mirror of
https://github.com/alliedmodders/hl2sdk.git
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317 lines
7.1 KiB
C++
317 lines
7.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef __TREE_H__
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#define __TREE_H__
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#include "List.h"
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#include "ArrayStack.h"
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// NTreeNode: Class decleration and definition
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template <class T> class NTreeNode
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{
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public:
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// constructor
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NTreeNode<T>( T data );
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NTreeNode<T> *PrependChild( NTreeNode<T> *node );
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NTreeNode<T> *AppendChild( NTreeNode<T> *node );
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NTreeNode<T> *InsertChildAfterIndex( NTreeNode<T> *node, int index );
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NTreeNode<T> *InsertChildBeforeIndex( NTreeNode<T> *node, int index );
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NTreeNode<T> *RemoveChild( Position position );
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NTreeNode<T> *RemoveChild( int index );
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Position InsertAfter( NTreeNode<T> *node, Position position );
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Position InsertBefore( NTreeNode<T> *node, Position position );
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int GetNumChildren();
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Position GetChildPosition( int childNum );
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NTreeNode<T> *GetChild( int childNum );
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NTreeNode<T> *GetChild( Position position );
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int GetIndexRelativeToParent();
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T GetItem();
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NTreeNode<T> *GetParent();
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NTreeNode<T> *GetRoot();
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NTreeNode<T> *GetNextSibling();
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void Traverse( void (*VisitFunc)( T, int depth ), int maxTreeDepth );
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NTreeNode<T> *ReentrantTraversalGetFirst( int maxTreeDepth );
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NTreeNode<T> *ReentrantTraversalGetNext( void );
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protected:
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GList<NTreeNode<T> * > *list;
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T data;
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NTreeNode<T> *parent;
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ArrayStack<NTreeNode<T> *> *reentrantStack;
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};
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template <class T>
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NTreeNode<T>::NTreeNode( T data )
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{
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list = new GList<NTreeNode<T> * >;
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this->data = data;
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this->parent = NULL;
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this->reentrantStack = NULL;
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::PrependChild( NTreeNode<T> *node )
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{
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node->parent = this;
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return list->GetItemAtPosition( list->InsertAtHead( node ) );
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::AppendChild( NTreeNode<T> *node )
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{
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node->parent = this;
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return list->GetItemAtPosition( list->InsertAtTail( node ) );
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::InsertChildAfterIndex( NTreeNode<T> *node, int index )
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{
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node->parent = this;
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if( index < 0 )
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{
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// if out of range in the negative direction, prepend
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this->PrependChild( node );
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}
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else if( index > list->GetNumItems() - 1 )
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{
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// if out of range, just append.
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this->AppendChild( node );
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}
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else
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{
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Position pos;
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pos = list->GetPositionAtIndex( index );
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list->InsertAfter( node, pos );
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}
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return node;
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::InsertChildBeforeIndex( NTreeNode<T> *node, int index )
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{
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node->parent = this;
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if( index < 0 )
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{
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// if out of range in the negative direction, prepend
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this->PrependChild( node );
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}
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else if( index > list->GetNumItems() - 1 )
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{
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// if out of range, just append.
