mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 09:38:56 +08:00
636 lines
16 KiB
C++
636 lines
16 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdio.h>
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#include "scratchpad3d.h"
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#include "tier0/dbg.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifndef POSIX
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// NOTE - linux doesn't need any of this code!
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extern "C"
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{
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extern void __stdcall Sleep( unsigned long ms );
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};
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class CFileRead
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{
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public:
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CFileRead( IFileSystem* pFileSystem, FileHandle_t fp )
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{
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m_pFileSystem = pFileSystem;
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m_fp = fp;
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m_Pos = 0;
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}
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bool Read( void *pDest, int len )
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{
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int count = m_pFileSystem->Read( pDest, len, m_fp );
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m_Pos += count;
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return count == len;
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}
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IFileSystem* m_pFileSystem;
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FileHandle_t m_fp;
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int m_Pos;
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};
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// ------------------------------------------------------------------------ //
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// CCommand_Point.
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// ------------------------------------------------------------------------ //
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void CScratchPad3D::CCommand_Point::Read( CFileRead *pFile )
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{
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pFile->Read( &m_flPointSize, sizeof(m_flPointSize) );
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pFile->Read( &m_Vert, sizeof(m_Vert) );
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}
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void CScratchPad3D::CCommand_Point::Write( IFileSystem* pFileSystem, FileHandle_t fp )
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{
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pFileSystem->Write( &m_flPointSize, sizeof(m_flPointSize), fp );
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pFileSystem->Write( &m_Vert, sizeof(m_Vert), fp );
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}
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// ------------------------------------------------------------------------ //
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// CCommand_Line.
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// ------------------------------------------------------------------------ //
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void CScratchPad3D::CCommand_Line::Read( CFileRead *pFile )
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{
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pFile->Read( m_Verts, sizeof(m_Verts) );
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}
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void CScratchPad3D::CCommand_Line::Write( IFileSystem* pFileSystem, FileHandle_t fp )
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{
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pFileSystem->Write( m_Verts, sizeof(m_Verts), fp );
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}
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// ------------------------------------------------------------------------ //
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// CCommand_Polygon.
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// ------------------------------------------------------------------------ //
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void CScratchPad3D::CCommand_Polygon::Read( CFileRead *pFile )
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{
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int count;
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pFile->Read( &count, sizeof(count) );
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m_Verts.RemoveAll();
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m_Verts.AddMultipleToTail( count );
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if( count )
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pFile->Read( &m_Verts[0], sizeof(CSPVert)*count );
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}
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void CScratchPad3D::CCommand_Polygon::Write( IFileSystem* pFileSystem, FileHandle_t fp )
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{
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int count = m_Verts.Size();
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pFileSystem->Write( &count, sizeof(count), fp );
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if( count )
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pFileSystem->Write( &m_Verts[0], sizeof(CSPVert)*count, fp );
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}
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// ------------------------------------------------------------------------ //
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// CCommand_Matrix.
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// ------------------------------------------------------------------------ //
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void CScratchPad3D::CCommand_Matrix::Read( CFileRead *pFile )
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{
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pFile->Read( &m_mMatrix, sizeof(m_mMatrix) );
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}
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void CScratchPad3D::CCommand_Matrix::Write( IFileSystem* pFileSystem, FileHandle_t fp )
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{
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pFileSystem->Write( &m_mMatrix, sizeof(m_mMatrix), fp );
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}
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// ------------------------------------------------------------------------ //
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// CCommand_RenderState.
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// ------------------------------------------------------------------------ //
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void CScratchPad3D::CCommand_RenderState::Read( CFileRead *pFile )
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{
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pFile->Read( &m_State, sizeof(m_State) );
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pFile->Read( &m_Val, sizeof(m_Val) );
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}
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void CScratchPad3D::CCommand_RenderState::Write( IFileSystem* pFileSystem, FileHandle_t fp )
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{
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pFileSystem->Write( &m_State, sizeof(m_State), fp );
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pFileSystem->Write( &m_Val, sizeof(m_Val), fp );
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}
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// ------------------------------------------------------------------------ //
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// CCommand_Text.
