mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
323 lines
10 KiB
C++
323 lines
10 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "cbase.h"
|
|
#include "hintsystem.h"
|
|
#include "hintmessage.h"
|
|
|
|
#ifdef GAME_DLL
|
|
#else
|
|
#include <igameevents.h>
|
|
#endif
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#ifdef CLIENT_DLL
|
|
ConVar cl_showhelp( "cl_showhelp", "1", FCVAR_USERINFO | FCVAR_ARCHIVE, "Set to 0 to not show on-screen help" );
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CHintSystem::CHintSystem( void )
|
|
{
|
|
Init( NULL, 0, NULL );
|
|
m_pHintMessageQueue = NULL;
|
|
m_pHintMessageTimers = NULL;
|
|
m_flLastHintPlayedAt = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CHintSystem::~CHintSystem( void )
|
|
{
|
|
if ( m_pHintMessageTimers )
|
|
{
|
|
delete m_pHintMessageTimers;
|
|
m_pHintMessageTimers = NULL;
|
|
}
|
|
|
|
if ( m_pHintMessageQueue )
|
|
{
|
|
delete m_pHintMessageQueue;
|
|
m_pHintMessageQueue = NULL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::Init( CBasePlayer *pPlayer, int iMaxHintTypes, const char **pszHintStrings )
|
|
{
|
|
m_pPlayer = pPlayer;
|
|
m_bShowHints = true;
|
|
|
|
m_HintHistory.Resize( iMaxHintTypes );
|
|
m_HintHistory.ClearAll();
|
|
|
|
m_pszHintMessages = pszHintStrings;
|
|
|
|
if ( m_pPlayer )
|
|
{
|
|
m_pHintMessageQueue = new CHintMessageQueue( m_pPlayer );
|
|
m_pHintMessageTimers = new CHintMessageTimers( this, m_pHintMessageQueue );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::Update( void )
|
|
{
|
|
if ( m_pHintMessageQueue )
|
|
{
|
|
m_pHintMessageQueue->Update();
|
|
}
|
|
if ( m_pHintMessageTimers )
|
|
{
|
|
m_pHintMessageTimers->Update();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Displays a hint message to the player
|
|
// Input : hint - enum'd hint to show
|
|
// bForce - always play this hint even if they have seen it before
|
|
//-----------------------------------------------------------------------------
|
|
bool CHintSystem::HintMessage( int hint, bool bForce /* = false */, bool bOnlyIfClear /* = false */ )
|
|
{
|
|
Assert( m_pPlayer );
|
|
Assert( hint < m_HintHistory.GetNumBits() );
|
|
|
|
// Not really an optimal solution, but saves us querying the hud element,
|
|
// which wouldn't be easy with derived versions in different mods.
|
|
if ( bOnlyIfClear && (gpGlobals->curtime - m_flLastHintPlayedAt < 11 ) )
|
|
return false;
|
|
|
|
if ( bForce || !HasPlayedHint(hint) )
|
|
{
|
|
PlayedAHint();
|
|
HintMessage( m_pszHintMessages[hint] );
|
|
m_HintHistory.Set(hint);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Displays a hint message to the player
|
|
// Input : *pMessage -
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::HintMessage( const char *pMessage )
|
|
{
|
|
Assert( m_pPlayer );
|
|
|
|
#ifdef GAME_DLL
|
|
// On the server, we send it down to the queue who sends it to the client
|
|
if ( !m_pPlayer->IsNetClient() || !m_pHintMessageQueue )
|
|
return;
|
|
|
|
if ( !m_bShowHints )
|
|
return;
|
|
|
|
m_pHintMessageQueue->AddMessage( pMessage );
|
|
#else
|
|
// On the client, we just send it straight to the hint hud element
|
|
if ( cl_showhelp.GetBool() )
|
|
{
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_hintmessage" );
|
|
if ( event )
|
|
{
|
|
event->SetString( "hintmessage", pMessage );
|
|
gameeventmanager->FireEventClientSide( event );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Clear out the existing timers, and register new ones for any
|
|
// hints that haven't been displayed yet.
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::ResetHints( void )
|
|
{
|
|
if ( !m_pHintMessageTimers )
|
|
return;
|
|
|
|
m_pHintMessageTimers->Reset();
|
|
|
|
// Readd registered hints
|
|
for (int i = 0; i < m_RegisteredResetHints.Count(); i++ )
|
|
{
|
|
ReAddHintTimerIfNotDisplayed( m_RegisteredResetHints[i].iHintID, m_RegisteredResetHints[i].flTimer );
|
|
}
|
|
|
|
// Reset our queue
|
|
if ( m_pHintMessageQueue )
|
|
{
|
|
m_pHintMessageQueue->Reset();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Call this to add a hint message that should be re-added
|
|
// everytime we're reset, if it hasn't been displayed yet.
