mirror of
https://github.com/alliedmodders/hl2sdk.git
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353 lines
7.2 KiB
C++
353 lines
7.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef __LIST_H__
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#define __LIST_H__
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// TODO:
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// GetPositionAtIndex needs to keep a cache of the previous call so
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// that it doesn't do a linear search every time.
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#include <stdlib.h>
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// FIXME: change the name of this to something more specific.
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typedef struct
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{
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} _Position;
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typedef _Position *Position;
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template <class T> class GList;
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template <class T> class GListIterator;
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// GListNode: Class decleration and definition
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template <class T> class GListNode
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{
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private:
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T data;
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GListNode<T> *next;
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GListNode<T> *prev;
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GListNode();
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GListNode( T item );
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friend class GList<T>;
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friend class GListIterator<T>;
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};
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template <class T>
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GListNode<T>::GListNode()
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{
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next = NULL;
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prev = NULL;
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}
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template <class T>
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GListNode<T>::GListNode( T item )
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{
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data = item;
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next = NULL;
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prev = NULL;
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}
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// GList: Class decleration and definition
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template <class T> class GList
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{
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public:
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// Contructors/destructors
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GList();
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//
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Position InsertAtHead( T );
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Position InsertAtTail( T );
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T Remove( Position position );
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void RemoveAll( void (*DeleteItem)( T ) );
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void RemoveSelectedItems( bool (*NeedsRemovalFunc)( T ), void (*DeleteItemFunc)( T ) );
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Position InsertAfter( T item, Position position );
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Position InsertBefore( T item, Position position );
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bool IsEmpty();
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int GetNumItems();
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T GetItemAtPosition( Position position );
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Position GetPositionAtIndex( int index );
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T GetItemAtIndex( int index );
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protected:
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GListNode<T> *head;
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GListNode<T> *tail;
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int numItems;
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friend class GListIterator<T>;
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};
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template<class T>
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GList<T>::GList()
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{
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// Set up a dummy head node and a dummy tail node.
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head = new GListNode<T>;
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tail = new GListNode<T>;
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head->next = tail;
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head->prev = head;
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tail->next = tail;
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tail->prev = head;
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numItems = 0;
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}
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template<class T>
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Position GList<T>::InsertAtHead( T item )
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{
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GListNode<T> *newNode = new GListNode<T>( item );
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head->next->prev = newNode;
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newNode->next = head->next;
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newNode->prev = head;
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head->next = newNode;
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numItems++;
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return ( Position )( void * )newNode;
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}
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template<class T>
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Position GList<T>::InsertAtTail( T item )
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{
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GListNode<T> *newNode = new GListNode<T>( item );
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tail->prev->next = newNode;
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newNode->prev = tail->prev;
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tail->prev = newNode;
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newNode->next = tail;
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numItems++;
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return ( Position )( void * )newNode;
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}
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template<class T>
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T GList<T>::Remove( Position position )
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{
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GListNode<T> *node = ( GListNode<T> * )( void * )position;
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node->prev->next = node->next;
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node->next->prev = node->prev;
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T data = node->data;
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numItems--;
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delete node;
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return data;
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}
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template<class T>
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void GList<T>::RemoveAll( void (*DeleteItemFunc)( T ) )
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{
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GListNode<T> *tmpNode;
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GListNode<T> *node = head->next;
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while( node != tail )
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{
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if( DeleteItemFunc )
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{
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DeleteItemFunc( node->data );
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}
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tmpNode = node->next;
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delete node;
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node = tmpNode;
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}
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head->next = tail;
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head->prev = head;
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tail->next = tail;
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tail->prev = head;
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numItems = 0;
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}
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template<class T>
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void GList<T>::RemoveSelectedItems( bool (*NeedsRemovalFunc)( T ), void (*DeleteItemFunc)( T ) )
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{
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GListNode<T> *tmpNode;
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GListNode<T> *node = head->next;
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while( node != tail )
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{
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if( NeedsRemovalFunc( node->data ) )
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{
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DeleteItemFunc( node->data );
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node->prev->next = node->next;
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node->next->prev = node->prev;
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tmpNode = node;
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node = node->next;
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delete tmpNode;
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numItems--;
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}
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else
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{
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node = node->next;
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}
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}
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}
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template<class T>