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// ------------------------------------------------------------------------ //
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void CScratchPad3D::CCommand_Text::Read( CFileRead *pFile )
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{
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int strLen;
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pFile->Read( &strLen, sizeof( strLen ) );
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m_String.SetSize( strLen );
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pFile->Read( m_String.Base(), strLen );
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pFile->Read( &m_TextParams, sizeof( m_TextParams ) );
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}
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void CScratchPad3D::CCommand_Text::Write( IFileSystem* pFileSystem, FileHandle_t fp )
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{
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int strLen = m_String.Count();
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pFileSystem->Write( &strLen, sizeof( strLen ), fp );
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pFileSystem->Write( m_String.Base(), strLen, fp );
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pFileSystem->Write( &m_TextParams, sizeof( m_TextParams ), fp );
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}
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// ------------------------------------------------------------------------ //
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// CScratchPad3D internals.
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// ------------------------------------------------------------------------ //
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CScratchPad3D::CScratchPad3D( char const *pFilename, IFileSystem* pFileSystem, bool bAutoClear )
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{
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m_pFileSystem = pFileSystem;
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m_pFilename = pFilename;
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m_bAutoFlush = true;
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if( bAutoClear )
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Clear(); // Clear whatever is in the file..
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}
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void CScratchPad3D::AutoFlush()
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{
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if( m_bAutoFlush )
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Flush();
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}
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void CScratchPad3D::DrawRectGeneric( int iPlane, int otherDim1, int otherDim2, float planeDist, const Vector2D &vMin, const Vector2D &vMax, const CSPColor &vColor )
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{
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Vector verts[4];
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verts[0][iPlane] = verts[1][iPlane] = verts[2][iPlane] = verts[3][iPlane] = planeDist;
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verts[0][otherDim1] = vMin.x;
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verts[0][otherDim2] = vMin.y;
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verts[1][otherDim1] = vMin.x;
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verts[1][otherDim2] = vMax.y;
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verts[2][otherDim1] = vMax.x;
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verts[2][otherDim2] = vMax.y;
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verts[3][otherDim1] = vMax.x;
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verts[3][otherDim2] = vMin.y;
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DrawPolygon( CSPVertList(verts, 4, vColor) );
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}
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void CScratchPad3D::DeleteCommands()
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{
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for( int i=0; i < m_Commands.Size(); i++ )
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delete m_Commands[i];
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m_Commands.RemoveAll();
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}
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bool CScratchPad3D::LoadCommandsFromFile( )
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{
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DeleteCommands();
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FileHandle_t fp = m_pFileSystem->Open( m_pFilename, "rb" );
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if( !fp )
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return false;
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long fileEndPos = m_pFileSystem->Size( fp );
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CFileRead fileRead( m_pFileSystem, fp );
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while( fileRead.m_Pos != fileEndPos )
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{
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unsigned char iCommand;
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fileRead.Read( &iCommand, sizeof(iCommand) );
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CBaseCommand *pCmd = NULL;
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if( iCommand == COMMAND_POINT )
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pCmd = new CCommand_Point;
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else if( iCommand == COMMAND_LINE )
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pCmd = new CCommand_Line;
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else if( iCommand == COMMAND_POLYGON )
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pCmd = new CCommand_Polygon;
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else if( iCommand == COMMAND_MATRIX )
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pCmd = new CCommand_Matrix;
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else if( iCommand == COMMAND_RENDERSTATE )
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pCmd = new CCommand_RenderState;
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else if ( iCommand == COMMAND_TEXT )
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pCmd = new CCommand_Text;
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if( !pCmd )
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{
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Assert( !"LoadCommandsFromFile: invalid file" );
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m_pFileSystem->Close( fp );
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return false;
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}
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pCmd->Read( &fileRead );
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m_Commands.AddToTail( pCmd );
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}
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m_pFileSystem->Close( fp );
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return true;
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}
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// ------------------------------------------------------------------------ //
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// CScratchPad3D's IScratchPad3D implementation.
