mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MDLSEQUENCEPICKER_H
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#define MDLSEQUENCEPICKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/ImageList.h"
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#include "vgui_controls/Frame.h"
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#include "datacache/imdlcache.h"
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#include "matsys_controls/mdlpanel.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class Splitter;
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class Button;
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}
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class CGameFileTreeView;
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//-----------------------------------------------------------------------------
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// Purpose: Main app window
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//-----------------------------------------------------------------------------
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class CMDLSequencePicker : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CMDLSequencePicker, vgui::EditablePanel );
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public:
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CMDLSequencePicker( vgui::Panel *pParent );
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virtual ~CMDLSequencePicker();
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// overridden frame functions
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virtual void Activate();
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virtual void OnClose();
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virtual void PerformLayout();
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virtual void OnTick();
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char const *GetModelName();
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char const *GetSequenceName();
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int GetSequenceNumber();
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private:
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void SelectMDL( const char *pMDLName );
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void RefreshFileList();
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void RefreshActivitiesAndSequencesList();
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// Plays the selected activity
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void PlaySelectedActivity( );
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// Plays the selected sequence
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void PlaySelectedSequence( );
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MESSAGE_FUNC( OnFileSelected, "TreeViewItemSelected" );
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MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", Panel, text );
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MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
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MESSAGE_FUNC( OnPageChanged, "PageChanged" );
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// changes
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// MESSAGE_FUNC_INT( CloakFolder, "CloakFolder", item );
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// MESSAGE_FUNC_INT( OpenFileForEdit, "EditFile", item );
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// MESSAGE_FUNC_INT( OpenFileForDelete, "DeleteFile", item );
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CMDLPanel *m_pMDLPreview;
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vgui::ComboBox *m_pFilterList;
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CGameFileTreeView *m_pFileTree;
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vgui::ImageList m_Images;
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vgui::Splitter* m_pMDLSplitter;
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vgui::Splitter* m_pSequenceSplitter;
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vgui::PropertySheet *m_pViewsSheet;
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vgui::PropertyPage *m_pSequencesPage;
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vgui::PropertyPage *m_pActivitiesPage;
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vgui::ListPanel *m_pSequencesList;
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vgui::ListPanel *m_pActivitiesList;
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MDLHandle_t m_hSelectedMDL;
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friend class CMDLSequencePickerFrame;
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};
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//-----------------------------------------------------------------------------
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// Model sequence picker frame
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//-----------------------------------------------------------------------------
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class CMDLSequencePickerFrame : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CMDLSequencePickerFrame, vgui::Frame );
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public:
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CMDLSequencePickerFrame( vgui::Panel *parent, char const *title );
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virtual ~CMDLSequencePickerFrame();
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virtual void PerformLayout();
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protected:
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virtual void OnTick();
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MESSAGE_FUNC( OnOK, "OnOK" );
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MESSAGE_FUNC( OnCancel, "OnCancel" );
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private:
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CMDLSequencePicker *m_pMDLSequencePicker;
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vgui::Button *m_pOK;
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vgui::Button *m_pCancel;
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};
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#endif // MDLSEQUENCEPICKER_H
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