mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 09:38:56 +08:00
497 lines
15 KiB
C++
497 lines
15 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A collection of utility classes to simplify file I/O, and
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// as much as possible contain portability problems. Here avoiding
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// including windows.h.
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//
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//=============================================================================
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#if defined(_WIN32)
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0502 // ReadDirectoryChangesW
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#endif
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#if defined(OSX)
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#include <CoreServices/CoreServices.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <sys/time.h>
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#endif
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#define ASYNC_FILEIO
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#if defined( LINUX )
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// Linux hasn't got a good AIO library that we have found yet, so lets punt for now
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#undef ASYNC_FILEIO
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#endif
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#if defined(_WIN32)
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//#include <direct.h>
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#include <io.h>
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// unset to force to use stdio implementation
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#define WIN32_FILEIO
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#if defined(ASYNC_FILEIO)
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#if defined(_WIN32) && !defined(WIN32_FILEIO)
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#error "trying to use async io without win32 filesystem API usage, that isn't doable"
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#endif
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#endif
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#else /* not defined (_WIN32) */
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#include <utime.h>
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#include <dirent.h>
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#include <unistd.h> // for unlink
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#include <limits.h> // defines PATH_MAX
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#include <alloca.h> // 'cause we like smashing the stack
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#if defined( _PS3 )
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#include <fcntl.h>
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#else
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#include <sys/fcntl.h>
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#include <sys/statvfs.h>
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#endif
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#include <sched.h>
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#define int64 int64_t
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#define _A_SUBDIR S_IFDIR
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// FUTURE map _A_HIDDEN via checking filename against .*
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#define _A_HIDDEN 0
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// FUTURE check 'read only' by checking mode against S_IRUSR
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#define _A_RDONLY 0
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// no files under posix are 'system' or 'archive'
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#define _A_SYSTEM 0
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#define _A_ARCH 0
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#endif
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#include "tier1/fileio.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/strtools.h"
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#include <errno.h>
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#if defined( WIN32_FILEIO )
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#include "winlite.h"
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#endif
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#if defined( ASYNC_FILEIO )
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#ifdef _WIN32
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#include "winlite.h"
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#elif defined(_PS3)
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// bugbug ps3 - see some aio files under libfs.. skipping for the moment
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#elif defined(POSIX)
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#include <aio.h>
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#else
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#error "aio please"
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#endif
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Constructor from UTF8
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//-----------------------------------------------------------------------------
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CPathString::CPathString( const char *pchUTF8Path )
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{
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// Need to first turn into an absolute path, so \\?\ pre-pended paths will be ok
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m_pchUTF8Path = new char[ MAX_UNICODE_PATH_IN_UTF8 ];
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m_pwchWideCharPathPrepended = NULL;
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// First, convert to absolute path, which also does Q_FixSlashes for us.
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Q_MakeAbsolutePath( m_pchUTF8Path, MAX_UNICODE_PATH * 4, pchUTF8Path );
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// Second, fix any double slashes
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V_FixDoubleSlashes( m_pchUTF8Path );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CPathString::~CPathString()
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{
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if ( m_pwchWideCharPathPrepended )
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{
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delete[] m_pwchWideCharPathPrepended;
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m_pwchWideCharPathPrepended = NULL;
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}
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if ( m_pchUTF8Path )
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{
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delete[] m_pchUTF8Path;
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m_pchUTF8Path = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Access UTF8 path
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//-----------------------------------------------------------------------------
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const char * CPathString::GetUTF8Path()
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{
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return m_pchUTF8Path;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets wchar_t based path, with \\?\ pre-pended (allowing long paths
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// on Win32, should only be used with unicode extended path aware filesystem calls)
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//-----------------------------------------------------------------------------
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const wchar_t *CPathString::GetWCharPathPrePended()
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{
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PopulateWCharPath();
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return m_pwchWideCharPathPrepended;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Builds wchar path string
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//-----------------------------------------------------------------------------
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void CPathString::PopulateWCharPath()
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{
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if ( m_pwchWideCharPathPrepended )
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return;
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// Check if the UTF8 path starts with \\, which on Win32 means it's a UNC path, and then needs a different prefix
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if ( m_pchUTF8Path[0] == '\\' && m_pchUTF8Path[1] == '\\' )
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{
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m_pwchWideCharPathPrepended = new wchar_t[MAX_UNICODE_PATH+8];
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Q_memcpy( m_pwchWideCharPathPrepended, L"\\\\?\\UNC\\", 8*sizeof(wchar_t) );
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#ifdef DBGFLAG_ASSERT
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int cchResult =
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#endif
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Q_UTF8ToUnicode( m_pchUTF8Path+2, m_pwchWideCharPathPrepended+8, MAX_UNICODE_PATH*sizeof(wchar_t) );
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Assert( cchResult );
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// Be sure we NULL terminate within our allocated region incase Q_UTF8ToUnicode failed, though we're already in bad shape then.
