mirror of
https://github.com/alliedmodders/hl2sdk.git
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92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetempentity.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches blood stream tempentity
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//-----------------------------------------------------------------------------
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class CTEKillPlayerAttachments : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEKillPlayerAttachments, CBaseTempEntity );
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CTEKillPlayerAttachments( const char *name );
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virtual ~CTEKillPlayerAttachments( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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DECLARE_SERVERCLASS();
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public:
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CNetworkVar( int, m_nPlayer );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEKillPlayerAttachments::CTEKillPlayerAttachments( const char *name ) :
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CBaseTempEntity( name )
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{
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m_nPlayer = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEKillPlayerAttachments::~CTEKillPlayerAttachments( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEKillPlayerAttachments::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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m_nPlayer = 1;
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST(CTEKillPlayerAttachments, DT_TEKillPlayerAttachments)
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SendPropInt( SENDINFO(m_nPlayer), 5, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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// Singleton to fire TEKillPlayerAttachments objects
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static CTEKillPlayerAttachments g_TEKillPlayerAttachments( "KillPlayerAttachments" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// *origin -
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// *recipient -
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// player -
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//-----------------------------------------------------------------------------
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void TE_KillPlayerAttachments( IRecipientFilter& filter, float delay,
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int player )
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{
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g_TEKillPlayerAttachments.m_nPlayer = player;
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// Send it over the wire
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g_TEKillPlayerAttachments.Create( filter, delay );
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} |