mirror of
https://github.com/alliedmodders/hl2sdk.git
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585 lines
18 KiB
C++
585 lines
18 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#if defined( GAME_DLL )
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#include "cbase.h"
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#endif
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#include "ep2_gamestats.h"
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#include "tier1/utlbuffer.h"
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#include "vehicle_base.h"
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#include "tier1/utlstring.h"
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#include "filesystem.h"
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#include "icommandline.h"
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static CEP2GameStats s_CEP2GameStats_Singleton;
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CBaseGameStats *g_pEP2GameStats = &s_CEP2GameStats_Singleton;
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CEP2GameStats::CEP2GameStats( void )
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{
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Q_memset( m_flInchesRemainder, 0, sizeof( m_flInchesRemainder ) );
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m_pCurrentMap = NULL;
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m_dictMapStats.Purge();
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}
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const char *CEP2GameStats::GetStatSaveFileName( void )
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{
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//overriding the default for backwards compatibility with release stat tracking code
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return "ep2_gamestats.dat";
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}
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const char *CEP2GameStats::GetStatUploadRegistryKeyName( void )
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{
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//overriding the default for backwards compatibility with release stat tracking code
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return "GameStatsUpload_Ep2";
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}
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static char const *ep2Maps[] =
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{
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"ep2_outland_01",
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"ep2_outland_02",
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"ep2_outland_03",
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"ep2_outland_04",
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"ep2_outland_05",
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"ep2_outland_06",
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"ep2_outland_06a",
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"ep2_outland_07",
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"ep2_outland_08",
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"ep2_outland_09",
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"ep2_outland_10",
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"ep2_outland_10a",
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"ep2_outland_11",
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"ep2_outland_11a",
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"ep2_outland_12",
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"ep2_outland_12a"
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};
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bool CEP2GameStats::UserPlayedAllTheMaps( void )
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{
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int c = ARRAYSIZE( ep2Maps );
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for ( int i = 0; i < c; ++i )
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{
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int idx = m_BasicStats.m_MapTotals.Find( ep2Maps[ i ] );
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if( idx == m_BasicStats.m_MapTotals.InvalidIndex() )
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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// Input : -
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//-----------------------------------------------------------------------------
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CEP2GameStats::~CEP2GameStats()
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{
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m_pCurrentMap = NULL;
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m_dictMapStats.Purge();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &SaveBuffer -
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//-----------------------------------------------------------------------------
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void CEP2GameStats::AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer )
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{
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// Save data per map.
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for ( int iMap = m_dictMapStats.First(); iMap != m_dictMapStats.InvalidIndex(); iMap = m_dictMapStats.Next( iMap ) )
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{
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// Get the current map.
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Ep2LevelStats_t *pCurrentMap = &m_dictMapStats[iMap];
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Assert( pCurrentMap );
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pCurrentMap->AppendToBuffer( SaveBuffer );
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}
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}
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void CEP2GameStats::LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer )
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{
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Ep2LevelStats_t::LoadData( m_dictMapStats, LoadBuffer );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEP2GameStats::Event_LevelInit( void )
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{
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BaseClass::Event_LevelInit();
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char const *pchTag = NULL;
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CommandLine()->CheckParm( "-gamestatstag", &pchTag );
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if ( !pchTag )
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{
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pchTag = "";
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}
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m_pCurrentMap = FindOrAddMapStats( STRING( gpGlobals->mapname ) );
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m_pCurrentMap->Init( STRING( gpGlobals->mapname ), gpGlobals->curtime, pchTag, gpGlobals->mapversion );
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}
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Ep2LevelStats_t::EntityDeathsLump_t *CEP2GameStats::FindDeathsLump( char const *npcName )
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{
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if ( !m_pCurrentMap )
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return NULL;
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char const *name = npcName;
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// Hack to fixup name
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if ( !Q_stricmp( name, "npc_ministrider" ) )
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{
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name = "npc_hunter";
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}
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if ( Q_strnicmp( name, "npc_", 4 ) )
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return NULL;
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int idx = m_pCurrentMap->m_dictEntityDeaths.Find( name );
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if ( idx == m_pCurrentMap->m_dictEntityDeaths.InvalidIndex() )
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{
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idx = m_pCurrentMap->m_dictEntityDeaths.Insert( name );
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}
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return &m_pCurrentMap->m_dictEntityDeaths[ idx ];
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}
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Ep2LevelStats_t::WeaponLump_t *CEP2GameStats::FindWeaponsLump( char const *pchWeaponName, bool bPrimary )
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{
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if ( !m_pCurrentMap )
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return NULL;
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if ( !pchWeaponName )
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{
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AssertOnce( !"FindWeaponsLump pchWeaponName == NULL" );
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return NULL;
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}
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char lookup[ 512 ];
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Q_snprintf( lookup, sizeof( lookup ), "%s_%s", pchWeaponName, bPrimary ? "primary" : "secondary" );
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int idx = m_pCurrentMap->m_dictWeapons.Find( lookup );
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if ( idx == m_pCurrentMap->m_dictWeapons.InvalidIndex() )
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{
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idx = m_pCurrentMap->m_dictWeapons.Insert( lookup );
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}
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return &m_pCurrentMap->m_dictWeapons[ idx ];
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}
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// Finds the generic stats lump
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Ep2LevelStats_t::GenericStatsLump_t *CEP2GameStats::FindGenericLump( char const *pchStatName )
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{
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if ( !m_pCurrentMap )
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return NULL;
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if ( !pchStatName || !*pchStatName )
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return NULL;
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int idx = m_pCurrentMap->m_dictGeneric.Find( pchStatName );
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if ( idx == m_pCurrentMap->m_dictGeneric.InvalidIndex() )
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{
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idx = m_pCurrentMap->m_dictGeneric.Insert( pchStatName );
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}
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return &m_pCurrentMap->m_dictGeneric[ idx ];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *szMapName -
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// Output : Ep2LevelStats_t
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//-----------------------------------------------------------------------------