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m_pwchWideCharPathPrepended[MAX_UNICODE_PATH+7] = 0;
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}
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else
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{
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m_pwchWideCharPathPrepended = new wchar_t[MAX_UNICODE_PATH+4];
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Q_memcpy( m_pwchWideCharPathPrepended, L"\\\\?\\", 4*sizeof(wchar_t) );
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#ifdef DBGFLAG_ASSERT
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int cchResult =
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#endif
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Q_UTF8ToUnicode( m_pchUTF8Path, m_pwchWideCharPathPrepended+4, MAX_UNICODE_PATH*sizeof(wchar_t) );
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Assert( cchResult );
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// Be sure we NULL terminate within our allocated region incase Q_UTF8ToUnicode failed, though we're already in bad shape then.
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m_pwchWideCharPathPrepended[MAX_UNICODE_PATH+3] = 0;
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}
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}
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#ifdef WIN32
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struct DirWatcherOverlapped : public OVERLAPPED
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{
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CDirWatcher *m_pDirWatcher;
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};
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#endif
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#if !defined(_PS3) && !defined(_X360)
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// a buffer full of file names
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static const int k_cubDirWatchBufferSize = 8 * 1024;
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//-----------------------------------------------------------------------------
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// Purpose: directory watching
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//-----------------------------------------------------------------------------
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CDirWatcher::CDirWatcher()
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{
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m_hFile = NULL;
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m_pOverlapped = NULL;
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m_pFileInfo = NULL;
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#ifdef OSX
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m_WatcherStream = 0;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: directory watching
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//-----------------------------------------------------------------------------
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CDirWatcher::~CDirWatcher()
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{
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#ifdef WIN32
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if ( m_pOverlapped )
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{
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// mark the overlapped structure as gone
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DirWatcherOverlapped *pDirWatcherOverlapped = (DirWatcherOverlapped *)m_pOverlapped;
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pDirWatcherOverlapped->m_pDirWatcher = NULL;
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}
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if ( m_hFile )
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{
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// make sure we flush any pending I/O's on the handle
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::CancelIo( m_hFile );
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::SleepEx( 0, TRUE );
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// close the handle
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::CloseHandle( m_hFile );
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}
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#elif defined(OSX)
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if ( m_WatcherStream )
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{
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FSEventStreamStop( (FSEventStreamRef)m_WatcherStream );
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FSEventStreamInvalidate( (FSEventStreamRef)m_WatcherStream );
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FSEventStreamRelease( (FSEventStreamRef)m_WatcherStream );
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m_WatcherStream = 0;
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}
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#endif
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if ( m_pFileInfo )
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{
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free( m_pFileInfo );
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}
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if ( m_pOverlapped )
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{
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free( m_pOverlapped );
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}
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}
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#ifdef WIN32
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//-----------------------------------------------------------------------------
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// Purpose: callback watch
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// gets called on the same thread whenever a SleepEx() occurs
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//-----------------------------------------------------------------------------
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class CDirWatcherFriend
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{
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public:
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static void WINAPI DirWatchCallback( DWORD dwErrorCode, DWORD dwNumberOfBytesTransfered, OVERLAPPED *pOverlapped )
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{
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DirWatcherOverlapped *pDirWatcherOverlapped = (DirWatcherOverlapped *)pOverlapped;
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// see if we've been cancelled
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if ( !pDirWatcherOverlapped->m_pDirWatcher )
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return;
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// parse and pass back
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if ( dwNumberOfBytesTransfered > sizeof(FILE_NOTIFY_INFORMATION) )
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{
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FILE_NOTIFY_INFORMATION *pFileNotifyInformation = (FILE_NOTIFY_INFORMATION *)pDirWatcherOverlapped->m_pDirWatcher->m_pFileInfo;
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do
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{
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// null terminate the string and turn it to UTF-8
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int cNumWChars = pFileNotifyInformation->FileNameLength / sizeof(wchar_t);
