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hl2sdk/public/dt_common.h

224 lines
7.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef DATATABLE_COMMON_H
#define DATATABLE_COMMON_H
#ifdef _WIN32
#pragma once
#endif
#include "basetypes.h"
#include "tier0/dbg.h"
#include "tier1/strtools.h"
#include <stddef.h>
#ifdef LINUX
#undef offsetof
#define offsetof(s,m) (size_t)&(((s *)0)->m)
#endif
// Max number of properties in a datatable and its children.
#define MAX_DATATABLES 1024 // must be a power of 2.
#define MAX_DATATABLE_PROPS 4096
#define MAX_ARRAY_ELEMENTS 2048 // a network array should have more that 1024 elements
#define HIGH_DEFAULT -121121.121121f
#define BITS_FULLRES -1 // Use the full resolution of the type being encoded.
#define BITS_WORLDCOORD -2 // Encode as a world coordinate.
#define DT_MAX_STRING_BITS 9
#define DT_MAX_STRING_BUFFERSIZE (1<<DT_MAX_STRING_BITS) // Maximum length of a string that can be sent.
#define STRINGBUFSIZE(className, varName) sizeof( ((className*)0)->varName )
// Gets the size of a variable in a class.
#define PROPSIZEOF(className, varName) sizeof(((className*)0)->varName)
// SendProp::m_Flags.
#define SPROP_UNSIGNED (1<<0) // Unsigned integer data.
#define SPROP_COORD (1<<1) // If this is set, the float/vector is treated like a world coordinate.
// Note that the bit count is ignored in this case.
#define SPROP_NOSCALE (1<<2) // For floating point, don't scale into range, just take value as is.
#define SPROP_ROUNDDOWN (1<<3) // For floating point, limit high value to range minus one bit unit
#define SPROP_ROUNDUP (1<<4) // For floating point, limit low value to range minus one bit unit
#define SPROP_NORMAL (1<<5) // If this is set, the vector is treated like a normal (only valid for vectors)
#define SPROP_EXCLUDE (1<<6) // This is an exclude prop (not excludED, but it points at another prop to be excluded).
#define SPROP_XYZE (1<<7) // Use XYZ/Exponent encoding for vectors.
#define SPROP_INSIDEARRAY (1<<8) // This tells us that the property is inside an array, so it shouldn't be put into the
// flattened property list. Its array will point at it when it needs to.
#define SPROP_PROXY_ALWAYS_YES (1<<9) // Set for datatable props using one of the default datatable proxies like
// SendProxy_DataTableToDataTable that always send the data to all clients.
#define SPROP_CHANGES_OFTEN (1<<10) // this is an often changed field, moved to head of sendtable so it gets a small index
#define SPROP_IS_A_VECTOR_ELEM (1<<11) // Set automatically if SPROP_VECTORELEM is used.
#define SPROP_COLLAPSIBLE (1<<12) // Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer
// (ie: for all automatically-chained base classes).
// In this case, it can get rid of this SendPropDataTable altogether and spare the
// trouble of walking the hierarchy more than necessary.
#define SPROP_COORD_MP (1<<13) // Like SPROP_COORD, but special handling for multiplayer games
#define SPROP_COORD_MP_LOWPRECISION (1<<14) // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5
#define SPROP_COORD_MP_INTEGRAL (1<<15) // SPROP_COORD_MP, but coordinates are rounded to integral boundaries
#define SPROP_VARINT SPROP_NORMAL // reuse existing flag so we don't break demo. note you want to include SPROP_UNSIGNED if needed, its more efficient
#define SPROP_NUMFLAGBITS_NETWORKED 16
// This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are
// m_flAnimTime and m_flSimulationTime. MODs shouldn't need to mess with this probably
#define SPROP_ENCODED_AGAINST_TICKCOUNT (1<<16)
// See SPROP_NUMFLAGBITS_NETWORKED for the ones which are networked
#define SPROP_NUMFLAGBITS 17
// Used by the SendProp and RecvProp functions to disable debug checks on type sizes.
#define SIZEOF_IGNORE -1
// Use this to extern send and receive datatables, and reference them.
#define EXTERN_SEND_TABLE(tableName) namespace tableName {extern SendTable g_SendTable;}
#define EXTERN_RECV_TABLE(tableName) namespace tableName {extern RecvTable g_RecvTable;}
#define REFERENCE_SEND_TABLE(tableName) tableName::g_SendTable
#define REFERENCE_RECV_TABLE(tableName) tableName::g_RecvTable
class SendProp;
// The day we do this, we break all mods until they recompile.
//#define SUPPORTS_INT64
typedef enum
{
DPT_Int=0,
DPT_Float,
DPT_Vector,
DPT_VectorXY, // Only encodes the XY of a vector, ignores Z
DPT_String,
DPT_Array, // An array of the base types (can't be of datatables).
DPT_DataTable,
#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
DPT_Quaternion,
#endif
#ifdef SUPPORTS_INT64
DPT_Int64,
#endif
DPT_NUMSendPropTypes
} SendPropType;
class DVariant
{
public:
DVariant() {m_Type = DPT_Float;}
DVariant(float val) {m_Type = DPT_Float; m_Float = val;}
const char *ToString()
{
static char text[128];
switch ( m_Type )
{
case DPT_Int :
Q_snprintf( text, sizeof(text), "%i", m_Int );
break;
case DPT_Float :
Q_snprintf( text, sizeof(text), "%.3f", m_Float );
break;
case DPT_Vector :
Q_snprintf( text, sizeof(text), "(%.3f,%.3f,%.3f)",
m_Vector[0], m_Vector[1], m_Vector[2] );
break;
case DPT_VectorXY :
Q_snprintf( text, sizeof(text), "(%.3f,%.3f)",
m_Vector[0], m_Vector[1] );
break;
#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
case DPT_Quaternion :
Q_snprintf( text, sizeof(text), "(%.3f,%.3f,%.3f %.3f)",
m_Vector[0], m_Vector[1], m_Vector[2], m_Vector[3] );
break;
#endif
case DPT_String :
if ( m_pString )
return m_pString;
else
return "NULL";
break;
case DPT_Array :
Q_snprintf( text, sizeof(text), "Array" );
break;
case DPT_DataTable :
Q_snprintf( text, sizeof(text), "DataTable" );
break;
#ifdef SUPPORTS_INT64
case DPT_Int64:
Q_snprintf( text, sizeof(text), "%I64d", m_Int64 );
break;
#endif
default :
Q_snprintf( text, sizeof(text), "DVariant type %i unknown", m_Type );
break;
}
return text;
}
union
{
float m_Float;
int m_Int;
const char *m_pString;
void *m_pData; // For DataTables.
#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
float m_Vector[4];
#else
float m_Vector[3];
#endif
#ifdef SUPPORTS_INT64
int64 m_Int64;
#endif
};
SendPropType m_Type;
};
// This can be used to set the # of bits used to transmit a number between 0 and nMaxElements-1.
inline int NumBitsForCount( int nMaxElements )
{
int nBits = 0;
while ( nMaxElements > 0 )
{
++nBits;
nMaxElements >>= 1;
}
return nBits;
}
#endif // DATATABLE_COMMON_H