mirror of
https://github.com/alliedmodders/hl2sdk.git
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64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENV_ALYXEMP_SHARED_H
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#define ENV_ALYXEMP_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "beam_shared.h"
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enum
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{
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ALYXEMP_STATE_OFF,
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ALYXEMP_STATE_CHARGING,
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ALYXEMP_STATE_DISCHARGING,
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};
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class CAlyxEmpEffect : public CBaseEntity
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{
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DECLARE_CLASS( CAlyxEmpEffect, CBaseEntity );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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public:
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void InputStartCharge( inputdata_t &inputdata );
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void InputStartDischarge( inputdata_t &inputdata );
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void InputStop( inputdata_t &inputdata );
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void InputSetTargetEnt( inputdata_t &inputdata );
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void StartCharge( float flDuration );
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void StartDischarge();
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void Stop( float flDuration );
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void SetTargetEntity( CBaseEntity *pTarget );
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void ActivateAutomatic( CBaseEntity *pAlyx, CBaseEntity *pTarget );
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void AutomaticThink();
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void Spawn( void );
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void Precache( void );
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void Activate( void );
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private:
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void SetTargetEntity( const char *szEntityName );
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CHandle<CBeam> m_hBeam;
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CHandle<CBaseEntity> m_hTargetEnt;
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string_t m_strTargetName;
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int m_nType; // What type of effect this is (small, large)
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int m_iState;
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bool m_bAutomated;
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CNetworkVar( int, m_nState );
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CNetworkVar( float, m_flDuration );
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CNetworkVar( float, m_flStartTime );
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};
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#endif // ENV_ALYXEMP_SHARED_H
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