1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-22 17:47:38 +08:00
hl2sdk/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc

19 lines
468 B
Plaintext

//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
#define CONVERT_TO_SRGB 0
#include "common_ps_fxc.h"
sampler TexSampler : register( s0 );
struct PS_INPUT
{
HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate
};
float4 main( PS_INPUT i ) : COLOR
{
float4 result = tex2D( TexSampler, i.baseTexCoord );
result.a = 1.0f;
return result; //FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}