mirror of
https://github.com/alliedmodders/hl2sdk.git
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699 lines
22 KiB
C++
699 lines
22 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef THASH_H
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#define THASH_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <typeinfo>
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//#define DBGFLAG_THASH // Perform extra sanity checks on the THash
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// THash
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// This is a heavyweight, templatized version of DHash.
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// It differs from DHash in the following ways:
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// - It's templetized, and automatically constructs and destructs its records as appropriate
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// - It provides a scheduling service, which can be used to touch every record in the table
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// at a specified interval. The scheduler is low-overhead, and provides a very smooth
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// distribution of touches across frames.
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// Template arguments:
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// Data: the class to be stored in the hash table
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// I: the type of the primary key (uint32 by default)
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template<class Data, typename I=uint32>
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class CTHash
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{
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private:
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// RecHdr
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// We insert one of these at the beginning of every record. It's used for
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// keeping the records in a linked list.
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typedef struct RecHdr_t
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{
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RecHdr_t *m_pRecHdrNext; // Next item in our linked list
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RecHdr_t *m_pRecHdrPrev; // Previous item in our linked list
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I m_unKey; // Key of this item
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int m_iBucket; // The bucket we're in
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int m_nRunRatio; // We want to run 1 cycle out of every m_nRunRatio
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// cycles (not at all if 0).
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#ifdef DBGFLAG_THASH
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uint m_iCycleLast; // Last cycle we were visited (whether or not we ran)
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#endif
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} RecHdr_t;
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// Bucket
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// Each hash bucket is represented by a Bucket structure, which points to the
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// first record with the bucket's hash.
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typedef struct Bucket_t
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{
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RecHdr_t *m_pRecHdrFirst; // First record in our list
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} Bucket_t;
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public:
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// Constructors & destructors
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CTHash( int cFramesPerCycle );
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~CTHash();
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// Initializer
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void Init( int cRecordInit, int cBuckets );
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// Insert a record into the table
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Data *PvRecordInsert( I unKey );
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// Insert a record into the table and set the allocated object's pointer as the hash key
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Data *PvRecordInsertAutoKey();
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// Changes the key for a previously inserted item
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void ChangeKey( Data * pvRecord, I unOldKey, I unNewKey );
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// Remove a record
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void Remove( I unKey );
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// Remove a record
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void Remove( Data * pvRecord );
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// Remove all records
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void RemoveAll();
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// Find a record
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Data *PvRecordFind( I unKey ) const;
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// How many records do we have
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int Count() const { return m_cRecordInUse; }
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// Iterate through our members
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Data *PvRecordFirst() const;
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Data *PvRecordNext( Data *pvRecordCur ) const;
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// We provide a scheduling service. Call StartFrameSchedule when you want to start running
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// records in a given frame, and repeatedly call PvRecordRun until it returns NULL (or you
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// run our of time).
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void SetRunRatio( Data *pvRecord, int nRunRatio );
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void SetMicroSecPerCycle( int cMicroSecPerCycle, int cMicroSecPerFrame ) { m_cFramesPerCycle = cMicroSecPerCycle / cMicroSecPerFrame; }
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void StartFrameSchedule( bool bNewFrame );
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Data *PvRecordRun();
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bool BCompletedPass();
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const char *pchName );
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#endif // DBGFLAG_VALIDATE
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private:
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// Insert a record into the table
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Data *PvRecordInsertInternal( RecHdr_t *pRecHdr, I unKey );
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// Get the record associated with a THashHdr
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Data *PvRecordFromPRecHdr( RecHdr_t *pRecHdr ) const { return ( Data * ) ( ( ( uint8 * ) pRecHdr + sizeof( RecHdr_t ) ) ); }
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// Get the RecHdr preceding a PvRecord
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RecHdr_t *PRecHdrFromPvRecord( Data *pvRecord ) const { return ( ( ( RecHdr_t * ) pvRecord ) - 1 ); }
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// Get the hash bucket corresponding to a key
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int IBucket( I unKey ) const;
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void InsertIntoHash( RecHdr_t *pRecHdr, I unKey );
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void RemoveFromHash( Data * pvRecord );
