mirror of
https://github.com/alliedmodders/hl2sdk.git
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197 lines
4.4 KiB
C++
197 lines
4.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DIALOGMANAGER_H
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#define DIALOGMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <utllinkedlist.h>
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#include <KeyValues.h>
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#include <vgui_controls/PHandle.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: utility class, maps a set of ID's to dialogs
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// used to manage sets of similar dialogs (object property dialogs, etc.)
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//-----------------------------------------------------------------------------
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template <class TDialog, class I = int>
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class DialogManager
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{
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public:
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// new dialog factory function
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typedef TDialog *(*CreateNewDialogFunc_t)(I dialogID);
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// constructor
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DialogManager(CreateNewDialogFunc_t createDialogFunc);
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// finds the dialog by the specified ID
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TDialog *FindDialog(I dialogID, bool bCreate);
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// opens the dialog; creating it if specified
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TDialog *ActivateDialog(I dialogID, bool bCreate);
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// closes all the dialogs
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void CloseAll();
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// closes and deletes all the dialogs
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void CloseAndDeleteAll();
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// returns number of active dialogs
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int Count();
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// sets parent to use
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void SetParent( vgui::VPANEL parent );
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private:
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// checks if an index in the dialog list is valid; if it has been deleted, removes the entry
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bool ValidateIndex(int index);
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struct DialogItem_t
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{
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I id;
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DHANDLE<TDialog> dlg;
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};
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CUtlLinkedList<DialogItem_t, int> m_Dialogs;
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CreateNewDialogFunc_t m_CreateFunc;
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vgui::VPANEL m_pVGUIParentPanel;
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};
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// constructor
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template <class TDialog, class I>
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inline DialogManager<TDialog, I>::DialogManager(CreateNewDialogFunc_t createDialogFunc)
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{
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m_CreateFunc = createDialogFunc;
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m_pVGUIParentPanel = NULL;
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}
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// finds the dialog; creating it if necessary
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template <class TDialog, class I>
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inline TDialog *DialogManager<TDialog, I>::FindDialog(I dialogID, bool bCreate)
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{
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for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++)
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{
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if (ValidateIndex(i) && m_Dialogs[i].id == dialogID)
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{
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return m_Dialogs[i].dlg;
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}
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}
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if (bCreate)
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{
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int newIndex = m_Dialogs.AddToTail();
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if (m_CreateFunc)
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{
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m_Dialogs[newIndex].dlg = m_CreateFunc(dialogID);
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}
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else
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{
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m_Dialogs[newIndex].dlg = new TDialog(NULL, dialogID);
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}
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Assert(m_pVGUIParentPanel);
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m_Dialogs[newIndex].dlg->SetParent( m_pVGUIParentPanel );
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m_Dialogs[newIndex].id = dialogID;
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return m_Dialogs[newIndex].dlg;
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}
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// dlg not found, not created
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return NULL;
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}
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// opens the dialog; creating it if necessary
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template <class TDialog, class I>
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inline TDialog *DialogManager<TDialog, I>::ActivateDialog(I dialogID, bool bCreate)
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{
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TDialog *dlg = FindDialog(dialogID, bCreate);
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if (dlg)
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{
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dlg->Activate();
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}
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return dlg;
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}
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// count
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template <class TDialog, class I>
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inline int DialogManager<TDialog, I>::Count()
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{
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// validate all the indexes first
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for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++)
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{
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if (ValidateIndex(i))
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{
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}
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}
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// return the (remaining) count
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return m_Dialogs.Count();
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}
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// closes all the dialogs
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template <class TDialog, class I>
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inline void DialogManager<TDialog, I>::CloseAll()
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{
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for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++)
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{
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if (ValidateIndex(i))
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{
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m_Dialogs[i].dlg->PostMessage(m_Dialogs[i].dlg, new KeyValues("Close"));
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}
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}
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}
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// closes and deletes all the dialogs
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template <class TDialog, class I>
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inline void DialogManager<TDialog, I>::CloseAndDeleteAll()
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{
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CloseAll();
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for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++)
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{
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if (ValidateIndex(i))
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{
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m_Dialogs[i].dlg->MarkForDeletion();
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}
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}
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m_Dialogs.RemoveAll();
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}
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// checks if a dialog is valid; if it has been deleted, removes the entry
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template <class TDialog, class I>
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inline bool DialogManager<TDialog, I>::ValidateIndex(int index)
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{
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if (m_Dialogs.IsValidIndex(index))
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{
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if (m_Dialogs[index].dlg.Get())
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{
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return true;
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}
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else
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{
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// entry has been deleted; removed
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m_Dialogs.Remove(index);
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}
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}
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return false;
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}
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template <class TDialog, class I>
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inline void DialogManager<TDialog, I>::SetParent( vgui::VPANEL parent )
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{
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m_pVGUIParentPanel = parent;
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}
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} // namespace vgui
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#endif // DIALOGMANAGER_H
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