mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 09:38:56 +08:00
3957adff10
Recompiled tier1 and mathlib for all platforms will come in next commit.
1862 lines
50 KiB
C++
1862 lines
50 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "studio.h"
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#include "datacache/idatacache.h"
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#include "datacache/imdlcache.h"
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#include "convar.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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mstudioanimdesc_t &studiohdr_t::pAnimdesc( int i ) const
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{
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if (numincludemodels == 0)
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{
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return *pLocalAnimdesc( i );
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_anim[i].group ];
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const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr();
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Assert( pStudioHdr );
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return *pStudioHdr->pLocalAnimdesc( pVModel->m_anim[i].index );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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mstudioanim_t *mstudioanimdesc_t::pAnimBlock( int block, int index ) const
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{
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if (block == -1)
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{
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return (mstudioanim_t *)NULL;
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}
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if (block == 0)
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{
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return (mstudioanim_t *)(((byte *)this) + index);
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}
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byte *pAnimBlock = pStudiohdr()->GetAnimBlock( block );
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if ( pAnimBlock )
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{
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return (mstudioanim_t *)(pAnimBlock + index);
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}
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return (mstudioanim_t *)NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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static ConVar mod_load_showstall( "mod_load_showstall", "0", 0, "1 - show hitches , 2 - show stalls" );
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mstudioanim_t *mstudioanimdesc_t::pAnim( int *piFrame ) const
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{
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float flStall;
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return pAnim( piFrame, flStall );
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}
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mstudioanim_t *mstudioanimdesc_t::pAnim( int *piFrame, float &flStall ) const
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{
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mstudioanim_t *panim = NULL;
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int block = animblock;
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int index = animindex;
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int section = 0;
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if (sectionframes != 0)
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{
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if (numframes > sectionframes && *piFrame == numframes - 1)
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{
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// last frame on long anims is stored separately
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*piFrame = 0;
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section = (numframes / sectionframes) + 1;
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}
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else
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{
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section = *piFrame / sectionframes;
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*piFrame -= section * sectionframes;
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}
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block = pSection( section )->animblock;
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index = pSection( section )->animindex;
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}
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if (block == -1)
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{
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// model needs to be recompiled
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return NULL;
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}
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panim = pAnimBlock( block, index );
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// force a preload on the next block
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if ( sectionframes != 0 )
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{
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int count = ( numframes / sectionframes) + 2;
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for ( int i = section + 1; i < count; i++ )
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{
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if ( pSection( i )->animblock != block )
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{
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pAnimBlock( pSection( i )->animblock, pSection( i )->animindex );
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break;
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}
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}
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}
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if (panim == NULL)
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{
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if (section > 0 && mod_load_showstall.GetInt() > 0)
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{
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Msg("[%8.3f] hitch on %s:%s:%d:%d\n", Plat_FloatTime(), pStudiohdr()->pszName(), pszName(), section, block );
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}
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// back up until a previously loaded block is found
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while (--section >= 0)
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{
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block = pSection( section )->animblock;
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index = pSection( section )->animindex;
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panim = pAnimBlock( block, index );
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if (panim)
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{
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// set it to the last frame in the last valid section
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*piFrame = sectionframes - 1;
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break;
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}
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}
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}
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// try to guess a valid stall time interval (tuned for the X360)
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flStall = 0.0f;
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if (panim == NULL && section <= 0)
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{
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zeroframestalltime = Plat_FloatTime();
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flStall = 1.0f;
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}
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else if (panim != NULL && zeroframestalltime != 0.0f)
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{
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float dt = Plat_FloatTime() - zeroframestalltime;
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if (dt >= 0.0)
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{
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flStall = SimpleSpline( clamp( (0.200f - dt) * 5.0f, 0.0f, 1.0f ) );
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}
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if (flStall == 0.0f)
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{
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// disable stalltime
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zeroframestalltime = 0.0f;
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}
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else if (mod_load_showstall.GetInt() > 1)
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{
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Msg("[%8.3f] stall blend %.2f on %s:%s:%d:%d\n", Plat_FloatTime(), flStall, pStudiohdr()->pszName(), pszName(), section, block );
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}
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}
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if (panim == NULL && mod_load_showstall.GetInt() > 1)
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{
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Msg("[%8.3f] stall on %s:%s:%d:%d\n", Plat_FloatTime(), pStudiohdr()->pszName(), pszName(), section, block );
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}
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return panim;
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}
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mstudioikrule_t *mstudioanimdesc_t::pIKRule( int i ) const
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{
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if (ikruleindex)
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{
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return (mstudioikrule_t *)(((byte *)this) + ikruleindex) + i;
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}
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else if (animblockikruleindex)
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{
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if (animblock == 0)
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{
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return (mstudioikrule_t *)(((byte *)this) + animblockikruleindex) + i;
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}
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else
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{
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byte *pAnimBlocks = pStudiohdr()->GetAnimBlock( animblock );
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if ( pAnimBlocks )
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{
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return (mstudioikrule_t *)(pAnimBlocks + animblockikruleindex) + i;