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int m_cBucket; // # of hash buckets we have
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Bucket_t *m_pBucket; // Big array of hash buckets
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CUtlMemoryPool *m_pMemoryPoolRecord; // All our data records
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int m_cRecordInUse; // # of records in use
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RecHdr_t m_RecHdrHead; // Head of our linked list
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RecHdr_t m_RecHdrTail; // Tail of our linked list
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int m_cFramesPerCycle; // Run each of our records once every m_cFramesPerCycle frames
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RecHdr_t *m_pRecHdrRunNext; // Next record to run (be careful-- this is more complicated than it sounds)
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int m_iBucketRunMax; // Stop running when we get to this bucket
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uint m_iCycleCur; // Current cycle (ie, how many times we've made a complete scheduler pass)
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uint m_iCycleLast; // Our previous cycle
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uint m_iFrameCur; // Our current frame (incremented once each StartFrameSchedule)
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uint m_iCycleLastReported; // Last cycle checked by BCompletedPass()
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input: cMicroSecRunInterval - How often we want the scheduler to run each of our records
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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CTHash<Data,I>::CTHash( int cFramesPerCycle )
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{
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m_cBucket = 0;
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m_pBucket = NULL;
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m_pMemoryPoolRecord = NULL;
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m_cRecordInUse = 0;
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m_cFramesPerCycle = cFramesPerCycle;
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m_pRecHdrRunNext = &m_RecHdrTail; // This will make us start at the beginning on our first frame
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m_iBucketRunMax = 0;
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m_iCycleCur = 0;
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m_iCycleLast = 0;
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m_iFrameCur = 0;
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m_iCycleLastReported = 0;
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m_RecHdrHead.m_pRecHdrPrev = NULL;
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m_RecHdrHead.m_pRecHdrNext = &m_RecHdrTail;
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m_RecHdrHead.m_iBucket = -1;
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m_RecHdrTail.m_pRecHdrPrev = &m_RecHdrHead;
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m_RecHdrTail.m_pRecHdrNext = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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CTHash<Data,I>::~CTHash()
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{
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RemoveAll();
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if ( NULL != m_pBucket )
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FreePv( m_pBucket );
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m_pBucket = NULL;
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if ( NULL != m_pMemoryPoolRecord )
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delete( m_pMemoryPoolRecord );
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m_pMemoryPoolRecord = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initializer. Allocate our various arrays, and set up the free
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// list.
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// Input: cRecordInit - Initial # of data records we can contain
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// cBucket - # of hash buckets we should use
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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void CTHash<Data,I>::Init( int cRecordInit, int cBucket )
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{
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Assert( cRecordInit > 0 ); // need to init with non-zero value or memory pool will never grow
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// Copy our parameters
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m_cBucket = cBucket;
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// Alloc our arrays
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m_pBucket = ( Bucket_t * ) PvAlloc( sizeof( Bucket_t ) * m_cBucket );
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m_pMemoryPoolRecord = new CUtlMemoryPool( sizeof( Data ) + sizeof( RecHdr_t ), cRecordInit,
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CUtlMemoryPool::GROW_SLOW );
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// Init the hash buckets
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for ( int iBucket = 0; iBucket < m_cBucket; iBucket++ )
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m_pBucket[iBucket].m_pRecHdrFirst = NULL;
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// Make the tail have an illegally large bucket
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m_RecHdrTail.m_iBucket = m_cBucket + 1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Inserts a new record into the table
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// Input: unKey - Primary key of the new record
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// Output: Pointer to the new record
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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Data *CTHash<Data,I>::PvRecordInsert( I unKey )
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{
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Assert( PvRecordFind( unKey ) == NULL ); // keys are unique; no record with this key may exist
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// Find a free record
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RecHdr_t *pRecHdr = ( RecHdr_t * ) m_pMemoryPoolRecord->Alloc();
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return PvRecordInsertInternal( pRecHdr, unKey );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Inserts a new record into the table and sets its key to the pointer
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// value of the record
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// Output: Pointer to the new record
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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Data *CTHash<Data,I>::PvRecordInsertAutoKey()
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{
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// Find a free record
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RecHdr_t *pRecHdr = ( RecHdr_t * ) m_pMemoryPoolRecord->Alloc();
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return PvRecordInsertInternal( pRecHdr, (I) PvRecordFromPRecHdr( pRecHdr ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Inserts an allocated record into the hash table with specified key
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// and calls the constructor of the allocated object
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// Input: pRecHdr - record to insert
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// unKey - hash key to use for record
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// Output: Pointer to the new record
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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Data *CTHash<Data,I>::PvRecordInsertInternal( RecHdr_t *pRecHdr, I unKey )
