mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
184 lines
3.9 KiB
C++
184 lines
3.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include <string.h>
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#include <stdio.h>
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#include "voice_banmgr.h"
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#include "filesystem.h"
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#include "cdll_client_int.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define BANMGR_FILEVERSION 1
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const char *g_pBanMgrFilename = "voice_ban.dt";
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// Hash a player ID to a byte.
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unsigned char HashPlayerID(char const playerID[SIGNED_GUID_LEN])
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{
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unsigned char curHash = 0;
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for(int i=0; i < SIGNED_GUID_LEN; i++)
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curHash = (unsigned char)(curHash + playerID[i]);
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return curHash;
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}
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CVoiceBanMgr::CVoiceBanMgr()
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{
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Clear();
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}
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CVoiceBanMgr::~CVoiceBanMgr()
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{
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Term();
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}
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bool CVoiceBanMgr::Init(const char *pGameDir)
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{
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Term();
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// Load in the squelch file.
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FileHandle_t fh = filesystem->Open(g_pBanMgrFilename, "rb");
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if (fh)
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{
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int version;
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filesystem->Read(&version, sizeof(version), fh);
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if(version == BANMGR_FILEVERSION && filesystem->Size(fh) > 4 )
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{
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int nIDs = ( filesystem->Size( fh ) - sizeof(version)) / SIGNED_GUID_LEN;
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for(int i=0; i < nIDs; i++)
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{
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char playerID[SIGNED_GUID_LEN];
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filesystem->Read(playerID, SIGNED_GUID_LEN, fh);
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AddBannedPlayer(playerID);
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}
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}
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filesystem->Close(fh);
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}
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return true;
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}
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void CVoiceBanMgr::Term()
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{
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// Free all the player structures.
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for(int i=0; i < 256; i++)
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{
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BannedPlayer *pListHead = &m_PlayerHash[i];
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BannedPlayer *pNext;
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for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pNext)
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{
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pNext = pCur->m_pNext;
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delete pCur;
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}
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}
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Clear();
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}
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void CVoiceBanMgr::SaveState(const char *pGameDir)
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{
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// Save the file out.
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FileHandle_t fh = filesystem->Open(g_pBanMgrFilename, "wb");
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if(fh)
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{
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int version = BANMGR_FILEVERSION;
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filesystem->Write(&version, sizeof(version), fh);
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for(int i=0; i < 256; i++)
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{
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BannedPlayer *pListHead = &m_PlayerHash[i];
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for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pCur->m_pNext)
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{
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filesystem->Write(pCur->m_PlayerID, SIGNED_GUID_LEN, fh);
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}
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}
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filesystem->Close(fh);
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}
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}
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bool CVoiceBanMgr::GetPlayerBan(char const playerID[SIGNED_GUID_LEN])
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{
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return !!InternalFindPlayerSquelch(playerID);
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}
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void CVoiceBanMgr::SetPlayerBan(char const playerID[SIGNED_GUID_LEN], bool bSquelch)
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{
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if(bSquelch)
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{
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// Is this guy already squelched?
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if(GetPlayerBan(playerID))
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return;
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AddBannedPlayer(playerID);
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}
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else
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{
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BannedPlayer *pPlayer = InternalFindPlayerSquelch(playerID);
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if(pPlayer)
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{
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pPlayer->m_pPrev->m_pNext = pPlayer->m_pNext;
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pPlayer->m_pNext->m_pPrev = pPlayer->m_pPrev;
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delete pPlayer;
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}
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}
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}
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void CVoiceBanMgr::Clear()
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{
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// Tie off the hash table entries.
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for(int i=0; i < 256; i++)
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m_PlayerHash[i].m_pNext = m_PlayerHash[i].m_pPrev = &m_PlayerHash[i];
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// TODO memory leaks ???
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}
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CVoiceBanMgr::BannedPlayer* CVoiceBanMgr::InternalFindPlayerSquelch(char const playerID[SIGNED_GUID_LEN])
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{
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int index = HashPlayerID(playerID);
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BannedPlayer *pListHead = &m_PlayerHash[index];
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for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pCur->m_pNext)
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{
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if(memcmp(playerID, pCur->m_PlayerID, SIGNED_GUID_LEN) == 0)
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return pCur;
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}
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return NULL;
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}
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CVoiceBanMgr::BannedPlayer* CVoiceBanMgr::AddBannedPlayer(char const playerID[SIGNED_GUID_LEN])
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{
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BannedPlayer *pNew = new BannedPlayer;
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if(!pNew)
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return NULL;
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int index = HashPlayerID(playerID);
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memcpy(pNew->m_PlayerID, playerID, SIGNED_GUID_LEN);
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pNew->m_pNext = &m_PlayerHash[index];
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pNew->m_pPrev = m_PlayerHash[index].m_pPrev;
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pNew->m_pPrev->m_pNext = pNew->m_pNext->m_pPrev = pNew;
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return pNew;
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}
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