mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: area portal entity: toggles visibility areas on/off
|
|
//
|
|
// NOTE: These are not really brush entities. They are brush entities from a
|
|
// designer/worldcraft perspective, but by the time they reach the game, the
|
|
// brush model is gone and this is, in effect, a point entity.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
class CFuncOccluder : public CBaseEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CFuncOccluder, CBaseEntity );
|
|
|
|
CFuncOccluder();
|
|
|
|
virtual void Spawn( void );
|
|
virtual int UpdateTransmitState( void );
|
|
|
|
// Input handlers
|
|
void InputActivate( inputdata_t &inputdata );
|
|
void InputDeactivate( inputdata_t &inputdata );
|
|
void InputToggle( inputdata_t &inputdata );
|
|
|
|
DECLARE_DATADESC();
|
|
DECLARE_SERVERCLASS();
|
|
|
|
private:
|
|
CNetworkVar( bool, m_bActive );
|
|
CNetworkVar( int, m_nOccluderIndex );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( func_occluder, CFuncOccluder );
|
|
|
|
IMPLEMENT_SERVERCLASS_ST_NOBASE(CFuncOccluder, DT_FuncOccluder)
|
|
SendPropBool( SENDINFO(m_bActive) ),
|
|
SendPropInt(SENDINFO(m_nOccluderIndex), 10, SPROP_UNSIGNED ),
|
|
END_SEND_TABLE()
|
|
|
|
|
|
BEGIN_DATADESC( CFuncOccluder )
|
|
|
|
DEFINE_KEYFIELD( m_bActive, FIELD_BOOLEAN, "StartActive" ),
|
|
|
|
// NOTE: This keyfield is computed + inserted by VBSP
|
|
DEFINE_KEYFIELD( m_nOccluderIndex, FIELD_INTEGER, "occludernumber" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Occluder :
|
|
//------------------------------------------------------------------------------
|
|
CFuncOccluder::CFuncOccluder()
|
|
{
|
|
m_bActive = true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CFuncOccluder::Spawn( void )
|
|
{
|
|
Precache( );
|
|
|
|
m_takedamage = DAMAGE_NO;
|
|
SetSolid( SOLID_NONE );
|
|
SetMoveType( MOVETYPE_NONE );
|
|
|
|
// set size and link into world.
|
|
SetModel( STRING( GetModelName() ) );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
//------------------------------------------------------------------------------
|
|
void CFuncOccluder::InputDeactivate( inputdata_t &inputdata )
|
|
{
|
|
m_bActive = false;
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
//------------------------------------------------------------------------------
|
|
void CFuncOccluder::InputActivate( inputdata_t &inputdata )
|
|
{
|
|
m_bActive = true;
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
//------------------------------------------------------------------------------
|
|
void CFuncOccluder::InputToggle( inputdata_t &inputdata )
|
|
{
|
|
m_bActive = !m_bActive;
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// We always want to transmit these bad boys
|
|
//------------------------------------------------------------------------------
|
|
int CFuncOccluder::UpdateTransmitState()
|
|
{
|
|
// ALWAYS transmit to all clients.
|
|
return SetTransmitState( FL_EDICT_ALWAYS );
|
|
}
|
|
|