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wchar_t *pwchT = new wchar_t[cNumWChars + 1];
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memcpy( pwchT, pFileNotifyInformation->FileName, pFileNotifyInformation->FileNameLength );
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pwchT[cNumWChars] = 0;
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CStrAutoEncode strAutoEncode( pwchT );
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// add it to our list
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pDirWatcherOverlapped->m_pDirWatcher->AddFileToChangeList( strAutoEncode.ToString() );
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delete[] pwchT;
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if ( pFileNotifyInformation->NextEntryOffset == 0 )
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break;
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// move to the next file
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pFileNotifyInformation = (FILE_NOTIFY_INFORMATION *)(((byte*)pFileNotifyInformation) + pFileNotifyInformation->NextEntryOffset);
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} while ( 1 );
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}
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// watch again
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pDirWatcherOverlapped->m_pDirWatcher->PostDirWatch();
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}
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};
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#elif defined(OSX)
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void CheckDirectoryForChanges( const char *path_buff, CDirWatcher *pDirWatch, bool bRecurse )
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{
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DIR *dir = opendir(path_buff);
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char fullpath[MAX_PATH];
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struct dirent *dirent;
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struct timespec ts = { 0, 0 };
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bool bTimeSet = false;
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while ( (dirent = readdir(dir)) != NULL )
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{
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if (strcmp(dirent->d_name, ".") == 0 || strcmp(dirent->d_name, "..") == 0)
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continue;
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snprintf( fullpath, PATH_MAX, "%s/%s", path_buff, dirent->d_name );
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struct stat st;
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if (lstat(fullpath, &st) != 0)
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continue;
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if ( S_ISDIR(st.st_mode) && bRecurse )
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{
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CheckDirectoryForChanges( fullpath, pDirWatch, bRecurse );
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}
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else if ( st.st_mtimespec.tv_sec > pDirWatch->m_modTime.tv_sec ||
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( st.st_mtimespec.tv_sec == pDirWatch->m_modTime.tv_sec && st.st_mtimespec.tv_nsec > pDirWatch->m_modTime.tv_nsec ) )
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{
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ts = st.st_mtimespec;
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bTimeSet = true;
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// the win32 size only sends up the dir relative to the watching dir, so replicate that here
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pDirWatch->AddFileToChangeList( fullpath + pDirWatch->m_BaseDir.Length() + 1 );
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}
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}
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if ( bTimeSet )
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pDirWatch->m_modTime = ts;
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closedir(dir);
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}
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static void fsevents_callback( ConstFSEventStreamRef streamRef, void *clientCallBackInfo, size_t numEvents,void *eventPaths,
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const FSEventStreamEventFlags eventMasks[], const FSEventStreamEventId eventIDs[] )
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{
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char path_buff[PATH_MAX];
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for (int i=0; i < numEvents; i++)
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{
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char **paths = (char **)eventPaths;
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strcpy(path_buff, paths[i]);
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int len = strlen(path_buff);
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if (path_buff[len-1] == '/')
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{
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// chop off a trailing slash
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path_buff[--len] = '\0';
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}
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bool bRecurse = false;
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if (eventMasks[i] & kFSEventStreamEventFlagMustScanSubDirs
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|| eventMasks[i] & kFSEventStreamEventFlagUserDropped
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|| eventMasks[i] & kFSEventStreamEventFlagKernelDropped)
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{
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bRecurse = true;
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}
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CDirWatcher *pDirWatch = (CDirWatcher *)clientCallBackInfo;
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// make sure its in our subdir
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if ( !V_strnicmp( path_buff, pDirWatch->m_BaseDir.String(), pDirWatch->m_BaseDir.Length() ) )
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CheckDirectoryForChanges( path_buff, pDirWatch, bRecurse );
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}
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: only one directory can be watched at a time
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//-----------------------------------------------------------------------------
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void CDirWatcher::SetDirToWatch( const char *pchDir )
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{
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if ( !pchDir || !*pchDir )
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return;
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CPathString strPath( pchDir );
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#ifdef WIN32
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// open the directory
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m_hFile = ::CreateFileW( strPath.GetWCharPathPrePended(), FILE_LIST_DIRECTORY, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED | FILE_FLAG_BACKUP_SEMANTICS, NULL );
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// create our buffers
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m_pFileInfo = malloc( k_cubDirWatchBufferSize );
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m_pOverlapped = malloc( sizeof( DirWatcherOverlapped ) );