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}
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}
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}
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return NULL;
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}
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mstudiolocalhierarchy_t *mstudioanimdesc_t::pHierarchy( int i ) const
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{
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if (localhierarchyindex)
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{
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if (animblock == 0)
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{
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return (mstudiolocalhierarchy_t *)(((byte *)this) + localhierarchyindex) + i;
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}
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else
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{
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byte *pAnimBlocks = pStudiohdr()->GetAnimBlock( animblock );
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if ( pAnimBlocks )
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{
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return (mstudiolocalhierarchy_t *)(pAnimBlocks + localhierarchyindex) + i;
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}
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool studiohdr_t::SequencesAvailable() const
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{
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if (numincludemodels == 0)
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{
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return true;
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}
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return ( GetVirtualModel() != NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int studiohdr_t::GetNumSeq( void ) const
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{
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if (numincludemodels == 0)
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{
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return numlocalseq;
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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return pVModel->m_seq.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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mstudioseqdesc_t &studiohdr_t::pSeqdesc( int i ) const
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{
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if (numincludemodels == 0)
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{
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return *pLocalSeqdesc( i );
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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if ( !pVModel )
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{
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return *pLocalSeqdesc( i );
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}
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[i].group ];
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const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr();
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Assert( pStudioHdr );
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return *pStudioHdr->pLocalSeqdesc( pVModel->m_seq[i].index );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int studiohdr_t::iRelativeAnim( int baseseq, int relanim ) const
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{
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if (numincludemodels == 0)
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{
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return relanim;
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[baseseq].group ];
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return pGroup->masterAnim[ relanim ];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int studiohdr_t::iRelativeSeq( int baseseq, int relseq ) const
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{
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if (numincludemodels == 0)
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{
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return relseq;
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[baseseq].group ];
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return pGroup->masterSeq[ relseq ];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int studiohdr_t::GetNumPoseParameters( void ) const
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{
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if (numincludemodels == 0)
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{
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return numlocalposeparameters;
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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return pVModel->m_pose.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const mstudioposeparamdesc_t &studiohdr_t::pPoseParameter( int i )
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{
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if (numincludemodels == 0)
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{
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return *pLocalPoseParameter( i );
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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if ( pVModel->m_pose[i].group == 0)
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return *pLocalPoseParameter( pVModel->m_pose[i].index );
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_pose[i].group ];
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const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr();
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Assert( pStudioHdr );
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return *pStudioHdr->pLocalPoseParameter( pVModel->m_pose[i].index );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int studiohdr_t::GetSharedPoseParameter( int iSequence, int iLocalPose ) const
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{
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if (numincludemodels == 0)
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{
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return iLocalPose;
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}
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if (iLocalPose == -1)
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return iLocalPose;
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[iSequence].group ];
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return pGroup->masterPose[iLocalPose];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int studiohdr_t::EntryNode( int iSequence )
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{
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mstudioseqdesc_t &seqdesc = pSeqdesc( iSequence );
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if (numincludemodels == 0 || seqdesc.localentrynode == 0)
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{
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return seqdesc.localentrynode;
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[iSequence].group ];
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return pGroup->masterNode[seqdesc.localentrynode-1]+1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int studiohdr_t::ExitNode( int iSequence )
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{
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mstudioseqdesc_t &seqdesc = pSeqdesc( iSequence );
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if (numincludemodels == 0 || seqdesc.localexitnode == 0)
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{
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return seqdesc.localexitnode;
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[iSequence].group ];
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return pGroup->masterNode[seqdesc.localexitnode-1]+1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int studiohdr_t::GetNumAttachments( void ) const
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{
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if (numincludemodels == 0)
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{
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return numlocalattachments;
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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return pVModel->m_attachment.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const mstudioattachment_t &studiohdr_t::pAttachment( int i ) const
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{
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if (numincludemodels == 0)
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{
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return *pLocalAttachment( i );
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_attachment[i].group ];
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const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr();
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Assert( pStudioHdr );
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return *pStudioHdr->pLocalAttachment( pVModel->m_attachment[i].index );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int studiohdr_t::GetAttachmentBone( int i )
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{
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const mstudioattachment_t &attachment = pAttachment( i );
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// remap bone
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virtualmodel_t *pVModel = GetVirtualModel();
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if (pVModel)
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{
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_attachment[i].group ];
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int iBone = pGroup->masterBone[attachment.localbone];
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if (iBone == -1)
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return 0;
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return iBone;
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}
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return attachment.localbone;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void studiohdr_t::SetAttachmentBone( int iAttachment, int iBone )
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{
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mstudioattachment_t &attachment = (mstudioattachment_t &)pAttachment( iAttachment );
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// remap bone
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virtualmodel_t *pVModel = GetVirtualModel();
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if (pVModel)
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{
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virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_attachment[iAttachment].group ];
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iBone = pGroup->boneMap[iBone];
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}
