mirror of
https://github.com/alliedmodders/hl2sdk.git
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57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( ICLIENTENTITYLIST_H )
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#define ICLIENTENTITYLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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class IClientEntity;
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class ClientClass;
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class IClientNetworkable;
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class CBaseHandle;
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class IClientUnknown;
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//-----------------------------------------------------------------------------
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// Purpose: Exposes IClientEntity's to engine
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//-----------------------------------------------------------------------------
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abstract_class IClientEntityList
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{
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public:
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// Get IClientNetworkable interface for specified entity
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virtual IClientNetworkable* GetClientNetworkable( int entnum ) = 0;
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virtual IClientNetworkable* GetClientNetworkableFromHandle( CBaseHandle hEnt ) = 0;
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virtual IClientUnknown* GetClientUnknownFromHandle( CBaseHandle hEnt ) = 0;
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// NOTE: This function is only a convenience wrapper.
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// It returns GetClientNetworkable( entnum )->GetIClientEntity().
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virtual IClientEntity* GetClientEntity( int entnum ) = 0;
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virtual IClientEntity* GetClientEntityFromHandle( CBaseHandle hEnt ) = 0;
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// Returns number of entities currently in use
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virtual int NumberOfEntities( bool bIncludeNonNetworkable ) = 0;
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// Returns highest index actually used
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virtual int GetHighestEntityIndex( void ) = 0;
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// Sizes entity list to specified size
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virtual void SetMaxEntities( int maxents ) = 0;
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virtual int GetMaxEntities( ) = 0;
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};
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extern IClientEntityList *entitylist;
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#define VCLIENTENTITYLIST_INTERFACE_VERSION "VClientEntityList003"
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#endif // ICLIENTENTITYLIST_H
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