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// post a watch
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PostDirWatch();
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#elif defined(OSX)
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CFStringRef mypath = CFStringCreateWithCString( NULL, strPath.GetUTF8Path(), kCFStringEncodingMacRoman );
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if ( !mypath )
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{
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Assert( !"Failed to CFStringCreateWithCString watcher path" );
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return;
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}
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CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void **)&mypath, 1, NULL);
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FSEventStreamContext callbackInfo = {0, this, NULL, NULL, NULL};
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CFAbsoluteTime latency = 1.0; // Latency in seconds
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m_WatcherStream = (void *)FSEventStreamCreate(NULL,
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&fsevents_callback,
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&callbackInfo,
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pathsToWatch,
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kFSEventStreamEventIdSinceNow,
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latency,
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kFSEventStreamCreateFlagNoDefer
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);
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FSEventStreamScheduleWithRunLoop( (FSEventStreamRef)m_WatcherStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
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CFRelease(pathsToWatch );
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CFRelease( mypath );
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FSEventStreamStart( (FSEventStreamRef)m_WatcherStream );
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char szFullPath[MAX_PATH];
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Q_MakeAbsolutePath( szFullPath, sizeof(szFullPath), pchDir );
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m_BaseDir = szFullPath;
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struct timeval tv;
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gettimeofday( &tv, NULL );
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TIMEVAL_TO_TIMESPEC( &tv, &m_modTime );
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#else
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Assert( !"Impl me" );
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#endif
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}
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#ifdef WIN32
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//-----------------------------------------------------------------------------
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// Purpose: used by callback functions to push a file onto the list
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//-----------------------------------------------------------------------------
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void CDirWatcher::PostDirWatch()
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{
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memset( m_pOverlapped, 0, sizeof(DirWatcherOverlapped) );
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DirWatcherOverlapped *pDirWatcherOverlapped = (DirWatcherOverlapped *)m_pOverlapped;
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pDirWatcherOverlapped->m_pDirWatcher = this;
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DWORD dwBytes;
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::ReadDirectoryChangesW( m_hFile, m_pFileInfo, k_cubDirWatchBufferSize, TRUE, FILE_NOTIFY_CHANGE_LAST_WRITE | FILE_NOTIFY_CHANGE_FILE_NAME, &dwBytes, (OVERLAPPED *)m_pOverlapped, &CDirWatcherFriend::DirWatchCallback );
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: used by callback functions to push a file onto the list
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//-----------------------------------------------------------------------------
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void CDirWatcher::AddFileToChangeList( const char *pchFile )
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{
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// make sure it isn't already in the list
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FOR_EACH_LL( m_listChangedFiles, i )
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{
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if ( !Q_stricmp( m_listChangedFiles[i], pchFile ) )
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return;
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}
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m_listChangedFiles.AddToTail( pchFile );
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}
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//-----------------------------------------------------------------------------
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// Purpose: retrieve any changes
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//-----------------------------------------------------------------------------
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bool CDirWatcher::GetChangedFile( CUtlString *psFile )
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{
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#ifdef WIN32
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// this will trigger any pending directory reads
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// this does get hit other places in the code; so the callback can happen at any time
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::SleepEx( 0, TRUE );
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#endif
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if ( !m_listChangedFiles.Count() )
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return false;
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*psFile = m_listChangedFiles[m_listChangedFiles.Head()];
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m_listChangedFiles.Remove( m_listChangedFiles.Head() );
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return true;
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}
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#ifdef DBGFLAG_VALIDATE
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void CDirWatcher::Validate( CValidator &validator, const char *pchName )
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{
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VALIDATE_SCOPE();
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validator.ClaimMemory( m_pOverlapped );
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validator.ClaimMemory( m_pFileInfo );
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ValidateObj( m_listChangedFiles );
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FOR_EACH_LL( m_listChangedFiles, i )
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{
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ValidateObj( m_listChangedFiles[i] );
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}
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}
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#endif
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#endif // _PS3 || _X360
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