mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
3957adff10
Recompiled tier1 and mathlib for all platforms will come in next commit.
311 lines
13 KiB
C++
311 lines
13 KiB
C++
//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
|
||
//
|
||
// Purpose: interface to utility functions in Steam
|
||
//
|
||
//=============================================================================
|
||
|
||
#ifndef ISTEAMUTILS_H
|
||
#define ISTEAMUTILS_H
|
||
#ifdef _WIN32
|
||
#pragma once
|
||
#endif
|
||
|
||
#include "isteamclient.h"
|
||
|
||
|
||
// Steam API call failure results
|
||
enum ESteamAPICallFailure
|
||
{
|
||
k_ESteamAPICallFailureNone = -1, // no failure
|
||
k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away
|
||
k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken
|
||
// SteamServersDisconnected_t callback will be sent around the same time
|
||
// SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
|
||
k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists
|
||
k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
|
||
};
|
||
|
||
|
||
// Input modes for the Big Picture gamepad text entry
|
||
enum EGamepadTextInputMode
|
||
{
|
||
k_EGamepadTextInputModeNormal = 0,
|
||
k_EGamepadTextInputModePassword = 1
|
||
};
|
||
|
||
|
||
// Controls number of allowed lines for the Big Picture gamepad text entry
|
||
enum EGamepadTextInputLineMode
|
||
{
|
||
k_EGamepadTextInputLineModeSingleLine = 0,
|
||
k_EGamepadTextInputLineModeMultipleLines = 1
|
||
};
|
||
|
||
|
||
// function prototype for warning message hook
|
||
#if defined( POSIX )
|
||
#define __cdecl
|
||
#endif
|
||
extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: interface to user independent utility functions
|
||
//-----------------------------------------------------------------------------
|
||
class ISteamUtils
|
||
{
|
||
public:
|
||
// return the number of seconds since the user
|
||
virtual uint32 GetSecondsSinceAppActive() = 0;
|
||
virtual uint32 GetSecondsSinceComputerActive() = 0;
|
||
|
||
// the universe this client is connecting to
|
||
virtual EUniverse GetConnectedUniverse() = 0;
|
||
|
||
// Steam server time - in PST, number of seconds since January 1, 1970 (i.e unix time)
|
||
virtual uint32 GetServerRealTime() = 0;
|
||
|
||
// returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
|
||
// e.g "US" or "UK".
|
||
virtual const char *GetIPCountry() = 0;
|
||
|
||
// returns true if the image exists, and valid sizes were filled out
|
||
virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0;
|
||
|
||
// returns true if the image exists, and the buffer was successfully filled out
|
||
// results are returned in RGBA format
|
||
// the destination buffer size should be 4 * height * width * sizeof(char)
|
||
virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0;
|
||
|
||
// returns the IP of the reporting server for valve - currently only used in Source engine games
|
||
virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0;
|
||
|
||
// return the amount of battery power left in the current system in % [0..100], 255 for being on AC power
|
||
virtual uint8 GetCurrentBatteryPower() = 0;
|
||
|
||
// returns the appID of the current process
|
||
virtual uint32 GetAppID() = 0;
|
||
|
||
// Sets the position where the overlay instance for the currently calling game should show notifications.
|
||
// This position is per-game and if this function is called from outside of a game context it will do nothing.
|
||
virtual void SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition ) = 0;
|
||
|
||
// API asynchronous call results
|
||
// can be used directly, but more commonly used via the callback dispatch API (see steam_api.h)
|
||
virtual bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFailed ) = 0;
|
||
virtual ESteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall ) = 0;
|
||
virtual bool GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) = 0;
|
||
|
||
// this needs to be called every frame to process matchmaking results
|
||
// redundant if you're already calling SteamAPI_RunCallbacks()
|
||
virtual void RunFrame() = 0;
|
||
|
||
// returns the number of IPC calls made since the last time this function was called
|
||
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
||
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
||
// control how often you do them.