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attachment.localbone = iBone;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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char *studiohdr_t::pszNodeName( int iNode )
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{
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if (numincludemodels == 0)
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{
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return pszLocalNodeName( iNode );
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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if ( pVModel->m_node.Count() <= iNode-1 )
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return "Invalid node";
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return pVModel->m_group[ pVModel->m_node[iNode-1].group ].GetStudioHdr()->pszLocalNodeName( pVModel->m_node[iNode-1].index );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int studiohdr_t::GetTransition( int iFrom, int iTo ) const
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{
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if (numincludemodels == 0)
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{
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return *pLocalTransition( (iFrom-1)*numlocalnodes + (iTo - 1) );
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}
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return iTo;
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/*
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FIXME: not connected
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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return pVModel->m_transition.Element( iFrom ).Element( iTo );
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*/
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}
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int studiohdr_t::GetActivityListVersion( void )
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{
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if (numincludemodels == 0)
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{
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return activitylistversion;
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}
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virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
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Assert( pVModel );
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int version = activitylistversion;
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int i;
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for (i = 1; i < pVModel->m_group.Count(); i++)
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{
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virtualgroup_t *pGroup = &pVModel->m_group[ i ];
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const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr();
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Assert( pStudioHdr );
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version = min( version, pStudioHdr->activitylistversion );
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}
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return version;
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}
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void studiohdr_t::SetActivityListVersion( int version ) const
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{
|
|
activitylistversion = version;
|
|
|
|
if (numincludemodels == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
|
|
Assert( pVModel );
|
|
|
|
int i;
|
|
for (i = 1; i < pVModel->m_group.Count(); i++)
|
|
{
|
|
virtualgroup_t *pGroup = &pVModel->m_group[ i ];
|
|
const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr();
|
|
|
|
Assert( pStudioHdr );
|
|
|
|
pStudioHdr->SetActivityListVersion( version );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
int studiohdr_t::GetNumIKAutoplayLocks( void ) const
|
|
{
|
|
if (numincludemodels == 0)
|
|
{
|
|
return numlocalikautoplaylocks;
|
|
}
|
|
|
|
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
|
|
Assert( pVModel );
|
|
|
|
return pVModel->m_iklock.Count();
|
|
}
|
|
|
|
const mstudioiklock_t &studiohdr_t::pIKAutoplayLock( int i )
|
|
{
|
|
if (numincludemodels == 0)
|
|
{
|
|
return *pLocalIKAutoplayLock( i );
|
|
}
|
|
|
|
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
|
|
Assert( pVModel );
|
|
|
|
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_iklock[i].group ];
|
|
const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr();
|
|
Assert( pStudioHdr );
|
|
|
|
return *pStudioHdr->pLocalIKAutoplayLock( pVModel->m_iklock[i].index );
|
|
}
|
|
|
|
int studiohdr_t::CountAutoplaySequences() const
|
|
{
|
|
int count = 0;
|
|
for (int i = 0; i < GetNumSeq(); i++)
|
|
{
|
|
mstudioseqdesc_t &seqdesc = pSeqdesc( i );
|
|
if (seqdesc.flags & STUDIO_AUTOPLAY)
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int studiohdr_t::CopyAutoplaySequences( unsigned short *pOut, int outCount ) const
|
|
{
|
|
int outIndex = 0;
|
|
for (int i = 0; i < GetNumSeq() && outIndex < outCount; i++)
|
|
{
|
|
mstudioseqdesc_t &seqdesc = pSeqdesc( i );
|
|
if (seqdesc.flags & STUDIO_AUTOPLAY)
|
|
{
|
|
pOut[outIndex] = i;
|
|
outIndex++;
|
|
}
|
|
}
|
|
return outIndex;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: maps local sequence bone to global bone
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int studiohdr_t::RemapSeqBone( int iSequence, int iLocalBone ) const
|
|
{
|
|
// remap bone
|
|
virtualmodel_t *pVModel = GetVirtualModel();
|
|
if (pVModel)
|
|
{
|
|
const virtualgroup_t *pSeqGroup = pVModel->pSeqGroup( iSequence );
|
|
return pSeqGroup->masterBone[iLocalBone];
|
|
}
|
|
return iLocalBone;
|
|
}
|
|
|
|
int studiohdr_t::RemapAnimBone( int iAnim, int iLocalBone ) const
|
|
{
|
|
// remap bone
|
|
virtualmodel_t *pVModel = GetVirtualModel();
|
|
if (pVModel)
|
|
{
|
|
const virtualgroup_t *pAnimGroup = pVModel->pAnimGroup( iAnim );
|
|
return pAnimGroup->masterBone[iLocalBone];
|
|
}
|
|
return iLocalBone;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CStudioHdr::CStudioHdr( void )
|
|
{
|
|
// set pointer to bogus value
|
|
m_nFrameUnlockCounter = 0;
|
|
m_pFrameUnlockCounter = &m_nFrameUnlockCounter;
|
|
Init( NULL );
|
|
}
|
|
|
|
CStudioHdr::CStudioHdr( const studiohdr_t *pStudioHdr, IMDLCache *mdlcache )
|
|
{
|
|
// preset pointer to bogus value (it may be overwritten with legitimate data later)
|
|
m_nFrameUnlockCounter = 0;
|
|
m_pFrameUnlockCounter = &m_nFrameUnlockCounter;
|
|
Init( pStudioHdr, mdlcache );
|
|
}
|
|
|
|
|
|
// extern IDataCache *g_pDataCache;
|
|
|
|
void CStudioHdr::Init( const studiohdr_t *pStudioHdr, IMDLCache *mdlcache )
|
|
{
|
|
m_pStudioHdr = pStudioHdr;
|
|
|
|
m_pVModel = NULL;
|
|
m_pStudioHdrCache.RemoveAll();
|
|
|
|
if (m_pStudioHdr == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( mdlcache )
|
|
{
|
|
m_pFrameUnlockCounter = mdlcache->GetFrameUnlockCounterPtr( MDLCACHE_STUDIOHDR );
|
|
m_nFrameUnlockCounter = *m_pFrameUnlockCounter - 1;
|
|
}
|
|
|
|
if (m_pStudioHdr->numincludemodels == 0)
|
|
{
|
|
#if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
|
|
#else
|
|
m_ActivityToSequence.Initialize(this);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
ResetVModel( m_pStudioHdr->GetVirtualModel() );
|
|
#if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
|
|
#else
|
|
m_ActivityToSequence.Initialize(this);
|
|
#endif
|
|
}
|
|
|
|
m_boneFlags.EnsureCount( numbones() );
|
|
m_boneParent.EnsureCount( numbones() );
|
|
for (int i = 0; i < numbones(); i++)
|
|
{
|
|
m_boneFlags[i] = pBone( i )->flags;
|
|
m_boneParent[i] = pBone( i )->parent;
|
|
}
|
|
}
|
|
|
|
void CStudioHdr::Term()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CStudioHdr::SequencesAvailable() const
|
|
{
|
|
if (m_pStudioHdr->numincludemodels == 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (m_pVModel == NULL)
|
|
{
|
|
// repoll m_pVModel
|
|
return (ResetVModel( m_pStudioHdr->GetVirtualModel() ) != NULL);
|
|
}
|
|
else
|
|
return true;
|
|
}
|
|
|
|
|
|
const virtualmodel_t * CStudioHdr::ResetVModel( const virtualmodel_t *pVModel ) const
|
|
{
|
|
if (pVModel != NULL)
|
|
{
|
|
m_pVModel = (virtualmodel_t *)pVModel;
|
|
Assert( !pVModel->m_Lock.GetOwnerId() );
|
|
m_pStudioHdrCache.SetCount( m_pVModel->m_group.Count() );
|
|
|
|
int i;
|
|
for (i = 0; i < m_pStudioHdrCache.Count(); i++)
|
|
{
|
|
m_pStudioHdrCache[ i ] = NULL;
|
|
}
|
|
|
|
return const_cast<virtualmodel_t *>(pVModel);
|
|
}
|
|
else
|
|
{
|
|
m_pVModel = NULL;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
const studiohdr_t *CStudioHdr::GroupStudioHdr( int i )
|
|
{
|
|
if ( !this )
|
|
{
|
|
ExecuteNTimes( 5, Warning( "Call to NULL CStudioHdr::GroupStudioHdr()\n" ) );
|
|
}
|
|
|
|
if ( m_nFrameUnlockCounter != *m_pFrameUnlockCounter )
|
|
{
|
|
m_FrameUnlockCounterMutex.Lock();
|
|
if ( *m_pFrameUnlockCounter != m_nFrameUnlockCounter ) // i.e., this thread got the mutex
|
|
{
|
|
memset( m_pStudioHdrCache.Base(), 0, m_pStudioHdrCache.Count() * sizeof(studiohdr_t *) );
|
|
m_nFrameUnlockCounter = *m_pFrameUnlockCounter;
|
|
}
|
|
m_FrameUnlockCounterMutex.Unlock();
|
|
}
|
|
|
|
if ( !m_pStudioHdrCache.IsValidIndex( i ) )
|
|
{
|
|
const char *pszName = ( m_pStudioHdr ) ? m_pStudioHdr->pszName() : "<<null>>";
|
|
ExecuteNTimes( 5, Warning( "Invalid index passed to CStudioHdr(%s)::GroupStudioHdr(): %d, but max is %d\n", pszName, i, m_pStudioHdrCache.Count() ) );
|
|
DebuggerBreakIfDebugging();
|
|
return m_pStudioHdr; // return something known to probably exist, certainly things will be messed up, but hopefully not crash before the warning is noticed
|
|
}
|
|
|
|
const studiohdr_t *pStudioHdr = m_pStudioHdrCache[ i ];
|
|
|
|
if (pStudioHdr == NULL)
|
|
{
|
|
Assert( !m_pVModel->m_Lock.GetOwnerId() );
|
|
virtualgroup_t *pGroup = &m_pVModel->m_group[ i ];
|
|
pStudioHdr = pGroup->GetStudioHdr();
|
|
m_pStudioHdrCache[ i ] = pStudioHdr;
|
|
}
|
|
|
|
Assert( pStudioHdr );
|
|
return pStudioHdr;
|
|
}
|
|
|
|
|
|
const studiohdr_t *CStudioHdr::pSeqStudioHdr( int sequence )
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return m_pStudioHdr;
|
|
}
|
|
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_seq[sequence].group );
|
|
|
|
return pStudioHdr;
|
|
}
|
|
|
|
|
|
const studiohdr_t *CStudioHdr::pAnimStudioHdr( int animation )
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return m_pStudioHdr;
|
|
}
|
|
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_anim[animation].group );
|
|
|
|
return pStudioHdr;
|
|
}
|
|
|
|
|
|
|
|
mstudioanimdesc_t &CStudioHdr::pAnimdesc( int i )
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return *m_pStudioHdr->pLocalAnimdesc( i );
|
|
}
|
|
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_anim[i].group );
|
|
|
|
return *pStudioHdr->pLocalAnimdesc( m_pVModel->m_anim[i].index );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::GetNumSeq( void ) const
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return m_pStudioHdr->numlocalseq;
|
|
}
|
|
|
|
return m_pVModel->m_seq.Count();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
mstudioseqdesc_t &CStudioHdr::pSeqdesc( int i )
|
|
{
|
|
Assert( ( i >= 0 && i < GetNumSeq() ) || ( i == 1 && GetNumSeq() <= 1 ) );
|
|
if ( i < 0 || i >= GetNumSeq() )
|
|
{
|
|
if ( GetNumSeq() <= 0 )
|
|
{
|
|
// Return a zero'd out struct reference if we've got nothing.
