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https://github.com/alliedmodders/hl2sdk.git
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104 lines
2.0 KiB
C++
104 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Simple moving average class
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//
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// $NoKeywords: $
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//
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//
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//=============================================================================//
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#ifndef MOVING_AVERAGE_H
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#define MOVING_AVERAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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#include "tier0/basetypes.h"
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template<uint32 TBufferSize> class CUtlMovingAverage
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{
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public:
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CUtlMovingAverage() :
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m_nValuesPushed( 0 ),
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m_flTotal( 0.0f )
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{
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}
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void Reset()
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{
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m_nValuesPushed = 0;
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m_flTotal = 0.0f;
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}
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uint32 GetTotalValuesPushed() const
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{
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return m_nValuesPushed;
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}
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float GetAverage( )
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{
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uint n = MIN( TBufferSize, m_nValuesPushed );
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return n ? ( m_flTotal / static_cast<double>( n ) ) : 0.0f;
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}
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void GetAverageAndAbsRange( float *pflOutAverage, float *pflOutAbsRange, float *pflMinTime, float *pflMaxTime )
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{
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if ( m_nValuesPushed == 0 )
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{
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*pflOutAverage = 0;
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*pflOutAbsRange = 0;
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*pflMinTime = 0;
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*pflMaxTime = 0;
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return;
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}
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*pflOutAverage = GetAverage();
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const int nNumValues = MIN( m_nValuesPushed, TBufferSize );
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float flAbsRange = 0;
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float flMinTime = 9e+9;
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float flMaxTime = 0;
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for ( int i = 0; i < nNumValues; ++i )
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{
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float flDif = ( m_Buffer[i] - *pflOutAverage );
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flAbsRange = MAX( flAbsRange, abs( flDif ) );
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flMinTime = MIN( flMinTime, m_Buffer[i] );
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flMaxTime = MAX( flMaxTime, m_Buffer[i] );
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}
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*pflOutAbsRange = flAbsRange;
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*pflMinTime = flMinTime;
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*pflMaxTime = flMaxTime;
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}
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void PushValue( float v )
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{
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uint nIndex = m_nValuesPushed % TBufferSize;
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if ( m_nValuesPushed >= TBufferSize )
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{
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m_flTotal = MAX( m_flTotal - m_Buffer[nIndex], 0.0f );
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}
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m_flTotal += v;
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m_Buffer[nIndex] = v;
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m_nValuesPushed++;
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if ( UINT_MAX == m_nValuesPushed )
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{
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Reset();
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}
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}
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private:
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float m_Buffer[TBufferSize];
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uint32 m_nValuesPushed;
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double m_flTotal;
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};
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#endif // MOVING_AVERAGE_H
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