|
||
virtual uint32 GetIPCCallCount() = 0;
|
||
|
||
// API warning handling
|
||
// 'int' is the severity; 0 for msg, 1 for warning
|
||
// 'const char *' is the text of the message
|
||
// callbacks will occur directly after the API function is called that generated the warning or message
|
||
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
|
||
|
||
// Returns true if the overlay is running & the user can access it. The overlay process could take a few seconds to
|
||
// start & hook the game process, so this function will initially return false while the overlay is loading.
|
||
virtual bool IsOverlayEnabled() = 0;
|
||
|
||
// Normally this call is unneeded if your game has a constantly running frame loop that calls the
|
||
// D3D Present API, or OGL SwapBuffers API every frame.
|
||
//
|
||
// However, if you have a game that only refreshes the screen on an event driven basis then that can break
|
||
// the overlay, as it uses your Present/SwapBuffers calls to drive it's internal frame loop and it may also
|
||
// need to Present() to the screen any time an even needing a notification happens or when the overlay is
|
||
// brought up over the game by a user. You can use this API to ask the overlay if it currently need a present
|
||
// in that case, and then you can check for this periodically (roughly 33hz is desirable) and make sure you
|
||
// refresh the screen with Present or SwapBuffers to allow the overlay to do it's work.
|
||
virtual bool BOverlayNeedsPresent() = 0;
|
||
|
||
#ifndef _PS3
|
||
// Asynchronous call to check if an executable file has been signed using the public key set on the signing tab
|
||
// of the partner site, for example to refuse to load modified executable files.
|
||
// The result is returned in CheckFileSignature_t.
|
||
// k_ECheckFileSignatureNoSignaturesFoundForThisApp - This app has not been configured on the signing tab of the partner site to enable this function.
|
||
// k_ECheckFileSignatureNoSignaturesFoundForThisFile - This file is not listed on the signing tab for the partner site.
|
||
// k_ECheckFileSignatureFileNotFound - The file does not exist on disk.
|
||
// k_ECheckFileSignatureInvalidSignature - The file exists, and the signing tab has been set for this file, but the file is either not signed or the signature does not match.
|
||
// k_ECheckFileSignatureValidSignature - The file is signed and the signature is valid.
|
||
virtual SteamAPICall_t CheckFileSignature( const char *szFileName ) = 0;
|
||
#endif
|
||
|
||
#ifdef _PS3
|
||
virtual void PostPS3SysutilCallback( uint64_t status, uint64_t param, void* userdata ) = 0;
|
||
virtual bool BIsReadyToShutdown() = 0;
|
||
virtual bool BIsPSNOnline() = 0;
|
||
|
||
// Call this with localized strings for the language the game is running in, otherwise default english
|
||
// strings will be used by Steam.
|
||
virtual void SetPSNGameBootInviteStrings( const char *pchSubject, const char *pchBody ) = 0;
|
||
#endif
|
||
|
||
// Activates the Big Picture text input dialog which only supports gamepad input
|
||
virtual bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax, const char *pchExistingText ) = 0;
|
||
|
||
// Returns previously entered text & length
|
||
virtual uint32 GetEnteredGamepadTextLength() = 0;
|
||
virtual bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText ) = 0;
|
||
|
||
// returns the language the steam client is running in, you probably want ISteamApps::GetCurrentGameLanguage instead, this is for very special usage cases
|
||
virtual const char *GetSteamUILanguage() = 0;
|
||
|
||
// returns true if Steam itself is running in VR mode
|
||
virtual bool IsSteamRunningInVR() = 0;
|
||
|
||
// Sets the inset of the overlay notification from the corner specified by SetOverlayNotificationPosition.