|
|
// C_BaseObject::StopAnimGeneratedSounds was crashing due to this function
|
|
// returning a reference to garbage. It should now see numevents is 0,
|
|
// and bail.
|
|
static mstudioseqdesc_t s_nil_seq;
|
|
return s_nil_seq;
|
|
}
|
|
|
|
// Avoid reading random memory.
|
|
i = 0;
|
|
}
|
|
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return *m_pStudioHdr->pLocalSeqdesc( i );
|
|
}
|
|
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_seq[i].group );
|
|
|
|
return *pStudioHdr->pLocalSeqdesc( m_pVModel->m_seq[i].index );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::iRelativeAnim( int baseseq, int relanim ) const
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return relanim;
|
|
}
|
|
|
|
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_seq[baseseq].group ];
|
|
|
|
return pGroup->masterAnim[ relanim ];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::iRelativeSeq( int baseseq, int relseq ) const
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return relseq;
|
|
}
|
|
|
|
Assert( m_pVModel );
|
|
|
|
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_seq[baseseq].group ];
|
|
|
|
return pGroup->masterSeq[ relseq ];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::GetNumPoseParameters( void ) const
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
if ( m_pStudioHdr )
|
|
return m_pStudioHdr->numlocalposeparameters;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
Assert( m_pVModel );
|
|
|
|
return m_pVModel->m_pose.Count();
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
const mstudioposeparamdesc_t &CStudioHdr::pPoseParameter( int i )
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return *m_pStudioHdr->pLocalPoseParameter( i );
|
|
}
|
|
|
|
if ( m_pVModel->m_pose[i].group == 0)
|
|
return *m_pStudioHdr->pLocalPoseParameter( m_pVModel->m_pose[i].index );
|
|
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_pose[i].group );
|
|
|
|
return *pStudioHdr->pLocalPoseParameter( m_pVModel->m_pose[i].index );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::GetSharedPoseParameter( int iSequence, int iLocalPose ) const
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return iLocalPose;
|
|
}
|
|
|
|
if (iLocalPose == -1)
|
|
return iLocalPose;
|
|
|
|
Assert( m_pVModel );
|
|
|
|
int group = m_pVModel->m_seq[iSequence].group;
|
|
virtualgroup_t *pGroup = m_pVModel->m_group.IsValidIndex( group ) ? &m_pVModel->m_group[ group ] : NULL;
|
|
|
|
return pGroup ? pGroup->masterPose[iLocalPose] : iLocalPose;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::EntryNode( int iSequence )
|
|
{
|
|
mstudioseqdesc_t &seqdesc = pSeqdesc( iSequence );
|
|
|
|
if (m_pVModel == NULL || seqdesc.localentrynode == 0)
|
|
{
|
|
return seqdesc.localentrynode;
|
|
}
|
|
|
|
Assert( m_pVModel );
|
|
|
|
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_seq[iSequence].group ];
|
|
|
|
return pGroup->masterNode[seqdesc.localentrynode-1]+1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
int CStudioHdr::ExitNode( int iSequence )
|
|
{
|
|
mstudioseqdesc_t &seqdesc = pSeqdesc( iSequence );
|
|
|
|
if (m_pVModel == NULL || seqdesc.localexitnode == 0)
|
|
{
|
|
return seqdesc.localexitnode;
|
|
}
|
|
|
|
Assert( m_pVModel );
|
|
|
|
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_seq[iSequence].group ];
|
|
|
|
return pGroup->masterNode[seqdesc.localexitnode-1]+1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::GetNumAttachments( void ) const
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return m_pStudioHdr->numlocalattachments;
|
|
}
|
|
|
|
Assert( m_pVModel );
|
|
|
|
return m_pVModel->m_attachment.Count();
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
const mstudioattachment_t &CStudioHdr::pAttachment( int i )
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return *m_pStudioHdr->pLocalAttachment( i );
|
|
}
|
|
|
|
Assert( m_pVModel );
|
|
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_attachment[i].group );
|
|
|
|
return *pStudioHdr->pLocalAttachment( m_pVModel->m_attachment[i].index );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::GetAttachmentBone( int i )
|
|
{
|
|
if (m_pVModel == 0)
|
|
{
|
|
return m_pStudioHdr->pLocalAttachment( i )->localbone;
|
|
}
|
|
|
|
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_attachment[i].group ];
|
|
const mstudioattachment_t &attachment = pAttachment( i );
|
|
int iBone = pGroup->masterBone[attachment.localbone];
|
|
if (iBone == -1)
|
|
return 0;
|
|
return iBone;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CStudioHdr::SetAttachmentBone( int iAttachment, int iBone )
|
|
{
|
|
mstudioattachment_t &attachment = (mstudioattachment_t &)m_pStudioHdr->pAttachment( iAttachment );
|
|
|
|
// remap bone
|
|
if (m_pVModel)
|
|
{
|
|
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_attachment[iAttachment].group ];
|
|
iBone = pGroup->boneMap[iBone];
|
|
}
|
|
attachment.localbone = iBone;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
char *CStudioHdr::pszNodeName( int iNode )
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return m_pStudioHdr->pszLocalNodeName( iNode );
|
|
}
|
|
|
|
