mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 09:38:56 +08:00
263 lines
9.1 KiB
C++
263 lines
9.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef DISP_COMMON_H
|
|
#define DISP_COMMON_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "disp_vertindex.h"
|
|
#include "bspfile.h"
|
|
#include "utlvector.h"
|
|
|
|
class CPowerInfo;
|
|
class CCoreDispInfo;
|
|
|
|
// ----------------------------------------------------------------------------- //
|
|
// Classes.
|
|
// ----------------------------------------------------------------------------- //
|
|
|
|
// This class provides a set of utility functions for displacements that work in the tools and the engine.
|
|
abstract_class CDispUtilsHelper
|
|
{
|
|
// Derived classes must implement these.
|
|
public:
|
|
virtual const CPowerInfo* GetPowerInfo() const = 0;
|
|
virtual CDispNeighbor* GetEdgeNeighbor( int index ) = 0;
|
|
virtual CDispCornerNeighbors* GetCornerNeighbors( int index ) = 0;
|
|
virtual CDispUtilsHelper* GetDispUtilsByIndex( int index ) = 0;
|
|
|
|
// Helper functions.
|
|
public:
|
|
|
|
int GetPower() const;
|
|
int GetSideLength() const;
|
|
const CVertIndex& GetCornerPointIndex( int iCorner ) const;
|
|
int VertIndexToInt( const CVertIndex &i ) const;
|
|
CVertIndex GetEdgeMidPoint( int iEdge ) const;
|
|
};
|
|
|
|
|
|
// Use this to walk along two neighboring displacements and touch all the
|
|
// common vertices.
|
|
class CDispSubEdgeIterator
|
|
{
|
|
public:
|
|
|
|
CDispSubEdgeIterator();
|
|
|
|
// Normally, this will iterate all shared verts along the edge except the corners.
|
|
// If you want the corners to be touched too, then pass in bTouchCorners=true.
|
|
void Start( CDispUtilsHelper *pDisp, int iEdge, int iSub, bool bTouchCorners = false );
|
|
bool Next();
|
|
|
|
const CVertIndex& GetVertIndex() const { return m_Index; } // Get the vert index for the displacement in pUtils.
|
|
const CVertIndex& GetNBVertIndex() const { return m_NBIndex; } // Get the neighbor's vert index.
|
|
CDispUtilsHelper* GetNeighbor() const { return m_pNeighbor; }
|
|
|
|
// Returns true if you're on the last vert (ie: the next Next() call will return false).ssssss
|
|
bool IsLastVert() const;
|
|
|
|
|
|
private:
|
|
CDispUtilsHelper *m_pNeighbor; // The neighbor to the edge we were setup on.
|
|
|
|
CVertIndex m_Index;
|
|
CVertIndex m_Inc;
|
|
|
|
CVertIndex m_NBIndex;
|
|
CVertIndex m_NBInc;
|
|
|
|
int m_End;
|
|
int m_FreeDim;
|
|
};
|
|
|
|
|
|
// Use this to walk along the edge of a displacement, touching the points in common
|
|
// between the two neighbors. Note: this won't hit the corner points of any of the displacements.
|
|
// (As a result, it won't hit the midpoint of pDisps's edge if there are 2 neighbors).
|
|
class CDispEdgeIterator
|
|
{
|
|
public:
|
|
CDispEdgeIterator( CDispUtilsHelper *pDisp, int iEdge );
|
|
|
|
// Seek to the next point on the edge.
|
|
bool Next();
|
|
|
|
const CVertIndex& GetVertIndex() const { return m_It.GetVertIndex(); } // Get the vert index for the displacement in pUtils.
|
|
const CVertIndex& GetNBVertIndex() const { return m_It.GetNBVertIndex(); } // Get the neighbor's vert index.
|
|
|
|
// What is the current neighbor?
|
|
CDispUtilsHelper* GetCurrentNeighbor() const { return m_It.GetNeighbor(); }
|
|
|
|
|
|
private:
|
|
CDispUtilsHelper *m_pDisp;
|
|
int m_iEdge;
|
|
int m_iCurSub;
|
|
|
|
CDispSubEdgeIterator m_It;
|
|
};
|
|
|
|
|
|
// Use this to walk all the corners and edge verts in the displacement.
|
|
// It walks the edges in the order of the NEIGHBOREDGE_ defines.
|
|
// Iterate like this:
|
|
// CDispCircumferenceIterator iterator( pDisp->GetSideLength() );
|
|
// while ( iterator.Next() )
|
|
// ...
|
|
class CDispCircumferenceIterator
|
|
{
|
|
public:
|
|
CDispCircumferenceIterator( int sideLength );
|
|
|
|
// Seek to the next point. Returns false when there are no more points.
|
|
bool Next();
|
|
|
|
const CVertIndex& GetVertIndex() const { return m_VertIndex; }
|
|
|
|
|
|
private:
|
|
int m_SideLengthM1;
|
|
int m_iCurEdge;
|
|
CVertIndex m_VertIndex;
|
|
};
|
|
|
|
|
|
// These store info about how to scale and shift coordinates between neighbors
|
|
// of different relations (in g_ShiftInfos).
|
|
class CShiftInfo
|
|
{
|
|
public:
|
|
int m_MidPointScale;
|
|
int m_PowerShiftAdd;
|
|
bool m_bValid;
|
|
};
|
|
|
|
class CDispBox
|
|
{
|
|
public:
|
|
Vector m_Min, m_Max;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------- //
|
|
// Globals.
|
|
// ----------------------------------------------------------------------------- //
|
|
|
|
|
|
extern int g_EdgeDims[4]; // This tells which dimension (0 or 1) is locked on an edge for each NEIGHBOREDGE_ enum.
