mirror of
https://github.com/alliedmodders/hl2sdk.git
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39d16ca147
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
83 lines
2.3 KiB
Plaintext
83 lines
2.3 KiB
Plaintext
//-----------------------------------------------------------------------------
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// MATHLIB.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR ".."
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$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;..\public\mathlib"
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$PreprocessorDefinitions "$BASE;MATHLIB_LIB"
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}
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}
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$Project "mathlib"
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{
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$Folder "Source Files"
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{
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$File "color_conversion.cpp"
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$File "halton.cpp"
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$File "lightdesc.cpp"
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$File "mathlib_base.cpp"
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$File "powsse.cpp"
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$File "sparse_convolution_noise.cpp"
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$File "sseconst.cpp"
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$File "sse.cpp" [$WINDOWS||$POSIX]
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$File "ssenoise.cpp"
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$File "3dnow.cpp" [$WINDOWS||$LINUX]
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$File "anorms.cpp"
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$File "bumpvects.cpp"
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$File "IceKey.cpp"
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$File "imagequant.cpp"
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$File "polyhedron.cpp"
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$File "quantize.cpp"
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$File "randsse.cpp"
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$File "spherical.cpp"
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$File "simdvectormatrix.cpp"
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$File "vector.cpp"
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$File "vmatrix.cpp"
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$File "almostequal.cpp"
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\mathlib\amd3dx.h" [$WINDOWS||$LINUX]
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$File "$SRCDIR\public\mathlib\anorms.h"
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$File "$SRCDIR\public\mathlib\bumpvects.h"
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$File "$SRCDIR\public\mathlib\compressed_3d_unitvec.h"
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$File "$SRCDIR\public\mathlib\compressed_light_cube.h"
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$File "$SRCDIR\public\mathlib\compressed_vector.h"
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$File "$SRCDIR\public\mathlib\halton.h"
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$File "$SRCDIR\public\mathlib\IceKey.H"
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$File "$SRCDIR\public\mathlib\lightdesc.h"
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$File "$SRCDIR\public\mathlib\math_pfns.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\mathlib\noise.h"
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$File "$SRCDIR\public\mathlib\polyhedron.h"
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$File "$SRCDIR\public\mathlib\quantize.h"
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$File "$SRCDIR\public\mathlib\simdvectormatrix.h"
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$File "$SRCDIR\public\mathlib\spherical_geometry.h"
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$File "$SRCDIR\public\mathlib\ssemath.h"
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$File "$SRCDIR\public\mathlib\ssequaternion.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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$File "$SRCDIR\public\mathlib\vector4d.h"
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$File "$SRCDIR\public\mathlib\vmatrix.h"
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$File "$SRCDIR\public\mathlib\vplane.h"
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}
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$Folder "Header Files"
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{
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$File "noisedata.h"
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$File "sse.h" [$WINDOWS||$POSIX]
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$File "3dnow.h" [$WINDOWS||$LINUX]
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}
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}
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