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this->AppendChild( node );
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}
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else
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{
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Position pos;
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pos = list->GetPositionAtIndex( index );
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list->InsertBefore( node, pos );
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}
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return node;
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::RemoveChild( Position position )
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{
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NTreeNode<T> **node = ( NTreeNode<T> ** )( void * )position;
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( *node )->parent = NULL;
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return list->Remove( position );
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::RemoveChild( int index )
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{
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Position position = list->GetPositionAtIndex( index );
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NTreeNode<T> **node = ( NTreeNode<T> ** )( void * )position;
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( *node )->parent = NULL;
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return list->Remove( position );
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}
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template <class T>
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Position NTreeNode<T>::InsertAfter( NTreeNode<T> *node, Position position )
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{
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node->parent = this;
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return list->InsertAfter( node, position );
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}
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template <class T>
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Position NTreeNode<T>::InsertBefore( NTreeNode<T> *node, Position position )
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{
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node->parent = this;
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return list->InsertBefore( node, position );
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}
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template <class T>
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int NTreeNode<T>::GetNumChildren()
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{
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return list->GetNumItems();
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}
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template <class T>
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Position NTreeNode<T>::GetChildPosition( int childNum )
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{
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return list->GetPositionAtIndex( childNum );
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::GetChild( int childNum )
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{
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return list->GetItemAtIndex( childNum );
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::GetChild( Position position )
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{
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return list->GetItemAtIndex( position );
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}
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template <class T>
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int NTreeNode<T>::GetIndexRelativeToParent()
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{
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if( !parent )
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{
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assert( 0 ); // hack
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return -1;
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}
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GListIterator<NTreeNode<T> *> iterator( parent->list );
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int i;
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for( i = 0, iterator.GotoHead(); !iterator.AtEnd(); iterator++, i++ )
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{
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if( iterator.GetCurrent() == this )
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{
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return i;
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}
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}
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assert( 0 ); // hack
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return -1;
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}
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template <class T>
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T NTreeNode<T>::GetItem()
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{
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return data;
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::GetParent()
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{
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return parent;
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::GetRoot()
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{
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NTreeNode<T> *node;
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node = this;
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while( node->GetParent() )
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{
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node = node->GetParent();
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}
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return node;
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::GetNextSibling()
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{
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int currentID, siblingID;
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NTreeNode<T> *parent;
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parent = this->GetParent();
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if( !parent )
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{
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return NULL;
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}
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currentID = this->GetIndexRelativeToParent();
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siblingID = currentID + 1;
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if( siblingID < parent->GetNumChildren() )
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{
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return parent->GetChild( siblingID );
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}
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else
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{
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return NULL;
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}
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}
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template <class T>
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void NTreeNode<T>::Traverse( void (*VisitFunc)( T, int depth ), int maxTreeDepth )
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{
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ArrayStack<NTreeNode<T> *> stack( maxTreeDepth );
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NTreeNode<T> *current, *nextSibling;
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stack.Push( this );
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Visit( this->GetItem(), 0 );
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while( !stack.IsEmpty() )
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{
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current = stack.Pop();
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if( current->GetNumChildren() > 0 )
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{
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stack.Push( current );
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stack.Push( current->GetChild( 0 ) );
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Visit( current->GetChild( 0 )->GetItem(), stack.GetDepth() - 1 );
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}
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else
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{
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while( !stack.IsEmpty() && !( nextSibling = current->GetNextSibling() ) )
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{
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current = stack.Pop();
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}
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if( !stack.IsEmpty() )
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{
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stack.Push( nextSibling );
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Visit( nextSibling->GetItem(), stack.GetDepth() - 1 );
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}
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}
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}
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::ReentrantTraversalGetFirst( int maxTreeDepth )
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{
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if( reentrantStack )
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{
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delete reentrantStack;
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}
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reentrantStack = new ArrayStack<NTreeNode<T> *>( maxTreeDepth );
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reentrantStack->Push( this );
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return this;
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}
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template <class T>
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NTreeNode<T> *NTreeNode<T>::ReentrantTraversalGetNext( void )
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{
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NTreeNode<T> *current, *nextSibling;
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while( !reentrantStack->IsEmpty() )
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{
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current = reentrantStack->Pop();
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if( current->GetNumChildren() > 0 )
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{
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reentrantStack->Push( current );
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reentrantStack->Push( current->GetChild( 0 ) );
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return current->GetChild( 0 );
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}
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else
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{
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while( !reentrantStack->IsEmpty() && !( nextSibling = current->GetNextSibling() ) )
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{
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current = reentrantStack->Pop();
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}
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if( !reentrantStack->IsEmpty() )
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{
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reentrantStack->Push( nextSibling );
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return nextSibling;
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}
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}
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}
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delete reentrantStack;
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reentrantStack = NULL;
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return NULL;
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}
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#endif /* __TREE_H__ */
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