mirror of
https://github.com/alliedmodders/hl2sdk.git
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117 lines
3.5 KiB
C++
117 lines
3.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "basetempentity.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTEClientProjectile : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEClientProjectile, CBaseTempEntity );
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CTEClientProjectile( const char *name );
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virtual ~CTEClientProjectile( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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DECLARE_SERVERCLASS();
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public:
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CNetworkVector( m_vecOrigin );
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CNetworkVector( m_vecVelocity );
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CNetworkVar( int, m_nModelIndex );
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CNetworkVar( int, m_nLifeTime );
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CNetworkHandle( CBaseEntity, m_hOwner );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEClientProjectile::CTEClientProjectile( const char *name ) :
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CBaseTempEntity( name )
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{
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m_vecOrigin.Init();
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m_vecVelocity.Init();
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m_nModelIndex = 0;
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m_nLifeTime = 0;
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m_hOwner = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEClientProjectile::~CTEClientProjectile( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEClientProjectile::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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// Fill in data
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m_vecOrigin = current_origin;
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Vector forward;
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AngleVectors( current_angles, &forward );
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forward[2] = 0.0;
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VectorNormalize( forward );
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m_vecVelocity = forward * 2048;
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m_nLifeTime = 5;
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m_hOwner = NULL;
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST(CTEClientProjectile, DT_TEClientProjectile)
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
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SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD),
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SendPropModelIndex( SENDINFO(m_nModelIndex) ),
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SendPropInt( SENDINFO(m_nLifeTime), 6, SPROP_UNSIGNED ),
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SendPropEHandle(SENDINFO(m_hOwner)),
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END_SEND_TABLE()
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// Singleton to fire TEClientProjectile objects
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static CTEClientProjectile g_TEClientProjectile( "Client Projectile" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// *origin -
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// *recipient -
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// *mins -
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// *maxs -
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// height -
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// modelindex -
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// count -
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// speed -
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//-----------------------------------------------------------------------------
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void TE_ClientProjectile( IRecipientFilter& filter, float delay,
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const Vector* vecOrigin, const Vector* vecVelocity, int modelindex, int lifetime, CBaseEntity *pOwner )
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{
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g_TEClientProjectile.m_vecOrigin = *vecOrigin;
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g_TEClientProjectile.m_vecVelocity = *vecVelocity;
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g_TEClientProjectile.m_nModelIndex = modelindex;
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g_TEClientProjectile.m_nLifeTime = lifetime;
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g_TEClientProjectile.m_hOwner = pOwner;
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// Send it over the wire
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g_TEClientProjectile.Create( filter, delay );
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} |