mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef WIZARDSUBPANEL_H
|
|
#define WIZARDSUBPANEL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <vgui_controls/EditablePanel.h>
|
|
|
|
namespace vgui
|
|
{
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Base panel for use in Wizards and in property sheets
|
|
//-----------------------------------------------------------------------------
|
|
class WizardSubPanel : public EditablePanel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( WizardSubPanel, EditablePanel );
|
|
|
|
public:
|
|
// constructor
|
|
WizardSubPanel(Panel *parent, const char *panelName);
|
|
~WizardSubPanel();
|
|
|
|
// called when the subpanel is displayed
|
|
// All controls & data should be reinitialized at this time
|
|
virtual void OnDisplayAsNext() {}
|
|
|
|
// called anytime the panel is first displayed, whether the user is moving forward or back
|
|
// called immediately after OnDisplayAsNext/OnDisplayAsPrev
|
|
virtual void OnDisplay() {}
|
|
|
|
// called when displayed as previous
|
|
virtual void OnDisplayAsPrev() {}
|
|
|
|
// called when one of the wizard buttons are pressed
|
|
// returns true if the wizard should advance, false otherwise
|
|
virtual bool OnNextButton() { return true; }
|
|
virtual bool OnPrevButton() { return true; }
|
|
virtual bool OnFinishButton() { return true; }
|
|
virtual bool OnCancelButton() { return true; }
|
|
|
|
// returns true if this panel should be displayed, or if we should just skip over it
|
|
virtual bool ShouldDisplayPanel() { return true; }
|
|
|
|
// return true if this subpanel doesn't need the next/prev/finish/cancel buttons or will do it itself
|
|
virtual bool isNonWizardPanel() { return false; }
|
|
|
|
// returns a pointer to the next subpanel that should be displayed
|
|
virtual WizardSubPanel *GetNextSubPanel() = 0;
|
|
|
|
// returns a pointer to the panel to return to
|
|
// it must be a panel that is already in the wizards panel history
|
|
// returning NULL tells it to use the immediate previous panel in the history
|
|
virtual WizardSubPanel *GetPrevSubPanel() { return NULL; }
|
|
|
|
virtual WizardPanel *GetWizardPanel() { return _wizardPanel; }
|
|
virtual void SetWizardPanel(WizardPanel *wizardPanel) { _wizardPanel = wizardPanel; }
|
|
|
|
// returns a pointer to the wizard's doc
|
|
virtual KeyValues *GetWizardData();
|
|
|
|
// returns a pointer
|
|
virtual WizardSubPanel *GetSiblingSubPanelByName(const char *pageName);
|
|
|
|
// gets the size this subpanel would like the wizard to be
|
|
// returns true if it has a desired size
|
|
virtual bool GetDesiredSize(int &wide, int &tall);
|
|
|
|
protected:
|
|
virtual void ApplySettings(KeyValues *inResourceData);
|
|
virtual void GetSettings( KeyValues *outResourceData );
|
|
virtual void ApplySchemeSettings(IScheme *pScheme);
|
|
virtual const char *GetDescription();
|
|
|
|
private:
|
|
WizardPanel *_wizardPanel;
|
|
int m_iDesiredWide, m_iDesiredTall;
|
|
};
|
|
|
|
} // namespace vgui
|
|
|
|
|
|
#endif // WIZARDSUBPANEL_H
|