mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
23 lines
901 B
C
23 lines
901 B
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
|
|
#define INFO_DARKNESSMODE_LIGHTSOURCE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
// Default distance from lightsources that entities are considered visible
|
|
// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
|
|
#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
|
|
|
|
void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
|
|
void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
|
|
bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
|
|
bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
|
|
|
|
#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H
|