mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
34 lines
782 B
C++
34 lines
782 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef SCENEIMAGE_H
|
|
#define SCENEIMAGE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class ISceneTokenProcessor;
|
|
|
|
class ISceneCompileStatus
|
|
{
|
|
public:
|
|
virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount ) = 0;
|
|
};
|
|
|
|
class CUtlBuffer;
|
|
|
|
class ISceneImage
|
|
{
|
|
public:
|
|
virtual bool CreateSceneImageFile( CUtlBuffer &targetBuffer, char const *pchModPath, bool bLittleEndian, bool bQuiet, ISceneCompileStatus *Status ) = 0;
|
|
};
|
|
|
|
extern ISceneImage *g_pSceneImage;
|
|
extern ISceneTokenProcessor *tokenprocessor;
|
|
|
|
#endif // SCENEIMAGE_H
|