|
||
virtual void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset ) = 0;
|
||
};
|
||
|
||
#define STEAMUTILS_INTERFACE_VERSION "SteamUtils007"
|
||
|
||
|
||
// callbacks
|
||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||
#pragma pack( push, 4 )
|
||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||
#pragma pack( push, 8 )
|
||
#else
|
||
#error isteamclient.h must be included
|
||
#endif
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: The country of the user changed
|
||
//-----------------------------------------------------------------------------
|
||
struct IPCountry_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 1 };
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Fired when running on a laptop and less than 10 minutes of battery is left, fires then every minute
|
||
//-----------------------------------------------------------------------------
|
||
struct LowBatteryPower_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 2 };
|
||
uint8 m_nMinutesBatteryLeft;
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: called when a SteamAsyncCall_t has completed (or failed)
|
||
//-----------------------------------------------------------------------------
|
||
struct SteamAPICallCompleted_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 3 };
|
||
SteamAPICall_t m_hAsyncCall;
|
||
};
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// called when Steam wants to shutdown
|
||
//-----------------------------------------------------------------------------
|
||
struct SteamShutdown_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 4 };
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// results for CheckFileSignature
|
||
//-----------------------------------------------------------------------------
|
||
enum ECheckFileSignature
|
||
{
|
||
k_ECheckFileSignatureInvalidSignature = 0,
|
||
k_ECheckFileSignatureValidSignature = 1,
|
||
k_ECheckFileSignatureFileNotFound = 2,
|
||
k_ECheckFileSignatureNoSignaturesFoundForThisApp = 3,
|
||
k_ECheckFileSignatureNoSignaturesFoundForThisFile = 4,
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// callback for CheckFileSignature
|
||
//-----------------------------------------------------------------------------
|
||
struct CheckFileSignature_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 5 };
|
||
ECheckFileSignature m_eCheckFileSignature;
|
||
};
|
||
|
||
#ifdef _PS3
|
||
//-----------------------------------------------------------------------------
|
||
// callback for NetCtlNetStartDialog finishing on PS3
|
||
//-----------------------------------------------------------------------------
|
||
struct NetStartDialogFinished_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 6 };
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// callback for NetCtlNetStartDialog unloaded on PS3
|
||
//-----------------------------------------------------------------------------
|
||
struct NetStartDialogUnloaded_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 7 };
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// callback for system menu closing on PS3 - should trigger resyncronizing friends list, etc.
|
||
//-----------------------------------------------------------------------------
|
||
struct PS3SystemMenuClosed_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 8 };
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// callback for NP message being selected by user on PS3 - should trigger handling of message if it's a lobby invite, etc.
|
||
//-----------------------------------------------------------------------------
|
||
struct PS3NPMessageSelected_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 9 };
|
||
uint32 dataid;
|
||
};
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// callback for when the PS3 keyboard dialog closes
|
||
//-----------------------------------------------------------------------------
|
||
struct PS3KeyboardDialogFinished_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 10 };
|
||
};
|
||
|
||
// k_iSteamUtilsCallbacks + 11 is taken
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// callback for PSN status changing on PS3
|
||
//-----------------------------------------------------------------------------
|
||
struct PS3PSNStatusChange_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 12 };
|
||
bool m_bPSNOnline;
|
||
};
|
||
|
||
#endif
|
||
|
||
// k_iSteamUtilsCallbacks + 13 is taken
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Big Picture gamepad text input has been closed
|
||
//-----------------------------------------------------------------------------
|
||
struct GamepadTextInputDismissed_t
|
||
{
|
||
enum { k_iCallback = k_iSteamUtilsCallbacks + 14 };
|
||
bool m_bSubmitted; // true if user entered & accepted text (Call ISteamUtils::GetEnteredGamepadTextInput() for text), false if canceled input
|
||
uint32 m_unSubmittedText;
|
||
};
|
||
|
||
// k_iSteamUtilsCallbacks + 15 is taken
|
||
|
||
#pragma pack( pop )
|
||
|
||
#endif // ISTEAMUTILS_H
|