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// ------------------------------------------------------------------------ //
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void CScratchPad3D::Release()
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{
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Flush();
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delete this;
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}
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void CScratchPad3D::SetMapping(
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const Vector &vInputMin,
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const Vector &vInputMax,
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const Vector &vOutputMin,
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const Vector &vOutputMax )
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{
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CCommand_Matrix *cmd = new CCommand_Matrix;
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m_Commands.AddToTail( cmd );
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Vector vDivisor(1,1,1);
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for( int i=0; i < 3; i++ )
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vDivisor[i] = fabs(vInputMax[i] - vInputMin[i]) < 0.0001f ? 0.001f : (vInputMax[i] - vInputMin[i]);
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Vector vScale = (vOutputMax - vOutputMin) / vDivisor;
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Vector vShift = -vInputMin * vScale + vOutputMin;
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cmd->m_mMatrix.Init(
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vScale.x, 0, 0, vShift.x,
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0, vScale.y, 0, vShift.y,
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0, 0, vScale.z, vShift.z,
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0, 0, 0, 1 );
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AutoFlush();
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}
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bool CScratchPad3D::GetAutoFlush()
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{
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return m_bAutoFlush;
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}
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void CScratchPad3D::SetAutoFlush( bool bAutoFlush )
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{
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m_bAutoFlush = bAutoFlush;
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if( m_bAutoFlush )
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Flush();
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}
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void CScratchPad3D::DrawPoint( CSPVert const &v, float flPointSize )
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{
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CCommand_Point *cmd = new CCommand_Point;
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m_Commands.AddToTail( cmd );
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cmd->m_Vert = v;
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cmd->m_flPointSize = flPointSize;
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AutoFlush();
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}
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void CScratchPad3D::DrawLine( CSPVert const &v1, CSPVert const &v2 )
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{
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CCommand_Line *cmd = new CCommand_Line;
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m_Commands.AddToTail( cmd );
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cmd->m_Verts[0] = v1;
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cmd->m_Verts[1] = v2;
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AutoFlush();
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}
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void CScratchPad3D::DrawPolygon( CSPVertList const &verts )
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{
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CCommand_Polygon *cmd = new CCommand_Polygon;
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m_Commands.AddToTail( cmd );
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cmd->m_Verts.AddVectorToTail( verts.m_Verts );
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AutoFlush();
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}
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void CScratchPad3D::DrawRectYZ( float xPos, const Vector2D &vMin, const Vector2D &vMax, const CSPColor &vColor )
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{
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DrawRectGeneric( 0, 1, 2, xPos, vMin, vMax, vColor );
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}
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void CScratchPad3D::DrawRectXZ( float yPos, const Vector2D &vMin, const Vector2D &vMax, const CSPColor &vColor )
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{
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DrawRectGeneric( 1, 0, 2, yPos, vMin, vMax, vColor );
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}
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void CScratchPad3D::DrawRectXY( float zPos, const Vector2D &vMin, const Vector2D &vMax, const CSPColor &vColor )
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{
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DrawRectGeneric( 2, 0, 1, zPos, vMin, vMax, vColor );
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}
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void CScratchPad3D::SetRenderState( RenderState state, unsigned long val )
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{
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CCommand_RenderState *cmd = new CCommand_RenderState;
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m_Commands.AddToTail( cmd );
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cmd->m_State = (unsigned long)state;
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cmd->m_Val = val;
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}
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void CScratchPad3D::DrawWireframeBox( const Vector &vMin, const Vector &vMax, const Vector &vColor )
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{
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// Bottom 4.
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DrawLine(
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CSPVert(Vector(vMin.x, vMin.y, vMin.z), vColor),
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CSPVert(Vector(vMax.x, vMin.y, vMin.z), vColor) );
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DrawLine(
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CSPVert(Vector(vMin.x, vMin.y, vMin.z), vColor),
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CSPVert(Vector(vMin.x, vMax.y, vMin.z), vColor) );
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DrawLine(
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CSPVert(Vector(vMax.x, vMin.y, vMin.z), vColor),
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CSPVert(Vector(vMax.x, vMax.y, vMin.z), vColor) );
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DrawLine(
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CSPVert(Vector(vMax.x, vMax.y, vMin.z), vColor),
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CSPVert(Vector(vMin.x, vMax.y, vMin.z), vColor) );
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// Top 4.
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DrawLine(
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CSPVert(Vector(vMin.x, vMin.y, vMax.z), vColor),
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CSPVert(Vector(vMax.x, vMin.y, vMax.z), vColor) );
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DrawLine(
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CSPVert(Vector(vMin.x, vMin.y, vMax.z), vColor),
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CSPVert(Vector(vMin.x, vMax.y, vMax.z), vColor) );
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DrawLine(
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CSPVert(Vector(vMax.x, vMin.y, vMax.z), vColor),
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CSPVert(Vector(vMax.x, vMax.y, vMax.z), vColor) );
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DrawLine(
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CSPVert(Vector(vMax.x, vMax.y, vMax.z), vColor),
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CSPVert(Vector(vMin.x, vMax.y, vMax.z), vColor) );
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// Connecting 4.
