mirror of
https://github.com/alliedmodders/hl2sdk.git
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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IMAGE_H
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#define IMAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <Color.h>
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#include <vgui/IImage.h>
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namespace vgui
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{
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class Panel;
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//-----------------------------------------------------------------------------
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// Purpose: Basic image control
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//-----------------------------------------------------------------------------
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class Image : public IImage
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{
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public:
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Image();
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virtual ~Image();
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// Set the position of the image
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virtual void SetPos( int x, int y );
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// Get the position of the image
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virtual void GetPos( int &x, int &y );
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// Get the size of the image
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virtual void GetSize( int &wide, int &tall );
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virtual void GetContentSize( int &wide, int &tall );
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// Set the draw color
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virtual void SetColor( Color color );
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// set the background color
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virtual void SetBkColor( Color color ) { DrawSetColor( color ); }
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// Get the draw color
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virtual Color GetColor();
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virtual bool Evict();
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virtual int GetNumFrames();
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virtual void SetFrame( int nFrame );
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virtual HTexture GetID();
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virtual void SetRotation( int iRotation ) { return; };
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protected:
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virtual void SetSize(int wide, int tall);
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virtual void DrawSetColor(Color color);
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virtual void DrawSetColor(int r, int g, int b, int a);
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virtual void DrawFilledRect(int x0, int y0, int x1, int y1);
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virtual void DrawOutlinedRect(int x0, int y0, int x1, int y1);
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virtual void DrawLine(int x0,int y0,int x1,int y1);
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virtual void DrawPolyLine(int *px, int *py, int numPoints);
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virtual void DrawSetTextFont(HFont font);
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virtual void DrawSetTextColor(Color color);
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virtual void DrawSetTextColor(int r, int g, int b, int a);
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virtual void DrawSetTextPos(int x,int y);
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virtual void DrawPrintText(const wchar_t *str, int strlen);
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virtual void DrawPrintText(int x, int y, const wchar_t *str, int strlen);
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virtual void DrawPrintChar(wchar_t ch);
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virtual void DrawPrintChar(int x, int y, wchar_t ch);
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virtual void DrawSetTexture(int id);
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virtual void DrawTexturedRect(int x0, int y0, int x1, int y1);
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virtual void Paint() = 0;
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private:
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int _pos[2];
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int _size[2];
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Color _color;
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};
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} // namespace vgui
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#endif // IMAGE_H
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