mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
39d16ca147
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
89 lines
2.7 KiB
Plaintext
89 lines
2.7 KiB
Plaintext
//-----------------------------------------------------------------------------
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// MOTIONMAPPER.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared"
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$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE winmm.lib"
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}
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}
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$Project "Motionmapper"
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{
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$Folder "Source Files"
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{
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$File "..\common\cmdlib.cpp"
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "$SRCDIR\public\filesystem_init.cpp"
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$File "..\common\filesystem_tools.cpp"
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$File "motionmapper.cpp"
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$File "..\common\scriplib.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\mathlib\amd3dx.h"
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\tier1\characterset.h"
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$File "..\common\cmdlib.h"
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$File "$SRCDIR\public\Color.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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$File "$SRCDIR\public\mathlib\compressed_vector.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\filesystem.h"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "..\common\filesystem_tools.h"
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$File "$SRCDIR\public\appframework\IAppSystem.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\tier1\KeyValues.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\tier0\mem.h"
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$File "$SRCDIR\public\tier0\memalloc.h"
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$File "$SRCDIR\public\tier0\memdbgoff.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "motionmapper.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier0\protected_things.h"
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$File "..\common\scriplib.h"
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$File "$SRCDIR\public\string_t.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\studio.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utldict.h"
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$File "$SRCDIR\public\tier1\utllinkedlist.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\mathlib\vector4d.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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}
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$Folder "Link Libraries"
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{
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$Lib mathlib
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$Lib nvtristrip
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$Lib tier2
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}
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}
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