mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 09:38:56 +08:00
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef INETWORK_H
|
|
#define INETWORK_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class IConnectionlessPacketHandler;
|
|
|
|
abstract_class INetwork
|
|
{
|
|
public:
|
|
virtual ~INetwork( void ) {};
|
|
|
|
virtual void Init( void ) = 0;
|
|
virtual void Config (bool multiplayer);
|
|
virtual void IsMultiplayer( void ) = 0; // true = full MP mode, false = loopback SP mode
|
|
virtual void IsEnabled( void ) = 0;
|
|
|
|
// shuts down Network, closes all UPD/TCP channels
|
|
virtual void Shutdown( void ) = 0;
|
|
|
|
// must be called each system frame to do any asynchronouse TCP stuff
|
|
virtual void RunFrame( double time ) = 0;
|
|
|
|
virtual void ProcessSocket( netsrc_t sock, IConnectionlessPacketHandler * handler ) = 0;
|
|
|
|
virtual void OutOfBandPrintf(netsrc_t sock, netadr_t &adr, PRINTF_FORMAT_STRING const char *format, ...) = 0;
|
|
virtual void SendConnectionless(netsrc_t sock, netadr_t &adr, unsigned char * data, int length ) = 0;
|
|
|
|
virtual void LogBadPacket(netpacket_t * packet) = 0;
|
|
|
|
// Address conversion
|
|
virtual bool StringToAdr ( const char *s, netadr_t *a) = 0;
|
|
|
|
// Convert from host to network byte ordering
|
|
virtual unsigned short HostToNetShort( unsigned short us_in );
|
|
|
|
// and vice versa
|
|
virtual unsigned short NetToHostShort( unsigned short us_in );
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
#endif // INETWORK_H
|