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::RegisterHintTimer( int iHintID, float flTimerDuration, bool bOnlyIfClear /* = false */, HintTimerCallback pfnCallback )
|
|
{
|
|
Assert( m_pPlayer );
|
|
Assert( iHintID < m_HintHistory.GetNumBits() );
|
|
|
|
onresethints_t newHint;
|
|
newHint.iHintID = iHintID;
|
|
newHint.flTimer = flTimerDuration;
|
|
newHint.bOnlyIfClear = bOnlyIfClear;
|
|
newHint.pfnCallback = pfnCallback;
|
|
m_RegisteredResetHints.AddToTail( newHint );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: If the hint hasn't been displayed, start a timer for it
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::ReAddHintTimerIfNotDisplayed( int iHintID, float flTimerDuration )
|
|
{
|
|
Assert( iHintID < m_HintHistory.GetNumBits() );
|
|
if ( m_HintHistory[iHintID] == 0 )
|
|
{
|
|
m_pHintMessageTimers->AddTimer( iHintID, flTimerDuration );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::StartHintTimer( int iHintID )
|
|
{
|
|
Assert( m_pPlayer );
|
|
Assert( iHintID < m_HintHistory.GetNumBits() );
|
|
Assert(m_pHintMessageTimers);
|
|
m_pHintMessageTimers->StartTimer( iHintID );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::StopHintTimer( int iHintID )
|
|
{
|
|
Assert( m_pPlayer );
|
|
Assert( iHintID < m_HintHistory.GetNumBits() );
|
|
Assert(m_pHintMessageTimers);
|
|
m_pHintMessageTimers->StopTimer( iHintID );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::ResetHintTimers( void )
|
|
{
|
|
Assert( m_pPlayer );
|
|
Assert(m_pHintMessageTimers);
|
|
m_pHintMessageTimers->Reset();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::RemoveHintTimer( int iHintID )
|
|
{
|
|
Assert( m_pPlayer );
|
|
Assert( iHintID < m_HintHistory.GetNumBits() );
|
|
Assert(m_pHintMessageTimers);
|
|
m_pHintMessageTimers->RemoveTimer( iHintID );
|
|
|
|
// Mark us as having heard this hint
|
|
m_HintHistory.Set(iHintID);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: See if there's a callback registered for the specified hint.
|
|
// If so, see if it wants to allow the hint to fire.
|
|
//-----------------------------------------------------------------------------
|
|
bool CHintSystem::TimerShouldFire( int iHintID )
|
|
{
|
|
for (int i = 0; i < m_RegisteredResetHints.Count(); i++ )
|
|
{
|
|
if ( m_RegisteredResetHints[i].iHintID != iHintID )
|
|
continue;
|
|
|
|
if ( m_RegisteredResetHints[i].bOnlyIfClear && HintIsCurrentlyVisible() )
|
|
return false;
|
|
|
|
if ( m_RegisteredResetHints[i].pfnCallback )
|
|
return m_RegisteredResetHints[i].pfnCallback( m_pPlayer );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CHintSystem::ShouldShowHints( void )
|
|
{
|
|
#ifdef GAME_DLL
|
|
return m_bShowHints;
|
|
#else
|
|
return cl_showhelp.GetBool();
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::PlayedAHint( void )
|
|
{
|
|
m_flLastHintPlayedAt = gpGlobals->curtime;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CHintSystem::HasPlayedHint( int iHintID )
|
|
{
|
|
Assert( m_pPlayer );
|
|
Assert( iHintID < m_HintHistory.GetNumBits() );
|
|
return ( m_HintHistory[iHintID] > 0 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHintSystem::SetHintPlayed( int iHintID )
|
|
{
|
|
Assert( m_pPlayer );
|
|
Assert( iHintID < m_HintHistory.GetNumBits() );
|
|
m_HintHistory.Set(iHintID);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void HintClear( void )
|
|
{
|
|
#ifdef CLIENT_DLL
|
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|
#else
|
|
CBasePlayer* pPlayer = UTIL_GetCommandClient();
|
|
#endif
|
|
if ( pPlayer && pPlayer->Hints() )
|
|
{
|
|
pPlayer->Hints()->ClearHintHistory();
|
|
}
|
|
}
|
|
#ifdef CLIENT_DLL
|
|
ConCommand cl_clearhinthistory( "cl_clearhinthistory", HintClear, "Clear memory of client side hints displayed to the player." );
|
|
#else
|
|
ConCommand sv_clearhinthistory( "sv_clearhinthistory", HintClear, "Clear memory of server side hints displayed to the player." );
|
|
#endif |