mirror of
https://github.com/alliedmodders/hl2sdk.git
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198 lines
5.5 KiB
C++
198 lines
5.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef CHUNKFILE_H
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#define CHUNKFILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <stdio.h>
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#include "tokenreader.h"
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#define MAX_INDENT_DEPTH 80
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#define MAX_KEYVALUE_LEN 1024
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class CChunkFile;
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class Vector2D;
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class Vector;
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class Vector4D;
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//
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// Modes for Open.
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//
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enum ChunkFileOpenMode_t
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{
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ChunkFile_Read = 0,
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ChunkFile_Write,
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};
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//
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// Return codes.
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//
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enum ChunkFileResult_t
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{
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ChunkFile_Ok = 0,
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ChunkFile_Fail,
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ChunkFile_OpenFail,
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ChunkFile_EndOfChunk,
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ChunkFile_EOF,
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ChunkFile_UnexpectedEOF,
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ChunkFile_UnexpectedSymbol,
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ChunkFile_OutOfMemory,
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ChunkFile_StringTooLong,
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ChunkFile_NotHandled
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};
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enum ChunkType_t
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{
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ChunkType_Key = 0,
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ChunkType_Chunk,
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};
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typedef ChunkFileResult_t (*DefaultChunkHandler_t)(CChunkFile *pFile, void *pData, char const *pChunkName);
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typedef ChunkFileResult_t (*ChunkHandler_t)(CChunkFile *pFile, void *pData);
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typedef ChunkFileResult_t (*KeyHandler_t)(const char *szKey, const char *szValue, void *pData);
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typedef bool (*ChunkErrorHandler_t)(CChunkFile *pFile, const char *szChunkName, void *pData);
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struct ChunkHandlerInfo_t
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{
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char szChunkName[80];
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ChunkHandler_t pfnHandler;
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void *pData;
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};
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struct ChunkHandlerInfoNode_t
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{
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ChunkHandlerInfo_t Handler;
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struct ChunkHandlerInfoNode_t *pNext;
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};
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//
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// Consider handling chunks with handler objects instead of callbacks.
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//
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//class CChunkHandler
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//{
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// virtual ChunkFileResult_t HandleChunk(const char *szName);
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// virtual ChunkFileResult_t HandleKey(const char *szKey, const char *szValue);
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// virtual bool HandleError(const char *szChunkName, ChunkFileResult_t eError);
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//};
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class CChunkHandlerMap
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{
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public:
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CChunkHandlerMap(void);
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~CChunkHandlerMap(void);
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void AddHandler(const char *pszChunkName, ChunkHandler_t pfnHandler, void *pData);
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ChunkHandler_t GetHandler(const char *pszChunkName, void **pData);
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void SetErrorHandler(ChunkErrorHandler_t pfnHandler, void *pData);
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ChunkErrorHandler_t GetErrorHandler(void **pData);
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protected:
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ChunkHandlerInfoNode_t *m_pHandlers;
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ChunkErrorHandler_t m_pfnErrorHandler;
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void *m_pErrorData;
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};
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class CChunkFile
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{
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public:
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CChunkFile(void);
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~CChunkFile(void);
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ChunkFileResult_t Open(const char *pszFileName, ChunkFileOpenMode_t eMode);
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ChunkFileResult_t Close(void);
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const char *GetErrorText(ChunkFileResult_t eResult);
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//
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// Functions for writing chunk files.
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//
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ChunkFileResult_t BeginChunk(const char *pszChunkName);
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ChunkFileResult_t EndChunk(void);
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ChunkFileResult_t WriteKeyValue(const char *pszKey, const char *pszValue);
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ChunkFileResult_t WriteKeyValueBool(const char *pszKey, bool bValue);
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ChunkFileResult_t WriteKeyValueColor(const char *pszKey, unsigned char r, unsigned char g, unsigned char b);
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ChunkFileResult_t WriteKeyValueFloat(const char *pszKey, float fValue);
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ChunkFileResult_t WriteKeyValueInt(const char *pszKey, int nValue);
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ChunkFileResult_t WriteKeyValuePoint(const char *pszKey, const Vector &Point);
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ChunkFileResult_t WriteKeyValueVector2(const char *pszKey, const Vector2D &vec);
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ChunkFileResult_t WriteKeyValueVector3(const char *pszKey, const Vector &vec);
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ChunkFileResult_t WriteKeyValueVector4( const char *pszKey, const Vector4D &vec);
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ChunkFileResult_t WriteLine(const char *pszLine);
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//
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// Functions for reading chunk files.
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//
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ChunkFileResult_t ReadChunk(KeyHandler_t pfnKeyHandler = NULL, void *pData = NULL);
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ChunkFileResult_t ReadNext(char *szKey, char *szValue, int nValueSize, ChunkType_t &eChunkType);
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ChunkFileResult_t HandleChunk(const char *szChunkName);
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void HandleError(const char *szChunkName, ChunkFileResult_t eError);
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// These functions should more really be named Parsexxx and possibly moved elsewhere.
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static bool ReadKeyValueBool(const char *pszValue, bool &bBool);
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static bool ReadKeyValueColor(const char *pszValue, unsigned char &chRed, unsigned char &chGreen, unsigned char &chBlue);
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static bool ReadKeyValueInt(const char *pszValue, int &nInt);
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static bool ReadKeyValueFloat(const char *pszValue, float &flFloat);
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static bool ReadKeyValuePoint(const char *pszValue, Vector &Point);
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static bool ReadKeyValueVector2(const char *pszValue, Vector2D &vec);
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static bool ReadKeyValueVector3(const char *pszValue, Vector &vec);
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static bool ReadKeyValueVector4( const char *pszValue, Vector4D &vec);
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// The default chunk handler gets called before any other chunk handlers.
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//
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// If the handler returns ChunkFile_Ok, then it goes into the chunk.
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// If the handler returns ChunkFile_NotHandled, then the chunk is
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// passed to the regular handlers.
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//
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// If you pass NULL in here, then it disables the default chunk handler.
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void SetDefaultChunkHandler( DefaultChunkHandler_t pHandler, void *pData );
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void PushHandlers(CChunkHandlerMap *pHandlerMap);
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void PopHandlers(void);
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protected:
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void BuildIndentString(char *pszDest, int nDepth);
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TokenReader m_TokenReader;
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FILE *m_hFile;
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char m_szErrorToken[80];
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char m_szIndent[MAX_INDENT_DEPTH];
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int m_nCurrentDepth;
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// See SetDefaultChunkHandler..
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DefaultChunkHandler_t m_DefaultChunkHandler;
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void *m_pDefaultChunkHandlerData;
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CChunkHandlerMap *m_HandlerStack[MAX_INDENT_DEPTH];
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int m_nHandlerStackDepth;
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};
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#endif // CHUNKFILE_H
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