|
|
extern CShiftInfo g_ShiftInfos[3][3]; // See CShiftInfo.
|
|
extern int g_EdgeSideLenMul[4];// Multiply these by the side length to get the index of the edge.
|
|
|
|
|
|
// ----------------------------------------------------------------------------- //
|
|
// Helper functions.
|
|
// ----------------------------------------------------------------------------- //
|
|
|
|
// Reference implementation to generate triangle indices for a displacement.
|
|
int DispCommon_GetNumTriIndices( int power );
|
|
void DispCommon_GenerateTriIndices( int power, unsigned short *indices );
|
|
|
|
// Returns a NEIGHBOREDGE_ value for the edge that the index is on.
|
|
// Returns -1 if the index is not on a side.
|
|
// If the point is on a corner, the edges are tested in the order of the NEIGHBOREDGE_ defines.
|
|
int GetEdgeIndexFromPoint( CVertIndex const &index, int iPower );
|
|
|
|
// Returns a CORNER_ value for the corner the point is on, or -1 if it's not on a corner.
|
|
int GetEdgeIndexFromPoint( CVertIndex const &index, int iPower );
|
|
|
|
// This returns the neighbor's power, possibly +1 or -1.
|
|
//
|
|
// It will add one if the neighbor takes up half of your edge (ie: if it took up your
|
|
// whole edge, its resolution would be twice what it really is).
|
|
//
|
|
// It will subtract one if you take up half of its edge (ie: you only touch half of its verts).
|
|
//
|
|
// Returns -1 if the edge connection is invalid.
|
|
int GetNeighborEdgePower( CDispUtilsHelper *pDisp, int iEdge, int iSub );
|
|
|
|
// This function sets you up so you can walk along an edge that joins two neighbors.
|
|
// Add myInc to myIndex and nbInc to nbIndex until myIndex[iFreeDim] >= myEnd.
|
|
//
|
|
// Returns the neighbor displacement, or NULL if the specified sub neighbor isn't valid.
|
|
CDispUtilsHelper* SetupEdgeIncrements(
|
|
CDispUtilsHelper *pDisp,
|
|
int iEdge,
|
|
int iSub,
|
|
CVertIndex &myIndex,
|
|
CVertIndex &myInc,
|
|
CVertIndex &nbIndex,
|
|
CVertIndex &nbInc,
|
|
int &myEnd,
|
|
int &iFreeDim );
|
|
|
|
// Figure out which sub neighbor nodeIndex touches.
|
|
// Returns -1 if there is no valid sub neighbor at the specified index.
|
|
int GetSubNeighborIndex(
|
|
CDispUtilsHelper *pDisp,
|
|
int iEdge,
|
|
CVertIndex const &nodeIndex
|
|
);
|
|
|
|
// Given a vert index and the CSubNeighbor the vert lies on, this
|
|
// transforms the specified vert into the neighbor's space.
|
|
//
|
|
// Note: for corner verts, there may be multiple neighbors touching the same vert, so the
|
|
// result you get depends on the edge you specify in iEdge (ie: if you specify the same
|
|
// node index but a different edge, you may get a different neighbor).
|
|
//
|
|
// Note: This only returns a point if the point at nodeIndex actually touches a neighbor point.
|
|
// An example where this might be unexpected is if pDisp is power 4 and its neighbor on iEdge
|
|
// is power 3, and nodeIndex points at a vert in between two of its neighbor's verts.
|
|
// In that case, even though there is a neighbor displacement, nodeIndex doesn't touch
|
|
// any points on it, so NULL is returned.
|
|
CDispUtilsHelper* TransformIntoSubNeighbor(
|
|
CDispUtilsHelper *pDisp,
|
|
int iEdge,
|
|
int iSub,
|
|
CVertIndex const &nodeIndex,
|
|
CVertIndex &out
|
|
);
|
|
|
|
// Transform pDisp's node at nodeIndex into its neighboring connection.
|
|
// Returns the neighbor displacement and sets out to the index in the neighbor.
|
|
//
|
|
// Note: for corner verts, there may be multiple neighbors touching the same vert, so the
|
|
// result you get depends on the edge you specify in iEdge (ie: if you specify the same
|
|
// node index but a different edge, you may get a different neighbor).
|
|
//
|
|
// Note: This only returns a point if the point at nodeIndex actually touches a neighbor point.
|
|
// An example where this might surprise you is if pDisp is power 4 and its neighbor on iEdge
|
|
// is power 3, and nodeIndex points at a vert in between two of its neighbor's verts.
|
|
// In that case, even though there is a neighbor displacement, nodeIndex doesn't touch
|
|
// any points on it, so NULL is returned.
|
|
CDispUtilsHelper* TransformIntoNeighbor(
|
|
CDispUtilsHelper *pDisp,
|
|
int iEdge,
|
|
CVertIndex const &nodeIndex,
|
|
CVertIndex &out );
|
|
|
|
// Returns true if the specified point has one or more neighbors.
|
|
bool DoesPointHaveAnyNeighbors(
|
|
CDispUtilsHelper *pDisp,
|
|
const CVertIndex &index );
|
|
|
|
|
|
void FindNeighboringDispSurfs( CCoreDispInfo **ppListBase, int nListSize );
|
|
void SetupAllowedVerts( CCoreDispInfo **ppListBase, int nListSize );
|
|
void GetDispBox( CCoreDispInfo *pDisp, CDispBox &box );
|
|
|
|
// ----------------------------------------------------------------------------- //
|
|
// Inlines.
|
|
// ----------------------------------------------------------------------------- //
|
|
|
|
#include "disp_powerinfo.h"
|
|
|
|
|
|
#endif // DISP_COMMON_H
|