if ( m_pVModel->m_node.Count() <= iNode-1 )
|
|
return "Invalid node";
|
|
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_node[iNode-1].group );
|
|
|
|
return pStudioHdr->pszLocalNodeName( m_pVModel->m_node[iNode-1].index );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::GetTransition( int iFrom, int iTo ) const
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return *m_pStudioHdr->pLocalTransition( (iFrom-1)*m_pStudioHdr->numlocalnodes + (iTo - 1) );
|
|
}
|
|
|
|
return iTo;
|
|
/*
|
|
FIXME: not connected
|
|
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel();
|
|
Assert( pVModel );
|
|
|
|
return pVModel->m_transition.Element( iFrom ).Element( iTo );
|
|
*/
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::GetActivityListVersion( void )
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return m_pStudioHdr->activitylistversion;
|
|
}
|
|
|
|
int version = m_pStudioHdr->activitylistversion;
|
|
|
|
int i;
|
|
for (i = 1; i < m_pVModel->m_group.Count(); i++)
|
|
{
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( i );
|
|
Assert( pStudioHdr );
|
|
version = min( version, pStudioHdr->activitylistversion );
|
|
}
|
|
|
|
return version;
|
|
}
|
|
|
|
void CStudioHdr::SetActivityListVersion( int version )
|
|
{
|
|
m_pStudioHdr->activitylistversion = version;
|
|
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int i;
|
|
for (i = 1; i < m_pVModel->m_group.Count(); i++)
|
|
{
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( i );
|
|
Assert( pStudioHdr );
|
|
pStudioHdr->SetActivityListVersion( version );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::GetEventListVersion( void )
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return m_pStudioHdr->eventsindexed;
|
|
}
|
|
|
|
int version = m_pStudioHdr->eventsindexed;
|
|
|
|
int i;
|
|
for (i = 1; i < m_pVModel->m_group.Count(); i++)
|
|
{
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( i );
|
|
Assert( pStudioHdr );
|
|
version = min( version, pStudioHdr->eventsindexed );
|
|
}
|
|
|
|
return version;
|
|
}
|
|
|
|
void CStudioHdr::SetEventListVersion( int version )
|
|
{
|
|
m_pStudioHdr->eventsindexed = version;
|
|
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int i;
|
|
for (i = 1; i < m_pVModel->m_group.Count(); i++)
|
|
{
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( i );
|
|
Assert( pStudioHdr );
|
|
pStudioHdr->eventsindexed = version;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
int CStudioHdr::GetNumIKAutoplayLocks( void ) const
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return m_pStudioHdr->numlocalikautoplaylocks;
|
|
}
|
|
|
|
return m_pVModel->m_iklock.Count();
|
|
}
|
|
|
|
const mstudioiklock_t &CStudioHdr::pIKAutoplayLock( int i )
|
|
{
|
|
if (m_pVModel == NULL)
|
|
{
|
|
return *m_pStudioHdr->pLocalIKAutoplayLock( i );
|
|
}
|
|
|
|
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_iklock[i].group );
|
|
Assert( pStudioHdr );
|
|
return *pStudioHdr->pLocalIKAutoplayLock( m_pVModel->m_iklock[i].index );
|
|
}
|
|
|
|
#if 0
|
|
int CStudioHdr::CountAutoplaySequences() const
|
|
{
|
|
int count = 0;
|
|
for (int i = 0; i < GetNumSeq(); i++)
|
|
{
|
|
mstudioseqdesc_t &seqdesc = pSeqdesc( i );
|
|
if (seqdesc.flags & STUDIO_AUTOPLAY)
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int CStudioHdr::CopyAutoplaySequences( unsigned short *pOut, int outCount ) const
|
|
{
|
|
int outIndex = 0;
|
|
for (int i = 0; i < GetNumSeq() && outIndex < outCount; i++)
|
|
{
|
|
mstudioseqdesc_t &seqdesc = pSeqdesc( i );
|
|
if (seqdesc.flags & STUDIO_AUTOPLAY)
|
|
{
|
|
pOut[outIndex] = i;
|
|
outIndex++;
|
|
}
|
|
}
|
|
return outIndex;
|
|
}
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: maps local sequence bone to global bone
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CStudioHdr::RemapSeqBone( int iSequence, int iLocalBone ) const
|
|
{
|
|
// remap bone
|
|
if (m_pVModel)
|
|
{
|
|
const virtualgroup_t *pSeqGroup = m_pVModel->pSeqGroup( iSequence );
|
|
return pSeqGroup->masterBone[iLocalBone];
|
|
}
|
|
return iLocalBone;
|
|
}
|
|
|
|
int CStudioHdr::RemapAnimBone( int iAnim, int iLocalBone ) const
|
|
{
|
|
// remap bone
|
|
if (m_pVModel)
|
|
{
|
|
const virtualgroup_t *pAnimGroup = m_pVModel->pAnimGroup( iAnim );
|
|
return pAnimGroup->masterBone[iLocalBone];
|
|
}
|
|
return iLocalBone;
|
|
}
|
|
|
|
// JasonM hack
|
|
//ConVar flex_maxrule( "flex_maxrule", "0" );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: run the interpreted FAC's expressions, converting flex_controller
|
|
// values into FAC weights
|
|
//-----------------------------------------------------------------------------
|
|
void CStudioHdr::RunFlexRules( const float *src, float *dest )
|
|
{
|
|
int i, j;
|
|
|
|
// FIXME: this shouldn't be needed, flex without rules should be stripped in studiomdl
|
|
for (i = 0; i < numflexdesc(); i++)
|
|
{
|
|
dest[i] = 0;
|
|
}
|
|
|
|
for (i = 0; i < numflexrules(); i++)
|
|
{
|
|
float stack[32] = {};
|
|
int k = 0;
|
|
mstudioflexrule_t *prule = pFlexRule( i );
|
|
|
|
mstudioflexop_t *pops = prule->iFlexOp( 0 );
|
|
/*
|
|
// JasonM hack for flex perf testing...