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{
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InsertIntoHash( pRecHdr, unKey );
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// assert that we don't have too many items per bucket
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static bool s_bPerfWarning = false;
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if ( !s_bPerfWarning && Count() >= ( 5 * m_cBucket ) )
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{
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s_bPerfWarning = true;
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AssertMsg( false, "Performance warning: too many items, not enough buckets" );
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Msg( "not enough buckets in thash class %s (%d records, %d buckets)\n",
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#ifdef _WIN32
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typeid(*this).raw_name(),
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#else
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typeid(*this).name(),
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#endif
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Count(), m_cBucket );
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}
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// Construct ourselves
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Data *pData = PvRecordFromPRecHdr( pRecHdr );
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Construct<Data>( pData );
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return pData;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Changes key on previously inserted item
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// Input: pvRecord - record to change key for
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// unOldKey - old key (not strictly needed, but helpful consistency check)
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// unNewKey - new key to use
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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void CTHash<Data,I>::ChangeKey( Data * pvRecord, I unOldKey, I unNewKey )
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{
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Data * pvRecordFound = PvRecordFind( unOldKey );
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Assert( pvRecordFound == pvRecord );
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if ( pvRecordFound == pvRecord )
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{
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RemoveFromHash( pvRecord );
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InsertIntoHash( PRecHdrFromPvRecord( pvRecord), unNewKey );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Removes the entry with a specified key from the table
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// Input: unKey - Key of the entry to remove
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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void CTHash<Data,I>::Remove( I unKey )
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{
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Data *pvRemove = ( Data * ) PvRecordFind( unKey );
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Assert( pvRemove );
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if ( !pvRemove )
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return;
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Remove( pvRemove );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Removes the specified entry from the table
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// Input: pvRemove - Pointer to the entry to remove
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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void CTHash<Data,I>::Remove( Data * pvRemove )
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{
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// Destruct the record we're removing
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Destruct<Data>( pvRemove );
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RemoveFromHash( pvRemove );
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m_pMemoryPoolRecord->Free( PRecHdrFromPvRecord( pvRemove ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Removes all entries from the table
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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void CTHash<Data,I>::RemoveAll()
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{
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Data * pvRecord = PvRecordFirst();
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while ( pvRecord )
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{
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Data *pvRecordNext = PvRecordNext( pvRecord );
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Remove( pvRecord );
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pvRecord = pvRecordNext;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Finds the entry with a specified key
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// Input: unKey - Key to find
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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Data *CTHash<Data,I>::PvRecordFind( I unKey ) const
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{
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// Find our hash bucket
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int iBucket = IBucket( unKey );
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// Walk the bucket's list looking for an exact match
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for ( RecHdr_t *pRecHdr = m_pBucket[iBucket].m_pRecHdrFirst;
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NULL != pRecHdr && pRecHdr->m_iBucket == iBucket;
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pRecHdr = pRecHdr->m_pRecHdrNext )
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{
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if ( unKey == pRecHdr->m_unKey )
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return PvRecordFromPRecHdr( pRecHdr );
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}
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// Didn't find a match
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Finds our first record
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// Output: Pointer to our first record
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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Data *CTHash<Data,I>::PvRecordFirst() const
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{
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if ( &m_RecHdrTail != m_RecHdrHead.m_pRecHdrNext )
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return PvRecordFromPRecHdr( m_RecHdrHead.m_pRecHdrNext );
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else
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Iterates to the record after a given record
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// Input: Pointer to a current record
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// Output: Pointer to the next record
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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Data *CTHash<Data,I>::PvRecordNext( Data *pvRecordCur ) const
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{
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RecHdr_t *pRecHdr = PRecHdrFromPvRecord( pvRecordCur );
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if ( &m_RecHdrTail == pRecHdr->m_pRecHdrNext )
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return NULL;
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return PvRecordFromPRecHdr( pRecHdr->m_pRecHdrNext );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the run ratio of a particular record in the hash table.
