mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef PREDICTABLEID_H
|
|
#define PREDICTABLEID_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#if !defined( NO_ENTITY_PREDICTION )
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Wraps 32bit predictID to allow access and creation
|
|
//-----------------------------------------------------------------------------
|
|
class CPredictableId
|
|
{
|
|
public:
|
|
// Construction
|
|
CPredictableId( void );
|
|
|
|
static void ResetInstanceCounters( void );
|
|
|
|
// Is the Id being used
|
|
bool IsActive( void ) const;
|
|
|
|
// Call this to set from data
|
|
void Init( int player, int command, const char *classname, const char *module, int line );
|
|
|
|
// Get player index
|
|
int GetPlayer( void ) const;
|
|
// Get hash value
|
|
int GetHash( void ) const;
|
|
// Get index number
|
|
int GetInstanceNumber( void ) const;
|
|
// Get command number
|
|
int GetCommandNumber( void ) const;
|
|
|
|
// Check command number
|
|
// bool IsCommandNumberEqual( int testNumber ) const;
|
|
|
|
// Client only
|
|
void SetAcknowledged( bool ack );
|
|
bool GetAcknowledged( void ) const;
|
|
|
|
// For conversion to/from integer
|
|
int GetRaw( void ) const;
|
|
void SetRaw( int raw );
|
|
|
|
char const *Describe( void ) const;
|
|
|
|
// Equality test
|
|
bool operator ==( const CPredictableId& other ) const;
|
|
bool operator !=( const CPredictableId& other ) const;
|
|
private:
|
|
void SetCommandNumber( int commandNumber );
|
|
void SetPlayer( int playerIndex );
|
|
void SetInstanceNumber( int counter );
|
|
|
|
// Encoding bits, should total 32
|
|
struct bitfields
|
|
{
|
|
unsigned int ack : 1; // 1
|
|
unsigned int player : 5; // 6
|
|
unsigned int command : 10; // 16
|
|
unsigned int hash : 12; // 28
|
|
unsigned int instance : 4; // 32
|
|
} m_PredictableID;
|
|
};
|
|
|
|
// This can be empty, the class has a proper constructor
|
|
FORCEINLINE void NetworkVarConstruct( CPredictableId &x ) {}
|
|
|
|
#endif
|
|
|
|
#endif // PREDICTABLEID_H
|