|
|
int nFlexRulesToRun = 0; // 0 means run them all
|
|
const char *pszExpression = flex_maxrule.GetString();
|
|
if ( pszExpression )
|
|
{
|
|
nFlexRulesToRun = atoi(pszExpression); // 0 will be returned if not a numeric string
|
|
}
|
|
// end JasonM hack
|
|
//*/
|
|
// debugoverlay->AddTextOverlay( GetAbsOrigin() + Vector( 0, 0, 64 ), i + 1, 0, "%2d:%d\n", i, prule->flex );
|
|
|
|
for (j = 0; j < prule->numops; j++)
|
|
{
|
|
switch (pops->op)
|
|
{
|
|
case STUDIO_ADD: stack[k-2] = stack[k-2] + stack[k-1]; k--; break;
|
|
case STUDIO_SUB: stack[k-2] = stack[k-2] - stack[k-1]; k--; break;
|
|
case STUDIO_MUL: stack[k-2] = stack[k-2] * stack[k-1]; k--; break;
|
|
case STUDIO_DIV:
|
|
if (stack[k-1] > 0.0001)
|
|
{
|
|
stack[k-2] = stack[k-2] / stack[k-1];
|
|
}
|
|
else
|
|
{
|
|
stack[k-2] = 0;
|
|
}
|
|
k--;
|
|
break;
|
|
case STUDIO_NEG: stack[k-1] = -stack[k-1]; break;
|
|
case STUDIO_MAX: stack[k-2] = max( stack[k-2], stack[k-1] ); k--; break;
|
|
case STUDIO_MIN: stack[k-2] = min( stack[k-2], stack[k-1] ); k--; break;
|
|
case STUDIO_CONST: stack[k] = pops->d.value; k++; break;
|
|
case STUDIO_FETCH1:
|
|
{
|
|
int m = pFlexcontroller( (LocalFlexController_t)pops->d.index)->localToGlobal;
|
|
stack[k] = src[m];
|
|
k++;
|
|
break;
|
|
}
|
|
case STUDIO_FETCH2:
|
|
{
|
|
stack[k] = dest[pops->d.index]; k++; break;
|
|
}
|
|
case STUDIO_COMBO:
|
|
{
|
|
int m = pops->d.index;
|
|
int km = k - m;
|
|
for ( int i = km + 1; i < k; ++i )
|
|
{
|
|
stack[ km ] *= stack[ i ];
|
|
}
|
|
k = k - m + 1;
|
|
}
|
|
break;
|
|
case STUDIO_DOMINATE:
|
|
{
|
|
int m = pops->d.index;
|
|
int km = k - m;
|
|
float dv = stack[ km ];
|
|
for ( int i = km + 1; i < k; ++i )
|
|
{
|
|
dv *= stack[ i ];
|
|
}
|
|
stack[ km - 1 ] *= 1.0f - dv;
|
|
k -= m;
|
|
}
|
|
break;
|
|
case STUDIO_2WAY_0:
|
|
{
|
|
int m = pFlexcontroller( (LocalFlexController_t)pops->d.index )->localToGlobal;
|
|
stack[ k ] = RemapValClamped( src[m], -1.0f, 0.0f, 1.0f, 0.0f );
|
|
k++;
|
|
}
|
|
break;
|
|
case STUDIO_2WAY_1:
|
|
{
|
|
int m = pFlexcontroller( (LocalFlexController_t)pops->d.index )->localToGlobal;
|
|
stack[ k ] = RemapValClamped( src[m], 0.0f, 1.0f, 0.0f, 1.0f );
|
|
k++;
|
|
}
|
|
break;
|
|
case STUDIO_NWAY:
|
|
{
|
|
LocalFlexController_t valueControllerIndex = static_cast< LocalFlexController_t >( (int)stack[ k - 1 ] );
|
|
int m = pFlexcontroller( valueControllerIndex )->localToGlobal;
|
|
float flValue = src[ m ];
|
|
int v = pFlexcontroller( (LocalFlexController_t)pops->d.index )->localToGlobal;
|
|
|
|
const Vector4D filterRamp( stack[ k - 5 ], stack[ k - 4 ], stack[ k - 3 ], stack[ k - 2 ] );
|
|
|
|
// Apply multicontrol remapping
|
|
if ( flValue <= filterRamp.x || flValue >= filterRamp.w )
|
|
{
|
|
flValue = 0.0f;
|
|
}
|
|
else if ( flValue < filterRamp.y )
|
|
{
|
|
flValue = RemapValClamped( flValue, filterRamp.x, filterRamp.y, 0.0f, 1.0f );
|
|
}
|
|
else if ( flValue > filterRamp.z )
|
|
{
|
|
flValue = RemapValClamped( flValue, filterRamp.z, filterRamp.w, 1.0f, 0.0f );
|
|
}
|
|
else
|
|
{
|
|
flValue = 1.0f;
|
|
}
|
|
|
|
stack[ k - 5 ] = flValue * src[ v ];
|
|
|
|
k -= 4;
|
|
}
|
|
break;
|
|
case STUDIO_DME_LOWER_EYELID:
|
|
{
|
|
const mstudioflexcontroller_t *const pCloseLidV = pFlexcontroller( (LocalFlexController_t)pops->d.index );
|
|
const float flCloseLidV = RemapValClamped( src[ pCloseLidV->localToGlobal ], pCloseLidV->min, pCloseLidV->max, 0.0f, 1.0f );
|
|
|
|
const mstudioflexcontroller_t *const pCloseLid = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 1 ] ) );
|
|
const float flCloseLid = RemapValClamped( src[ pCloseLid->localToGlobal ], pCloseLid->min, pCloseLid->max, 0.0f, 1.0f );
|
|
|
|
int nBlinkIndex = static_cast< int >( stack[ k - 2 ] );
|
|
float flBlink = 0.0f;
|
|
if ( nBlinkIndex >= 0 )
|
|
{
|
|
const mstudioflexcontroller_t *const pBlink = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 2 ] ) );
|
|
flBlink = RemapValClamped( src[ pBlink->localToGlobal ], pBlink->min, pBlink->max, 0.0f, 1.0f );
|
|
}
|
|
|
|
int nEyeUpDownIndex = static_cast< int >( stack[ k - 3 ] );
|
|
float flEyeUpDown = 0.0f;
|
|
if ( nEyeUpDownIndex >= 0 )
|
|
{
|
|
const mstudioflexcontroller_t *const pEyeUpDown = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 3 ] ) );
|
|
flEyeUpDown = RemapValClamped( src[ pEyeUpDown->localToGlobal ], pEyeUpDown->min, pEyeUpDown->max, -1.0f, 1.0f );
|
|
}
|
|
|
|
if ( flEyeUpDown > 0.0 )
|
|
{
|
|
stack [ k - 3 ] = ( 1.0f - flEyeUpDown ) * ( 1.0f - flCloseLidV ) * flCloseLid;
|
|
}
|
|
else
|
|
{
|
|
stack [ k - 3 ] = ( 1.0f - flCloseLidV ) * flCloseLid;
|
|
}
|
|
k -= 2;
|
|
}
|
|
break;
|
|
case STUDIO_DME_UPPER_EYELID:
|
|
{
|
|
const mstudioflexcontroller_t *const pCloseLidV = pFlexcontroller( (LocalFlexController_t)pops->d.index );
|
|
const float flCloseLidV = RemapValClamped( src[ pCloseLidV->localToGlobal ], pCloseLidV->min, pCloseLidV->max, 0.0f, 1.0f );
|
|
|
|
const mstudioflexcontroller_t *const pCloseLid = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 1 ] ) );
|
|
const float flCloseLid = RemapValClamped( src[ pCloseLid->localToGlobal ], pCloseLid->min, pCloseLid->max, 0.0f, 1.0f );
|
|
|
|
int nBlinkIndex = static_cast< int >( stack[ k - 2 ] );
|
|
float flBlink = 0.0f;
|
|
if ( nBlinkIndex >= 0 )
|
|
{
|
|
const mstudioflexcontroller_t *const pBlink = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 2 ] ) );
|
|
flBlink = RemapValClamped( src[ pBlink->localToGlobal ], pBlink->min, pBlink->max, 0.0f, 1.0f );
|
|
}
|
|
|
|
