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hl2sdk/game/server/particle_fire.cpp
2013-06-26 15:22:04 -07:00

44 lines
1019 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "particle_fire.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_SERVERCLASS_ST_NOBASE(CParticleFire, DT_ParticleFire)
SendPropVector(SENDINFO(m_vOrigin), 0, SPROP_COORD),
SendPropVector(SENDINFO(m_vDirection), 0, SPROP_NOSCALE)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( env_particlefire, CParticleFire );
//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CParticleFire )
DEFINE_FIELD( m_vOrigin, FIELD_POSITION_VECTOR ),
DEFINE_FIELD( m_vDirection, FIELD_VECTOR ),
END_DATADESC()
CParticleFire::CParticleFire()
{
#ifdef _DEBUG
m_vOrigin.Init();
m_vDirection.Init();
#endif
}