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DrawLine(
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CSPVert(Vector(vMin.x, vMin.y, vMin.z), vColor),
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CSPVert(Vector(vMin.x, vMin.y, vMax.z), vColor) );
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DrawLine(
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CSPVert(Vector(vMin.x, vMax.y, vMin.z), vColor),
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CSPVert(Vector(vMin.x, vMax.y, vMax.z), vColor) );
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DrawLine(
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CSPVert(Vector(vMax.x, vMax.y, vMin.z), vColor),
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CSPVert(Vector(vMax.x, vMax.y, vMax.z), vColor) );
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DrawLine(
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CSPVert(Vector(vMax.x, vMin.y, vMin.z), vColor),
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CSPVert(Vector(vMax.x, vMin.y, vMax.z), vColor) );
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}
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void CScratchPad3D::DrawText( const char *pStr, const CTextParams ¶ms )
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{
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CCommand_Text *cmd = new CCommand_Text;
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m_Commands.AddToTail( cmd );
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cmd->m_String.CopyArray( pStr, strlen( pStr ) + 1 );
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cmd->m_TextParams = params;
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AutoFlush();
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}
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void CScratchPad3D::Clear()
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{
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FileHandle_t fp;
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while( ( fp = m_pFileSystem->Open(m_pFilename, "wb") ) == NULL )
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{
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#ifdef _WIN32
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Sleep( 5 );
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#elif POSIX
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usleep( 5 );
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#endif
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}
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m_pFileSystem->Close( fp );
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DeleteCommands();
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}
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void CScratchPad3D::Flush()
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{
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FileHandle_t fp;
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while( ( fp = m_pFileSystem->Open(m_pFilename, "ab+") ) == NULL )
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{
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#ifdef _WIN32
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Sleep( 5 );
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#elif POSIX
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usleep( 5 );
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#endif
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}
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// Append the new commands to the file.
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for( int i=0; i < m_Commands.Size(); i++ )
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{
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m_pFileSystem->Write( &m_Commands[i]->m_iCommand, sizeof(m_Commands[i]->m_iCommand), fp );
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m_Commands[i]->Write( m_pFileSystem, fp );
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}
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m_pFileSystem->Close( fp );
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DeleteCommands();
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}
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void CScratchPad3D::DrawImageBW(
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unsigned char const *pData,
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int width,
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int height,
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int pitchInBytes,
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bool bOutlinePixels,
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bool bOutlineImage,
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Vector *vCorners )
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{
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SPRGBA *pRGBA = new SPRGBA[width*height];
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for( int y=0; y < height; y++ )
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{
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SPRGBA *pDest = &pRGBA[ y * width ];
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unsigned char const *pSrc = &pData[ y * pitchInBytes ];
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for( int x=0; x < width; x++ )
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{
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pDest->r = pDest->g = pDest->b = *pSrc;
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++pSrc;
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++pDest;
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}
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}
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DrawImageRGBA( pRGBA, width, height, width*sizeof(SPRGBA), bOutlinePixels, bOutlineImage, vCorners );
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delete [] pRGBA;
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}
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void CScratchPad3D::DrawPolygonsForPixels(
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SPRGBA *pData,
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int width,
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int height,
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int pitchInBytes,
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Vector *vCorners )
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{
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// Scan top-down.