int nEyeUpDownIndex = static_cast< int >( stack[ k - 3 ] );
|
|
float flEyeUpDown = 0.0f;
|
|
if ( nEyeUpDownIndex >= 0 )
|
|
{
|
|
const mstudioflexcontroller_t *const pEyeUpDown = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 3 ] ) );
|
|
flEyeUpDown = RemapValClamped( src[ pEyeUpDown->localToGlobal ], pEyeUpDown->min, pEyeUpDown->max, -1.0f, 1.0f );
|
|
}
|
|
|
|
if ( flEyeUpDown < 0.0f )
|
|
{
|
|
stack [ k - 3 ] = ( 1.0f + flEyeUpDown ) * flCloseLidV * flCloseLid;
|
|
}
|
|
else
|
|
{
|
|
stack [ k - 3 ] = flCloseLidV * flCloseLid;
|
|
}
|
|
k -= 2;
|
|
}
|
|
break;
|
|
}
|
|
|
|
pops++;
|
|
}
|
|
|
|
dest[prule->flex] = stack[0];
|
|
/*
|
|
// JasonM hack
|
|
if ( nFlexRulesToRun == 0) // 0 means run all rules correctly
|
|
{
|
|
dest[prule->flex] = stack[0];
|
|
}
|
|
else // run only up to nFlexRulesToRun correctly...zero out the rest
|
|
{
|
|
if ( j < nFlexRulesToRun )
|
|
dest[prule->flex] = stack[0];
|
|
else
|
|
dest[prule->flex] = 0.0f;
|
|
}
|
|
|
|
dest[prule->flex] = 1.0f;
|
|
//*/
|
|
// end JasonM hack
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CODE PERTAINING TO ACTIVITY->SEQUENCE MAPPING SUBCLASS
|
|
//-----------------------------------------------------------------------------
|
|
#define iabs(i) (( (i) >= 0 ) ? (i) : -(i) )
|
|
|
|
CUtlSymbolTable g_ActivityModifiersTable;
|
|
|
|
extern void SetActivityForSequence( CStudioHdr *pstudiohdr, int i );
|
|
void CStudioHdr::CActivityToSequenceMapping::Initialize( CStudioHdr * __restrict pstudiohdr )
|
|
{
|
|
// Algorithm: walk through every sequence in the model, determine to which activity
|
|
// it corresponds, and keep a count of sequences per activity. Once the total count
|
|
// is available, allocate an array large enough to contain them all, update the
|
|
// starting indices for every activity's section in the array, and go back through,
|
|
// populating the array with its data.
|
|
|
|
AssertMsg1( m_pSequenceTuples == NULL, "Tried to double-initialize sequence mapping for %s", pstudiohdr->pszName() );
|
|
if ( m_pSequenceTuples != NULL )
|
|
return; // don't double initialize.
|
|
|
|
SetValidationPair(pstudiohdr);
|
|
|
|
if ( ! pstudiohdr->SequencesAvailable() )
|
|
return; // nothing to do.
|
|
|
|
#if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
|
|
m_bIsInitialized = true;
|
|
#endif
|
|
|
|
// Some studio headers have no activities at all. In those
|
|
// cases we can avoid a lot of this effort.
|
|
bool bFoundOne = false;
|
|
|
|
// for each sequence in the header...
|
|
const int NumSeq = pstudiohdr->GetNumSeq();
|
|
for ( int i = 0 ; i < NumSeq ; ++i )
|
|
{
|
|
const mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i );
|
|
#if defined(SERVER_DLL) || defined(CLIENT_DLL) || defined(GAME_DLL)
|
|
if (!(seqdesc.flags & STUDIO_ACTIVITY))
|
|
{
|
|
// AssertMsg2( false, "Sequence %d on studiohdr %s didn't have its activity initialized!", i, pstudiohdr->pszName() );
|
|
SetActivityForSequence( pstudiohdr, i );
|
|
}
|
|
#endif
|
|
|
|
// is there an activity associated with this sequence?
|
|
if (seqdesc.activity >= 0)
|
|
{
|
|
bFoundOne = true;
|
|
|
|
// look up if we already have an entry. First we need to make a speculative one --
|
|
HashValueType entry(seqdesc.activity, 0, 1, iabs(seqdesc.actweight));
|
|
UtlHashHandle_t handle = m_ActToSeqHash.Find(entry);
|
|
if ( m_ActToSeqHash.IsValidHandle(handle) )
|
|
{
|
|
// we already have an entry and must update it by incrementing count
|
|
HashValueType * __restrict toUpdate = &m_ActToSeqHash.Element(handle);
|
|
toUpdate->count += 1;
|
|
toUpdate->totalWeight += iabs(seqdesc.actweight);
|
|
if ( !HushAsserts() )
|
|
{
|
|
AssertMsg( toUpdate->totalWeight > 0, "toUpdate->totalWeight: %d", toUpdate->totalWeight );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// we do not have an entry yet; create one.
|
|
m_ActToSeqHash.Insert(entry);
|
|
}
|
|
}
|
|
}
|
|
|
|
// if we found nothing, don't bother with any other initialization!
|
|
if (!bFoundOne)
|
|
return;
|
|
|
|
// Now, create starting indices for each activity. For an activity n,
|
|
// the starting index is of course the sum of counts [0..n-1].
|
|
int sequenceCount = 0;
|
|
int topActivity = 0; // this will store the highest seen activity number (used later to make an ad hoc map on the stack)
|
|
for ( UtlHashHandle_t handle = m_ActToSeqHash.GetFirstHandle() ;
|
|
m_ActToSeqHash.IsValidHandle(handle) ;
|
|
handle = m_ActToSeqHash.GetNextHandle(handle) )
|
|
{
|
|
HashValueType &element = m_ActToSeqHash[handle];
|
|
element.startingIdx = sequenceCount;
|
|
sequenceCount += element.count;
|
|
topActivity = max(topActivity, element.activityIdx);
|
|
}
|
|
|
|
|
|
// Allocate the actual array of sequence information. Note the use of restrict;
|
|
// this is an important optimization, but means that you must never refer to this
|
|
// array through m_pSequenceTuples in the scope of this function.
|
|
SequenceTuple * __restrict tupleList = new SequenceTuple[sequenceCount];
|
|
m_pSequenceTuples = tupleList; // save it off -- NEVER USE m_pSequenceTuples in this function!
|
|
m_iSequenceTuplesCount = sequenceCount;
|
|
|
|
|
|
|
|
// Now we're going to actually populate that list with the relevant data.
|
|
// First, create an array on the stack to store how many sequences we've written
|
|
// so far for each activity. (This is basically a very simple way of doing a map.)
|
|
// This stack may potentially grow very large; so if you have problems with it,
|
|
// go to a utlmap or similar structure.