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Position GList<T>::InsertAfter( T item, Position position )
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{
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GListNode<T> *node = ( GListNode<T> * )( void * )position;
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GListNode<T> *newNode = new GListNode<T>( item );
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newNode->prev = node;
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newNode->next = node->next;
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node->next->prev = newNode;
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node->next = newNode;
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numItems++;
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return ( Position )( void * )newNode;
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}
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template<class T>
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Position GList<T>::InsertBefore( T item, Position position )
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{
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GListNode<T> *node = ( GListNode<T> * )( void * )position;
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GListNode<T> *newNode = new GListNode<T>( item );
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newNode->prev = node->prev;
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newNode->next = node;
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node->prev->next = newNode;
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node->prev = newNode;
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numItems++;
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return ( Position )( void * )newNode;
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}
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template<class T>
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bool GList<T>::IsEmpty()
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{
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return ( numItems == 0 );
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}
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template <class T>
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int GList<T>::GetNumItems()
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{
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return numItems;
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}
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template<class T>
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T GList<T>::GetItemAtPosition( Position position )
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{
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return ( ( GListNode<T> * )( void * )position )->data;
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}
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template<class T>
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Position GList<T>::GetPositionAtIndex( int index )
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{
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int i;
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GListNode<T> *node = head->next;
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for( i = 0; i < index; i++ )
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{
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node = node->next;
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}
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return ( Position )( void * )node;
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}
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template<class T>
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T GList<T>::GetItemAtIndex( int index )
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{
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return GetItemAtPosition( GetPositionAtIndex( index ) );
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}
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// GListIterator: Class decleration and definition
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template<class T> class GListIterator
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{
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public:
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GListIterator( GList<T> *GList );
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void GotoHead( void );
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void GotoTail( void );
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void Goto( int index );
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void Increment();
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void Decrement();
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T GetCurrentAndIncrement();
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T GetCurrentAndDecrement();
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T IncrementAndGetCurrent();
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T DecrementAndGetCurrent();
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// postfix
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T operator++( int ) { return GetCurrentAndIncrement(); }
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T operator--( int ) { return GetCurrentAndDecrement(); }
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// prefix
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T operator++() { return IncrementAndGetCurrent(); }
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T operator--() { return DecrementAndGetCurrent(); }
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T GetCurrent();
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bool AtEnd( void );
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bool AtBeginning( void );
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protected:
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GList<T> *list;
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GListNode<T> *currentNode;
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};
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template<class T>
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GListIterator<T>::GListIterator( GList<T> *list )
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{
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this->list = list;
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GotoHead();
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}
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template<class T>
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void GListIterator<T>::GotoHead()
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{
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this->currentNode = list->head->next;
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}
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template<class T>
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void GListIterator<T>::GotoTail()
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{
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this->currentNode = list->tail->prev;
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}
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template<class T>
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void GListIterator<T>::Goto( int index )
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{
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currentNode = ( GListNode<T> * )( void * )list->GetPositionAtIndex( index );
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}
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template<class T>
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void GListIterator<T>::Increment()
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{
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currentNode = currentNode->next;
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}
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template<class T>
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void GListIterator<T>::Decrement()
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{
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currentNode = currentNode->prev;
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}
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template<class T>
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T GListIterator<T>::GetCurrentAndIncrement()
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{
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T retval = currentNode->data;
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Increment();
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return retval;
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}
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template<class T>
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T GListIterator<T>::GetCurrentAndDecrement()
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{
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T retval = currentNode->data;
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Decrement();
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return retval;
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}
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template<class T>
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T GListIterator<T>::IncrementAndGetCurrent()
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{
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Increment();
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return GetCurrent();
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}
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template<class T>
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T GListIterator<T>::DecrementAndGetCurrent()
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{
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Decrement();
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return GetCurrent();
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}
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template<class T>
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T GListIterator<T>::GetCurrent()
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{
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return currentNode->data;
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}
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template<class T>
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bool GListIterator<T>::AtEnd( void )
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{
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return currentNode->next == currentNode;
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}
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template<class T>
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bool GListIterator<T>::AtBeginning( void )
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{
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return currentNode->prev == currentNode;
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}
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#endif /* __LIST_H__ */
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