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// The record will be run 1 cycle out of every nRunRatio cycles.
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// Input: pvRecord - The record we're setting
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// nRunRatio - The run ratio for this record
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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void CTHash<Data,I>::SetRunRatio( Data *pvRecord, int nRunRatio )
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{
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PRecHdrFromPvRecord( pvRecord )->m_nRunRatio = nRunRatio;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Prepares us to run all records that are due to be run this frame.
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// Records are run at a particular time dependent on their hash bucket,
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// regardless of when they were last run.
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// Input: bNewFrame - True if this is a new frame. If false, we've run
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// off the end of the list and are checking whether
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// we need to keep going at the beginning.
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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void CTHash<Data,I>::StartFrameSchedule( bool bNewFrame )
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{
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// Calculate our current frame and cycle cycle
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if ( bNewFrame )
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{
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m_iCycleLast = m_iCycleCur;
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m_iFrameCur++;
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m_iCycleCur = m_iFrameCur / m_cFramesPerCycle;
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}
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// Calculate the last bucket to run
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int iFrameInCycle = m_iFrameCur % m_cFramesPerCycle;
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m_iBucketRunMax = ( int ) ( ( ( int64 ) ( iFrameInCycle + 1 ) * ( int64 ) m_cBucket )
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/ ( int64 ) m_cFramesPerCycle );
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AssertFatal( m_iBucketRunMax >= 0 && m_iBucketRunMax <= m_cBucket );
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// Are we starting a new cycle?
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if ( m_iCycleCur > m_iCycleLast )
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{
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#ifdef DBGFLAG_THASH
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Assert( m_iCycleCur == m_iCycleLast + 1 );
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#endif
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// Did we finish the last cycle?
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if ( &m_RecHdrTail == m_pRecHdrRunNext )
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{
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m_pRecHdrRunNext = m_RecHdrHead.m_pRecHdrNext;
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}
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// No-- finish it up before moving on
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else
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{
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m_iBucketRunMax = m_cBucket + 1;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the next record to run, if any
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// Output: Pointer to the next record that needs to run (NULL if we're done)
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//-----------------------------------------------------------------------------
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template<class Data, class I>
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Data *CTHash<Data,I>::PvRecordRun()
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{
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// Loop until we find a record to run, or until we pass m_iBucketRunMax
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for ( ; ; )
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{
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// Are we past our stopping point?
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if ( m_pRecHdrRunNext->m_iBucket >= m_iBucketRunMax )
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{
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// If this cycle ran to the very end, see if we need to start over
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if ( m_iBucketRunMax > m_cBucket )
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{
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StartFrameSchedule( false );
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continue;
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}
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return NULL;
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}
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#ifdef DBGFLAG_THASH
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Assert( m_pRecHdrRunNext->m_iBucket >= m_iBucketRunFirst );
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if ( 0 != m_pRecHdrRunNext->m_iCycleLast )
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{
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if ( m_pRecHdrRunNext->m_iCycleLast == m_iCycleCur )
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{
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DMsg( SPEW_CONSOLE, 1, "Double cycle: hdr = 0x%x, last frame = %d, curFrame = %d, first = %d, last = %d, bucket = %d\n",
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m_pRecHdrRunNext, m_pRecHdrRunNext->m_iFrameLast, m_iFrame,
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m_iBucketRunFirst, m_iBucketRunMax, m_pRecHdrRunNext->m_iBucket );
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}
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else if ( m_pRecHdrRunNext->m_iCycleLast != m_iCycleCur - 1 )
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{
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DMsg( SPEW_CONSOLE, 1, "Skipped cycle: hdr = 0x%x, cycleLast = %u, cycleCur = %u (missed %u cycles)\n",
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m_pRecHdrRunNext, m_pRecHdrRunNext->m_iCycleLast, m_iCycleCur,
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m_iCycleCur - m_pRecHdrRunNext->m_iCycleLast );
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Assert( false );
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}
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}
|
|
m_pRecHdrRunNext->m_iCycleLast = m_iCycleCur;
|
|
m_pRecHdrRunNext->m_iFrameLast = m_iFrame;
|
|
#endif
|
|
|
|
// Set up the record to run next time
|
|
RecHdr_t *pRecHdrCur = m_pRecHdrRunNext;
|
|
m_pRecHdrRunNext = m_pRecHdrRunNext->m_pRecHdrNext;
|
|
|
|
// Does this record need to run?
