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69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef FLESH_INTERIOR_BLENDED_PASS_HELPER_H
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#define FLESH_INTERIOR_BLENDED_PASS_HELPER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <string.h>
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseVSShader;
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class IMaterialVar;
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class IShaderDynamicAPI;
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class IShaderShadow;
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//-----------------------------------------------------------------------------
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// Init params/ init/ draw methods
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//-----------------------------------------------------------------------------
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struct FleshInteriorBlendedPassVars_t
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{
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FleshInteriorBlendedPassVars_t() { memset( this, 0xFF, sizeof(FleshInteriorBlendedPassVars_t) ); }
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int m_nFleshTexture;
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int m_nFleshNoiseTexture;
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int m_nFleshBorderTexture1D;
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int m_nFleshNormalTexture;
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int m_nFleshSubsurfaceTexture;
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int m_nFleshCubeTexture;
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int m_nflBorderNoiseScale;
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int m_nflDebugForceFleshOn;
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int m_nvEffectCenterRadius1;
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int m_nvEffectCenterRadius2;
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int m_nvEffectCenterRadius3;
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int m_nvEffectCenterRadius4;
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int m_ncSubsurfaceTint;
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int m_nflBorderWidth;
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int m_nflBorderSoftness; // > 0.0f && < 0.5f !
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int m_ncBorderTint;
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int m_nflGlobalOpacity;
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int m_nflGlossBrightness;
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int m_nflScrollSpeed;
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int m_nTime;
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};
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// Default values (Arrays should only be vec[4])
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static const float kDefaultBorderNoiseScale = 1.5f;
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static const float kDefaultDebugForceFleshOn = 0.0f;
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static const float kDefaultEffectCenterRadius[4] = { 0.0f, 0.0f, 0.0f, 0.0001f }; // Disabled by default
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static const float kDefaultSubsurfaceTint[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; // Disabled by default
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static const float kDefaultBorderWidth = 0.3f;
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static const float kDefaultBorderSoftness = 0.42f; // > 0.0f && < 0.5f !
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static const float kDefaultBorderTint[4] = { 1.0f, 1.0f, 1.0f, 0.0f };
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static const float kDefaultGlobalOpacity = 1.0f;
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static const float kDefaultGlossBrightness = 0.66f;
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static const float kDefaultScrollSpeed = 1.0f;
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void InitParamsFleshInteriorBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, FleshInteriorBlendedPassVars_t &info );
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void InitFleshInteriorBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, FleshInteriorBlendedPassVars_t &info );
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void DrawFleshInteriorBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
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IShaderShadow* pShaderShadow, FleshInteriorBlendedPassVars_t &info, VertexCompressionType_t vertexCompression );
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#endif // FLESH_INTERIOR_BLENDED_PASS_HELPER_H
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