mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
139 lines
3.9 KiB
C++
139 lines
3.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "utlhashtable.h"
|
|
#ifndef GC
|
|
#include "igamesystem.h"
|
|
#endif
|
|
#include "gamestringpool.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: The actual storage for pooled per-level strings
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef GC
|
|
class CGameStringPool
|
|
#else
|
|
class CGameStringPool : public CBaseGameSystem
|
|
#endif
|
|
{
|
|
virtual char const *Name() { return "CGameStringPool"; }
|
|
virtual void LevelShutdownPostEntity() { FreeAll(); }
|
|
|
|
void FreeAll()
|
|
{
|
|
#if 0 && _DEBUG
|
|
m_Strings.DbgCheckIntegrity();
|
|
m_KeyLookupCache.DbgCheckIntegrity();
|
|
#endif
|
|
m_Strings.Purge();
|
|
m_KeyLookupCache.Purge();
|
|
}
|
|
|
|
CUtlHashtable<CUtlConstString> m_Strings;
|
|
CUtlHashtable<const void*, const char*> m_KeyLookupCache;
|
|
|
|
public:
|
|
|
|
CGameStringPool() : m_Strings(256) { }
|
|
|
|
~CGameStringPool() { FreeAll(); }
|
|
|
|
void Dump( void )
|
|
{
|
|
CUtlVector<const char*> strings( 0, m_Strings.Count() );
|
|
for (UtlHashHandle_t i = m_Strings.FirstHandle(); i != m_Strings.InvalidHandle(); i = m_Strings.NextHandle(i))
|
|
{
|
|
strings.AddToTail( strings[i] );
|
|
}
|
|
struct _Local {
|
|
static int __cdecl F(const char * const *a, const char * const *b) { return strcmp(*a, *b); }
|
|
};
|
|
strings.Sort( _Local::F );
|
|
|
|
for ( int i = 0; i < strings.Count(); ++i )
|
|
{
|
|
DevMsg( " %d (0x%p) : %s\n", i, strings[i], strings[i] );
|
|
}
|
|
DevMsg( "\n" );
|
|
DevMsg( "Size: %d items\n", strings.Count() );
|
|
}
|
|
|
|
const char *Find(const char *string)
|
|
{
|
|
UtlHashHandle_t i = m_Strings.Find( string );
|
|
return i == m_Strings.InvalidHandle() ? NULL : m_Strings[ i ].Get();
|
|
}
|
|
|
|
const char *Allocate(const char *string)
|
|
{
|
|
return m_Strings[ m_Strings.Insert( string ) ].Get();
|
|
}
|
|
|
|
const char *AllocateWithKey(const char *string, const void* key)
|
|
{
|
|
const char * &cached = m_KeyLookupCache[ m_KeyLookupCache.Insert( key, NULL ) ];
|
|
if (cached == NULL)
|
|
{
|
|
cached = Allocate( string );
|
|
}
|
|
return cached;
|
|
}
|
|
};
|
|
|
|
static CGameStringPool g_GameStringPool;
|
|
|
|
#ifndef GC
|
|
//-----------------------------------------------------------------------------
|
|
// String system accessor
|
|
//-----------------------------------------------------------------------------
|
|
IGameSystem *GameStringSystem()
|
|
{
|
|
return &g_GameStringPool;
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: The public accessor for the level-global pooled strings
|
|
//-----------------------------------------------------------------------------
|
|
string_t AllocPooledString( const char * pszValue )
|
|
{
|
|
if (pszValue && *pszValue)
|
|
return MAKE_STRING( g_GameStringPool.Allocate( pszValue ) );
|
|
return NULL_STRING;
|
|
}
|
|
|
|
string_t AllocPooledString_StaticConstantStringPointer( const char * pszGlobalConstValue )
|
|
{
|
|
Assert(pszGlobalConstValue && *pszGlobalConstValue);
|
|
return MAKE_STRING( g_GameStringPool.AllocateWithKey( pszGlobalConstValue, pszGlobalConstValue ) );
|
|
}
|
|
|
|
string_t FindPooledString( const char *pszValue )
|
|
{
|
|
return MAKE_STRING( g_GameStringPool.Find( pszValue ) );
|
|
}
|
|
|
|
#if !defined(CLIENT_DLL) && !defined( GC )
|
|
//------------------------------------------------------------------------------
|
|
// Purpose:
|
|
//------------------------------------------------------------------------------
|
|
void CC_DumpGameStringTable( void )
|
|
{
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
|
return;
|
|
|
|
g_GameStringPool.Dump();
|
|
}
|
|
static ConCommand dumpgamestringtable("dumpgamestringtable", CC_DumpGameStringTable, "Dump the contents of the game string table to the console.", FCVAR_CHEAT);
|
|
#endif
|