|
|
if ( 0 == pRecHdrCur->m_nRunRatio )
|
|
continue;
|
|
|
|
if ( 0 == m_iCycleCur % pRecHdrCur->m_nRunRatio )
|
|
return PvRecordFromPRecHdr( pRecHdrCur );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return true if we've completed a scheduler pass since last called
|
|
//-----------------------------------------------------------------------------
|
|
template<class Data, class I>
|
|
bool CTHash<Data,I>::BCompletedPass()
|
|
{
|
|
if ( m_iCycleCur != m_iCycleLastReported )
|
|
{
|
|
m_iCycleLastReported = m_iCycleCur;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
extern const unsigned char g_CTHashRandomValues[256]; // definition lives in globals.cpp
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the index of the hash bucket corresponding to a particular key
|
|
// Input: unKey - Key to find
|
|
// Output: Index of the hash bucket corresponding to unKey
|
|
//-----------------------------------------------------------------------------
|
|
template<class Data, class I>
|
|
int CTHash<Data,I>::IBucket( I unKey ) const
|
|
{
|
|
AssertFatal( m_cBucket > 0 );
|
|
|
|
// This is a pearsons hash variant that returns a maximum of 32 bits
|
|
size_t size = sizeof(I);
|
|
const uint8 * k = (const uint8 *) &unKey;
|
|
uint32 byte_one = 0, byte_two = 0, byte_three = 0, byte_four = 0, n;
|
|
|
|
while (size)
|
|
{
|
|
--size;
|
|
n = *k++;
|
|
byte_one = g_CTHashRandomValues[byte_one ^ n];
|
|
|
|
if (size)
|
|
{
|
|
--size;
|
|
n = *k++;
|
|
byte_two = g_CTHashRandomValues[byte_two ^ n];
|
|
}
|
|
else
|
|
break;
|
|
|
|
if (size)
|
|
{
|
|
--size;
|
|
n = *k++;
|
|
byte_three = g_CTHashRandomValues[byte_three ^ n];
|
|
}
|
|
else
|
|
break;
|
|
|
|
if (size)
|
|
{
|
|
--size;
|
|
n = *k++;
|
|
byte_four = g_CTHashRandomValues[byte_four ^ n];
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
uint32 idx = ( byte_four << 24 ) | ( byte_three << 16 ) | ( byte_two << 8 ) | byte_one;
|
|
idx = idx % m_cBucket;
|
|
return ( (int) idx );
|
|
}
|
|
|
|
|
|
#ifdef DBGFLAG_VALIDATE
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Run a global validation pass on all of our data structures and memory
|
|
// allocations.
