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17 lines
466 B
C
17 lines
466 B
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#ifndef _3DNOW_H
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#define _3DNOW_H
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float _3DNow_Sqrt(float x);
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float _3DNow_RSqrt(float x);
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float FASTCALL _3DNow_VectorNormalize (Vector& vec);
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void FASTCALL _3DNow_VectorNormalizeFast (Vector& vec);
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float _3DNow_InvRSquared(const float* v);
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#endif // _3DNOW_H
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