, pKeyName, pSearchValue ) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Scan material + all subsections for key
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//-----------------------------------------------------------------------------
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bool DoesMaterialHaveKey( const char *pMaterialName, const char *pKeyName )
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{
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char name[512];
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Q_snprintf( name, 512, "materials/%s.vmt", GetOriginalMaterialNameForPatchedMaterial( pMaterialName ) );
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KeyValues *kv = new KeyValues( "blah" );
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if ( !kv->LoadFromFile( g_pFileSystem, name ) )
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{
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kv->deleteThis();
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return NULL;
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}
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bool retVal = DoesMaterialHaveKey( kv, pKeyName );
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kv->deleteThis();
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return retVal;
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}
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//-----------------------------------------------------------------------------
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// Scan material + all subsections for key/value pair
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//-----------------------------------------------------------------------------
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bool DoesMaterialHaveKeyValuePair( const char *pMaterialName, const char *pKeyName, const char *pSearchValue )
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{
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char name[512];
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Q_snprintf( name, 512, "materials/%s.vmt", GetOriginalMaterialNameForPatchedMaterial( pMaterialName ) );
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KeyValues *kv = new KeyValues( "blah" );
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if ( !kv->LoadFromFile( g_pFileSystem, name ) )
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{
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kv->deleteThis();
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return NULL;
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}
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bool retVal = DoesMaterialHaveKeyValuePair( kv, pKeyName, pSearchValue );
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kv->deleteThis();
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return retVal;
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}
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//-----------------------------------------------------------------------------
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// Gets a material value from a material. Ignores all patches
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//-----------------------------------------------------------------------------
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bool GetValueFromMaterial( const char *pMaterialName, const char *pKey, char *pValue, int len )
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{
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char name[512];
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Q_snprintf( name, 512, "materials/%s.vmt", GetOriginalMaterialNameForPatchedMaterial( pMaterialName ) );
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KeyValues *kv = new KeyValues( "blah" );
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if ( !kv->LoadFromFile( g_pFileSystem, name ) )
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{
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// Assert( 0 );
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kv->deleteThis();
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return NULL;
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}
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const char *pTmpValue = kv->GetString( pKey, NULL );
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if( pTmpValue )
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{
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Q_strncpy( pValue, pTmpValue, len );
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}
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kv->deleteThis();
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return ( pTmpValue != NULL );
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}
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//-----------------------------------------------------------------------------
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// Finds the original material associated with a patched material
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//-----------------------------------------------------------------------------
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MaterialSystemMaterial_t FindOriginalMaterial( const char *materialName, bool *pFound, bool bComplain )
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{
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MaterialSystemMaterial_t matID;
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matID = FindMaterial( GetOriginalMaterialNameForPatchedMaterial( materialName ), pFound, bComplain );
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return matID;
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}
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//-----------------------------------------------------------------------------
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// Load keyvalues from the local pack file, or from a file
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//-----------------------------------------------------------------------------
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bool LoadKeyValuesFromPackOrFile( const char *pFileName, KeyValues *pKeyValues )
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{
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CUtlBuffer buf;
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if ( ReadFileFromPak( GetPakFile(), pFileName, true, buf ) )
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{
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return pKeyValues->LoadFromBuffer( pFileName, buf );
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}
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return pKeyValues->LoadFromFile( g_pFileSystem, pFileName );
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}
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//-----------------------------------------------------------------------------
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// VMT parser
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//-----------------------------------------------------------------------------
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static void InsertKeyValues( KeyValues &dst, KeyValues& src, bool bCheckForExistence )
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{
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KeyValues *pSrcVar = src.GetFirstSubKey();
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while( pSrcVar )
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{
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if ( !bCheckForExistence || dst.FindKey( pSrcVar->GetName() ) )
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{
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switch( pSrcVar->GetDataType() )
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{
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case KeyValues::TYPE_STRING:
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dst.SetString( pSrcVar->GetName(), pSrcVar->GetString() );
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break;
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case KeyValues::TYPE_INT:
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dst.SetInt( pSrcVar->GetName(), pSrcVar->GetInt() );
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break;
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case KeyValues::TYPE_FLOAT:
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dst.SetFloat( pSrcVar->GetName(), pSrcVar->GetFloat() );
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break;
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case KeyValues::TYPE_PTR:
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dst.SetPtr( pSrcVar->GetName(), pSrcVar->GetPtr() );
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break;
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}
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}
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pSrcVar = pSrcVar->GetNextKey();
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}
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}
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static void ExpandPatchFile( KeyValues &keyValues )
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{
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int nCount = 0;
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while( nCount < 10 && stricmp( keyValues.GetName(), "patch" ) == 0 )
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{
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// WriteKeyValuesToFile( "patch.txt", keyValues );
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const char *pIncludeFileName = keyValues.GetString( "include" );
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if( !pIncludeFileName )
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return;
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KeyValues * includeKeyValues = new KeyValues( "vmt" );
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int nBufLen = Q_strlen( pIncludeFileName ) + Q_strlen( "materials/.vmt" ) + 1;
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char *pFileName = ( char * )stackalloc( nBufLen );
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Q_strncpy( pFileName, pIncludeFileName, nBufLen );
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bool bSuccess = LoadKeyValuesFromPackOrFile( pFileName, includeKeyValues );
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if ( !bSuccess )
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{
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includeKeyValues->deleteThis();
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return;
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}
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KeyValues *pInsertSection = keyValues.FindKey( "insert" );
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if( pInsertSection )
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{
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InsertKeyValues( *includeKeyValues, *pInsertSection, false );
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keyValues = *includeKeyValues;
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}
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KeyValues *pReplaceSection = keyValues.FindKey( "replace" );
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if( pReplaceSection )
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{
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InsertKeyValues( *includeKeyValues, *pReplaceSection, true );
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keyValues = *includeKeyValues;
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}
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// Could add other commands here, like "delete", "rename", etc.
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includeKeyValues->deleteThis();
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nCount++;
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}
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if( nCount >= 10 )
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{
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Warning( "Infinite recursion in patch file?\n" );
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}
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}
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KeyValues *LoadMaterialKeyValues( const char *pMaterialName, unsigned int nFlags )
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{
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// Load the underlying file
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KeyValues *kv = new KeyValues( "blah" );
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char pFullMaterialName[512];
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Q_snprintf( pFullMaterialName, 512, "materials/%s.vmt", pMaterialName );
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if ( !LoadKeyValuesFromPackOrFile( pFullMaterialName, kv ) )
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{
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// Assert( 0 );
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kv->deleteThis();
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return NULL;
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}
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if( nFlags & LOAD_MATERIAL_KEY_VALUES_FLAGS_EXPAND_PATCH )
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{
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ExpandPatchFile( *kv );
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}
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return kv;
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}
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void WriteMaterialKeyValuesToPak( const char *pMaterialName, KeyValues *kv )
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{
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char pFullMaterialName[512];
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Q_snprintf( pFullMaterialName, 512, "materials/%s.vmt", pMaterialName );
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// Write patched .vmt into a memory buffer
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CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
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kv->RecursiveSaveToFile( buf, 0 );
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// Add to pak file for this .bsp
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AddBufferToPak( GetPakFile(), pFullMaterialName, (void*)buf.Base(), buf.TellPut(), true );
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// Cleanup
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kv->deleteThis();
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}
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//-----------------------------------------------------------------------------
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// Gets a keyvalue from a *patched* material
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//-----------------------------------------------------------------------------
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bool GetValueFromPatchedMaterial( const char *pMaterialName, const char *pKey, char *pValue, int len )
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{
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// Load the underlying file so that we can check if env_cubemap is in there.
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KeyValues *kv = new KeyValues( "blah" );
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char pFullMaterialName[512];
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Q_snprintf( pFullMaterialName, 512, "materials/%s.vmt", pMaterialName );
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if ( !LoadKeyValuesFromPackOrFile( pFullMaterialName, kv ) )
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{
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// Assert( 0 );
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kv->deleteThis();
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return NULL;
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}
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ExpandPatchFile( *kv );
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const char *pTmpValue = kv->GetString( pKey, NULL );
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if( pTmpValue )
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{
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Q_strncpy( pValue, pTmpValue, len );
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}
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kv->deleteThis();
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return ( pTmpValue != NULL );
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}
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