mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#ifndef VERTEXLITGENERIC_DX95_HELPER_H
|
|
#define VERTEXLITGENERIC_DX95_HELPER_H
|
|
|
|
#include <string.h>
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseVSShader;
|
|
class IMaterialVar;
|
|
class IShaderDynamicAPI;
|
|
class IShaderShadow;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Init params/ init/ draw methods
|
|
//-----------------------------------------------------------------------------
|
|
struct VertexLitGeneric_DX95_Vars_t
|
|
{
|
|
VertexLitGeneric_DX95_Vars_t() { memset( this, 0xFF, sizeof(VertexLitGeneric_DX95_Vars_t) ); }
|
|
|
|
int m_nBaseTexture;
|
|
int m_nBaseTextureFrame;
|
|
int m_nBaseTexture2;
|
|
int m_nBaseTextureFrame2;
|
|
int m_nBaseTexture3;
|
|
int m_nBaseTextureFrame3;
|
|
int m_nBaseTextureTransform;
|
|
int m_nAlbedo;
|
|
int m_nSelfIllumTint;
|
|
int m_nDetail;
|
|
int m_nDetailFrame;
|
|
int m_nDetailScale;
|
|
int m_nEnvmap;
|
|
int m_nEnvmapFrame;
|
|
int m_nEnvmapMask;
|
|
int m_nEnvmapMaskFrame;
|
|
int m_nEnvmapMaskTransform;
|
|
int m_nEnvmapTint;
|
|
int m_nBumpmap;
|
|
int m_nBumpFrame;
|
|
int m_nBumpmap2;
|
|
int m_nBumpFrame2;
|
|
int m_nBumpMask;
|
|
int m_nBumpmap3;
|
|
int m_nBumpFrame3;
|
|
int m_nBumpTransform;
|
|
int m_nEnvmapContrast;
|
|
int m_nEnvmapSaturation;
|
|
int m_nAlphaTestReference;
|
|
int m_nFlashlightTexture;
|
|
int m_nFlashlightTextureFrame;
|
|
int m_nSelfIllumEnvMapMask_Alpha;
|
|
|
|
};
|
|
|
|
void InitParamsVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info );
|
|
void InitVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info );
|
|
void DrawVertexLitGeneric_DX95( CBaseVSShader *pShader, IMaterialVar** params,
|
|
IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, bool bVertexLitGeneric, VertexLitGeneric_DX95_Vars_t &info );
|
|
|
|
|
|
#endif // VERTEXLITGENERIC_DX95_HELPER_H
|