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Vector vCurLeft = vCorners[1];
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Vector vCurRight = vCorners[2];
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Vector vLeftInc = (vCorners[0] - vCorners[1]) / height;
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Vector vRightInc = (vCorners[3] - vCorners[2]) / height;
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Vector vNextLeft = vCurLeft + vLeftInc;
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Vector vNextRight = vCurRight + vRightInc;
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Vector vPolyBox[4];
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Vector &vTopLeft = vPolyBox[0];
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Vector &vTopRight = vPolyBox[1];
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Vector &vBottomRight = vPolyBox[2];
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Vector &vBottomLeft = vPolyBox[3];
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for( int y=0; y < height; y++ )
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{
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vTopLeft = vCurLeft;
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vBottomLeft = vNextLeft;
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Vector vTopXInc = (vCurRight - vCurLeft) / width;
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Vector vBottomXInc = (vNextRight - vNextLeft) / width;
|
|
|
|
vTopRight = vTopLeft + vTopXInc;
|
|
vBottomRight = vBottomLeft + vBottomXInc;
|
|
|
|
SPRGBA *pSrc = &pData[ y * (pitchInBytes/sizeof(SPRGBA)) ];
|
|
for( int x=0; x < width; x++ )
|
|
{
|
|
if ( pData )
|
|
DrawPolygon( CSPVertList( vPolyBox, 4, Vector(pSrc->r/255.1f, pSrc->g/255.1f, pSrc->b/255.1f) ) );
|
|
else
|
|
DrawPolygon( CSPVertList( vPolyBox, 4, Vector(1,1,1) ) );
|
|
|
|
++pSrc;
|
|
vTopLeft += vTopXInc;
|
|
vTopRight += vTopXInc;
|
|
vBottomLeft += vBottomXInc;
|
|
vBottomRight += vBottomXInc;
|
|
}
|
|
|
|
vCurLeft += vLeftInc;
|
|
vNextLeft += vLeftInc;
|
|
vCurRight += vRightInc;
|
|
vNextRight += vRightInc;
|
|
}
|
|
}
|
|
|
|
|
|
void CScratchPad3D::DrawImageRGBA(
|
|
SPRGBA *pData,
|
|
int width,
|
|
int height,
|
|
int pitchInBytes,
|
|
bool bOutlinePixels,
|
|
bool bOutlineImage,
|
|
Vector *vCorners )
|
|
{
|
|
Assert( pitchInBytes % sizeof(SPRGBA) == 0 );
|
|
|
|
Vector vDefaultCorners[4];
|
|
if ( !vCorners )
|
|
{
|
|
vCorners = vDefaultCorners;
|
|
vDefaultCorners[0].Init( -100, -100 );
|
|
vDefaultCorners[1].Init( -100, 100 );
|
|
vDefaultCorners[2].Init( 100, 100 );
|
|
vDefaultCorners[3].Init( 100, -100 );
|
|
}
|
|
|
|
// Don't auto-flush while drawing all these primitives.
|
|
bool bOldAutoFlush = m_bAutoFlush;
|
|
m_bAutoFlush = false;
|
|
|
|
// Draw solids.
|
|
SetRenderState( IScratchPad3D::RS_FillMode, IScratchPad3D::FillMode_Solid );
|
|
DrawPolygonsForPixels( pData, width, height, pitchInBytes, vCorners );
|
|
|
|
// Draw wireframe.
|
|
if ( bOutlinePixels )
|
|
{
|
|
SetRenderState( IScratchPad3D::RS_FillMode, IScratchPad3D::FillMode_Wireframe );
|
|
DrawPolygonsForPixels( NULL, width, height, pitchInBytes, vCorners );
|
|
}
|
|
|
|
// Draw an outline around the whole image.
|
|
if ( bOutlineImage )
|
|
{
|
|
SetRenderState( IScratchPad3D::RS_FillMode, IScratchPad3D::FillMode_Wireframe );
|
|
DrawPolygon( CSPVertList( vCorners, 4 ) );
|
|
}
|
|
|
|
// Restore the old auto-flush state.
|
|
m_bAutoFlush = bOldAutoFlush;
|
|
AutoFlush();
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------ //
|
|
// Global functions.
|
|
// ------------------------------------------------------------------------ //
|
|
IFileSystem* ScratchPad3D_SetupFileSystem()
|
|
{
|
|
// Get a filesystem interface.
|
|
CSysModule *pModule = Sys_LoadModule( "filesystem_stdio" );
|
|
if( !pModule )
|
|
return NULL;
|
|
|
|
CreateInterfaceFn fn = Sys_GetFactory( pModule );
|
|
IFileSystem *pFileSystem;
|
|
if( !fn || (pFileSystem = (IFileSystem *)fn( FILESYSTEM_INTERFACE_VERSION, NULL )) == NULL )
|
|
{
|
|
Sys_UnloadModule( pModule );
|
|
return NULL;
|
|
}
|
|
|
|
return pFileSystem;
|
|
}
|
|
|
|
IScratchPad3D* ScratchPad3D_Create( char const *pFilename )
|
|
{
|
|
IFileSystem *pFileSystem = ScratchPad3D_SetupFileSystem();
|
|
if( !pFileSystem )
|
|
return NULL;
|
|
|
|
CScratchPad3D *pRet = new CScratchPad3D( pFilename, pFileSystem, true );
|
|
return pRet;
|
|
}
|
|
#endif // POSIX
|
|
|