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hl2sdk/materialsystem/stdshaders/debugmorphaccumulator_vs30.fxc
Nicholas Hastings e2781a0000 SDK sync.
2014-02-28 14:08:09 -05:00

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373 B
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#include "common_vs_fxc.h"
struct VS_INPUT
{
float4 vPos : POSITION;
float2 vTexCoord : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 vProjPos : POSITION;
float2 vTexCoord : TEXCOORD0;
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o = ( VS_OUTPUT )0;
o.vProjPos = mul( v.vPos, cModelViewProj );
o.vTexCoord = v.vTexCoord;
return o;
}