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https://github.com/alliedmodders/hl2sdk.git
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92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef STRINGPOOL_H
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#define STRINGPOOL_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#include "utlrbtree.h"
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#include "utlvector.h"
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//-----------------------------------------------------------------------------
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// Purpose: Allocates memory for strings, checking for duplicates first,
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// reusing exising strings if duplicate found.
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//-----------------------------------------------------------------------------
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class CStringPool
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{
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public:
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CStringPool();
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~CStringPool();
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unsigned int Count() const;
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const char * Allocate( const char *pszValue );
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void FreeAll();
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// searches for a string already in the pool
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const char * Find( const char *pszValue );
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protected:
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typedef CUtlRBTree<const char *, unsigned short> CStrSet;
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CStrSet m_Strings;
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};
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//-----------------------------------------------------------------------------
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// Purpose: A reference counted string pool.
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//
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// Elements are stored more efficiently than in the conventional string pool,
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// quicker to look up, and storage is tracked via reference counts.
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//
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// At some point this should replace CStringPool
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//-----------------------------------------------------------------------------
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class CCountedStringPool
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{
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public: // HACK, hash_item_t structure should not be public.
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struct hash_item_t
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{
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char* pString;
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unsigned short nNextElement;
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unsigned char nReferenceCount;
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unsigned char pad;
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};
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enum
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{
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INVALID_ELEMENT = 0,
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MAX_REFERENCE = 0xFF,
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HASH_TABLE_SIZE = 1024
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};
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CUtlVector<unsigned short> m_HashTable; // Points to each element
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CUtlVector<hash_item_t> m_Elements;
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unsigned short m_FreeListStart;
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public:
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CCountedStringPool();
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virtual ~CCountedStringPool();
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void FreeAll();
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char *FindString( const char* pIntrinsic );
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char *ReferenceString( const char* pIntrinsic );
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void DereferenceString( const char* pIntrinsic );
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// These are only reliable if there are less than 64k strings in your string pool
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unsigned short FindStringHandle( const char* pIntrinsic );
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unsigned short ReferenceStringHandle( const char* pIntrinsic );
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char *HandleToString( unsigned short handle );
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void SpewStrings();
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};
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#endif // STRINGPOOL_H
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