|
|
// Input: validator - Our global validator object
|
|
// pchName - Our name (typically a member var in our container)
|
|
//-----------------------------------------------------------------------------
|
|
template<class Data, class I>
|
|
void CTHash<Data,I>::Validate( CValidator &validator, const char *pchName )
|
|
{
|
|
VALIDATE_SCOPE();
|
|
|
|
validator.ClaimMemory( m_pBucket );
|
|
ValidatePtr( m_pMemoryPoolRecord );
|
|
|
|
#if defined( _DEBUG )
|
|
// first verify m_cRecordInUse
|
|
Data * pvRecord = PvRecordFirst();
|
|
int cItems = 0;
|
|
while ( pvRecord )
|
|
{
|
|
Data *pvRecordNext = PvRecordNext( pvRecord );
|
|
cItems++;
|
|
pvRecord = pvRecordNext;
|
|
}
|
|
Assert( m_cRecordInUse == cItems );
|
|
// then ask the mempool to verify this
|
|
if ( m_pMemoryPoolRecord )
|
|
m_pMemoryPoolRecord->LeakCheck( cItems );
|
|
#endif // _DEBUG
|
|
}
|
|
#endif // DBGFLAG_VALIDATE
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Inserts a new record into the table
|
|
// Input: unKey - Primary key of the new record
|
|
// Output: Pointer to the new record
|
|
//-----------------------------------------------------------------------------
|
|
template<class Data, class I>
|
|
void CTHash<Data,I>::InsertIntoHash( RecHdr_t *pRecHdr, I unKey )
|
|
{
|
|
m_cRecordInUse++;
|
|
|
|
// Init the RecHdr
|
|
pRecHdr->m_unKey = unKey;
|
|
pRecHdr->m_nRunRatio = 1;
|
|
|
|
// Find our hash bucket
|
|
int iBucket = IBucket( unKey );
|
|
pRecHdr->m_iBucket = iBucket;
|
|
#ifdef DBGFLAG_THASH
|
|
pRecHdr->m_iCycleLast = 0;
|
|
#endif
|
|
|
|
// Find where to insert ourselves in the linked list
|
|
RecHdr_t *pRecHdrInsertBefore = &m_RecHdrTail;
|
|
// Find the first bucket with anything in it that's at or after our bucket
|
|
for ( int iBucketT = iBucket; iBucketT < m_cBucket; iBucketT++ )
|
|
{
|
|
if ( NULL != m_pBucket[iBucketT].m_pRecHdrFirst )
|
|
{
|
|
pRecHdrInsertBefore = m_pBucket[iBucketT].m_pRecHdrFirst;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Insert ourselves
|
|
pRecHdr->m_pRecHdrNext = pRecHdrInsertBefore;
|
|
pRecHdr->m_pRecHdrPrev = pRecHdrInsertBefore->m_pRecHdrPrev;
|
|
pRecHdrInsertBefore->m_pRecHdrPrev = pRecHdr;
|
|
pRecHdr->m_pRecHdrPrev->m_pRecHdrNext = pRecHdr;
|
|
|
|
// Our bucket should point to us
|
|
m_pBucket[iBucket].m_pRecHdrFirst = pRecHdr;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removes the specified entry from the table
|
|
// Input: pvRemove - Pointer to the entry to remove
|
|
//-----------------------------------------------------------------------------
|
|
template<class Data, class I>
|
|
void CTHash<Data,I>::RemoveFromHash( Data * pvRemove )
|
|
{
|
|
// Find our RecHdr
|
|
RecHdr_t *pRecHdr = PRecHdrFromPvRecord( pvRemove );
|
|
|
|
// If our bucket points to us, point it to the next record (or else NULL)
|
|
int iBucket = IBucket( pRecHdr->m_unKey );
|
|
if ( pRecHdr == m_pBucket[iBucket].m_pRecHdrFirst )
|
|
{
|
|
if ( pRecHdr->m_pRecHdrNext->m_iBucket == iBucket )
|
|
m_pBucket[iBucket].m_pRecHdrFirst = pRecHdr->m_pRecHdrNext;
|
|
else
|
|
m_pBucket[iBucket].m_pRecHdrFirst = NULL;
|
|
}
|
|
|
|
// Remove us from the linked list
|
|
pRecHdr->m_pRecHdrPrev->m_pRecHdrNext = pRecHdr->m_pRecHdrNext;
|
|
pRecHdr->m_pRecHdrNext->m_pRecHdrPrev = pRecHdr->m_pRecHdrPrev;
|
|
|
|
// Are we the next record to run?
|
|
if ( pRecHdr == m_pRecHdrRunNext )
|
|
m_pRecHdrRunNext = pRecHdr->m_pRecHdrNext;
|
|
|
|
m_cRecordInUse--;
|
|
}
|
|
|
|
#endif // THASH_H
|