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https://github.com/alliedmodders/hl2sdk.git
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21 lines
579 B
Plaintext
21 lines
579 B
Plaintext
ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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; c2 - envmaptint
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;------------------------------------------------------------------------------
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tex t1 ; cube map
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tex t2 ; envmap mask
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tex t3 ; detail texture
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; version 1: applies the mod2x *after* environment map
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; version 2 doesn't make sense here!
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mul r0, t1, t2
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mul r0.rgb, c2, r0
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mul r0, r0, v0
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mul_x2 r0.rgb, r0, t3 ; mod2x detail texture |