|
|
unsigned int allocsize = (topActivity + 1) * sizeof(int);
|
|
#define ALIGN_VALUE( val, alignment ) ( ( val + alignment - 1 ) & ~( alignment - 1 ) ) // need macro for constant expression
|
|
allocsize = ALIGN_VALUE(allocsize,16);
|
|
int * __restrict seqsPerAct = static_cast<int *>(stackalloc(allocsize));
|
|
memset(seqsPerAct, 0, allocsize);
|
|
|
|
// okay, walk through all the sequences again, and write the relevant data into
|
|
// our little table.
|
|
for ( int i = 0 ; i < NumSeq ; ++i )
|
|
{
|
|
const mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i );
|
|
if (seqdesc.activity >= 0)
|
|
{
|
|
const HashValueType &element = m_ActToSeqHash[m_ActToSeqHash.Find(HashValueType(seqdesc.activity, 0, 0, 0))];
|
|
|
|
// If this assert trips, we've written more sequences per activity than we allocated
|
|
// (therefore there must have been a miscount in the first for loop above).
|
|
int tupleOffset = seqsPerAct[seqdesc.activity];
|
|
Assert( tupleOffset < element.count );
|
|
|
|
if ( seqdesc.numactivitymodifiers > 0 )
|
|
{
|
|
// add entries for this model's activity modifiers
|
|
(tupleList + element.startingIdx + tupleOffset)->pActivityModifiers = new CUtlSymbol[ seqdesc.numactivitymodifiers ];
|
|
(tupleList + element.startingIdx + tupleOffset)->iNumActivityModifiers = seqdesc.numactivitymodifiers;
|
|
|
|
for ( int k = 0; k < seqdesc.numactivitymodifiers; k++ )
|
|
{
|
|
(tupleList + element.startingIdx + tupleOffset)->pActivityModifiers[ k ] = g_ActivityModifiersTable.AddString( seqdesc.pActivityModifier( k )->pszName() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
(tupleList + element.startingIdx + tupleOffset)->pActivityModifiers = NULL;
|
|
(tupleList + element.startingIdx + tupleOffset)->iNumActivityModifiers = 0;
|
|
}
|
|
|
|
// You might be tempted to collapse this pointer math into a single pointer --
|
|
// don't! the tuple list is marked __restrict above.
|
|
(tupleList + element.startingIdx + tupleOffset)->seqnum = i; // store sequence number
|
|
(tupleList + element.startingIdx + tupleOffset)->weight = iabs(seqdesc.actweight);
|
|
|
|
// We can't have weights of 0
|
|
// Assert( (tupleList + element.startingIdx + tupleOffset)->weight > 0 );
|
|
if ( (tupleList + element.startingIdx + tupleOffset)->weight == 0 )
|
|
{
|
|
(tupleList + element.startingIdx + tupleOffset)->weight = 1;
|
|
}
|
|
|
|
seqsPerAct[seqdesc.activity] += 1;
|
|
}
|
|
}
|
|
|
|
#ifdef DBGFLAG_ASSERT
|
|
// double check that we wrote exactly the right number of sequences.
|
|
unsigned int chkSequenceCount = 0;
|
|
for (int j = 0 ; j <= topActivity ; ++j)
|
|
{
|
|
chkSequenceCount += seqsPerAct[j];
|
|
}
|
|
Assert(chkSequenceCount == m_iSequenceTuplesCount);
|
|
#endif
|
|
|
|
}
|
|
|
|
/// Force Initialize() to occur again, even if it has already occured.
|
|
void CStudioHdr::CActivityToSequenceMapping::Reinitialize( CStudioHdr *pstudiohdr )
|
|
{
|
|
m_bIsInitialized = false;
|
|
if (m_pSequenceTuples)
|
|
{
|
|
delete m_pSequenceTuples;
|
|
m_pSequenceTuples = NULL;
|
|
}
|
|
m_ActToSeqHash.RemoveAll();
|
|
|
|
Initialize(pstudiohdr);
|
|
}
|
|
|
|
// Look up relevant data for an activity's sequences. This isn't terribly efficient, due to the
|
|
// load-hit-store on the output parameters, so the most common case -- SelectWeightedSequence --
|
|
// is specially implemented.
|
|
const CStudioHdr::CActivityToSequenceMapping::SequenceTuple *CStudioHdr::CActivityToSequenceMapping::GetSequences( int forActivity, int * __restrict outSequenceCount, int * __restrict outTotalWeight )
|
|
{
|
|
// Construct a dummy entry so we can do a hash lookup (the UtlHash does not divorce keys from values)
|
|
|
|
HashValueType entry(forActivity, 0, 0, 0);
|
|
UtlHashHandle_t handle = m_ActToSeqHash.Find(entry);
|
|
|
|
if (m_ActToSeqHash.IsValidHandle(handle))
|
|
{
|
|
const HashValueType &element = m_ActToSeqHash[handle];
|
|
const SequenceTuple *retval = m_pSequenceTuples + element.startingIdx;
|
|
*outSequenceCount = element.count;
|
|
*outTotalWeight = element.totalWeight;
|
|
|
|
return retval;
|
|
}
|
|
else
|
|
{
|
|
// invalid handle; return NULL.
|
|
// this is actually a legit use case, so no need to assert.
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
int CStudioHdr::CActivityToSequenceMapping::NumSequencesForActivity( int forActivity )
|
|
{
|
|
// If this trips, you've called this function on something that doesn't
|
|
// have activities.
|
|
//Assert(m_pSequenceTuples != NULL);
|
|
if ( m_pSequenceTuples == NULL )
|
|
return 0;
|
|
|
|
HashValueType entry(forActivity, 0, 0, 0);
|
|
UtlHashHandle_t handle = m_ActToSeqHash.Find(entry);
|
|
if (m_ActToSeqHash.IsValidHandle(handle))
|
|
{
|
|
return m_ActToSeqHash[handle].count;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// double-check that the data I point to hasn't changed
|
|
bool CStudioHdr::CActivityToSequenceMapping::ValidateAgainst( const CStudioHdr * RESTRICT pstudiohdr ) RESTRICT
|
|
{
|
|
if (m_bIsInitialized)
|
|
{
|
|
return m_expectedPStudioHdr == pstudiohdr->GetRenderHdr() &&
|
|
m_expectedVModel == pstudiohdr->GetVirtualModel();
|
|
}
|
|
else
|
|
{
|
|
return true; // Allow an ordinary initialization to take place without printing a panicky assert.
|
|
}
|
|
}
|
|
|
|
void CStudioHdr::CActivityToSequenceMapping::SetValidationPair( const CStudioHdr *RESTRICT pstudiohdr ) RESTRICT
|
|
{
|
|
m_expectedPStudioHdr = pstudiohdr->GetRenderHdr();
|
|
m_expectedVModel = pstudiohdr->GetVirtualModel();
|
|
} |