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hl2sdk/materialsystem/stdshaders/debugmrttexture_ps2x.fxc
Nicholas Hastings e2781a0000 SDK sync.
2014-02-28 14:08:09 -05:00

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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
// STATIC: "MRTINDEX" "0..1"
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
struct PS_INPUT
{
float2 baseTexCoord : TEXCOORD0;
};
sampler BaseTextureSampler1 : register( s0 );
sampler BaseTextureSampler2 : register( s1 );
float4 main( PS_INPUT i ) : COLOR
{
#if MRTINDEX == 0
float4 result = tex2D( BaseTextureSampler1, i.baseTexCoord );
#else
float4 result = tex2D( BaseTextureSampler2, i.baseTexCoord );
#endif
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}