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Ep2LevelStats_t *CEP2GameStats::FindOrAddMapStats( const char *szMapName )
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{
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int iMap = m_dictMapStats.Find( szMapName );
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if( iMap == m_dictMapStats.InvalidIndex() )
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{
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iMap = m_dictMapStats.Insert( szMapName );
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}
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return &m_dictMapStats[iMap];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEP2GameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info )
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{
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BaseClass::Event_PlayerDamage( pBasePlayer, info );
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m_pCurrentMap->m_FloatCounters[ Ep2LevelStats_t::COUNTER_DAMAGETAKEN ] += info.GetDamage();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEP2GameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info )
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{
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BaseClass::Event_PlayerKilledOther( pAttacker, pVictim, info );
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if ( pAttacker )
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{
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StatsLog( "Attacker: %s\n", pAttacker->GetClassname() );
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}
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if ( !pVictim )
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{
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return;
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}
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char const *pchVictim = pVictim->GetClassname();
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Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchVictim );
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if ( lump )
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{
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++lump->m_nBodyCount;
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StatsLog( "Player has killed %d %s's\n", lump->m_nBodyCount, pchVictim );
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CPropVehicleDriveable *veh = dynamic_cast< CPropVehicleDriveable * >( pAttacker );
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if ( !veh )
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veh = dynamic_cast< CPropVehicleDriveable * >( info.GetInflictor() );
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if ( veh )
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{
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CBaseEntity *driver = veh->GetDriver();
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if ( driver && driver->IsPlayer() )
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{
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ];
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StatsLog( " Vehicular homicide [%I64d] of %s's\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ], pchVictim );
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}
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}
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}
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else
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{
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StatsLog( "Player killed %s (not tracked)\n", pchVictim );
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}
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}
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void CEP2GameStats::Event_Punted( CBaseEntity *pObject )
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{
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BaseClass::Event_Punted( pObject );
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_OBJECTSPUNTED ];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEP2GameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info )
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{
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BaseClass::Event_PlayerKilled( pPlayer, info );
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if ( info.GetDamageType() & DMG_FALL )
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{
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_FALLINGDEATHS ];
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}
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Ep2LevelStats_t::PlayerDeathsLump_t death;
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// set the location where the target died
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const Vector &org = pPlayer->GetAbsOrigin();
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death.nPosition[ 0 ] = static_cast<short>( org.x );
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death.nPosition[ 1 ] = static_cast<short>( org.y );
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death.nPosition[ 2 ] = static_cast<short>( org.z );
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StatsLog( "CEP2GameStats::Event_PlayerKilled at location [%d %d %d]\n", (int)death.nPosition[ 0 ], (int)death.nPosition[ 1 ], (int)death.nPosition[ 2 ] );
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// set the class of the attacker
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CBaseEntity *pInflictor = info.GetInflictor();
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CBaseEntity *pKiller = info.GetAttacker();
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if ( pInflictor )
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{
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StatsLog( "Inflictor: %s\n", pInflictor->GetClassname() );
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}
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if ( pKiller )
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{
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char const *pchKiller = pKiller->GetClassname();
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Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchKiller );
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if ( lump )
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{
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++lump->m_nKilledPlayer;
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StatsLog( "Player has been killed %d times by %s's\n", lump->m_nKilledPlayer, pchKiller );
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}
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else
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{
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StatsLog( "Player killed by %s (not tracked)\n", pchKiller );
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}
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}
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// add it to the list of deaths
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Ep2LevelStats_t *map = FindOrAddMapStats( STRING( gpGlobals->mapname ) );
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int slot = map->m_aPlayerDeaths.AddToTail( death );
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Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
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if ( rec )
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{
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if ( rec->m_nFirstDeathIndex == -1 )
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{
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rec->m_nFirstDeathIndex = slot;
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}
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++rec->m_nNumDeaths;
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StatsLog( "Player has died %d times since last save/load\n", rec->m_nNumDeaths );
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}
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}
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void CEP2GameStats::Event_CrateSmashed()
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{
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BaseClass::Event_CrateSmashed();
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_CRATESSMASHED ];
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}
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void CEP2GameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting )
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{
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BaseClass::Event_PlayerTraveled( pBasePlayer, distanceInInches, bInVehicle, bSprinting );
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int iIndex = INVEHICLE;
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if ( !bInVehicle )
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{
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iIndex = bSprinting ? ONFOOTSPRINTING : ONFOOT;
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}
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m_flInchesRemainder[ iIndex ] += distanceInInches;
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uint64 intPart = (uint64)m_flInchesRemainder[ iIndex ];
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m_flInchesRemainder[ iIndex ] -= intPart;
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if ( intPart > 0 )
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{
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if ( bInVehicle )
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{
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m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE ] += intPart;
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}
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else
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{
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if ( bSprinting )
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{
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m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING ] += intPart;
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}
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else
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{
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m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT ] += intPart;
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}
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}
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}
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Ep2LevelStats_t *map = m_pCurrentMap;
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if ( !map )
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return;
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Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
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if ( rec &&
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rec->m_nSaveHealth == -1 )
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{
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Vector pos = pBasePlayer->GetAbsOrigin();
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rec->m_nSavePos[ 0 ] = (short)pos.x;
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rec->m_nSavePos[ 1 ] = (short)pos.y;
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rec->m_nSavePos[ 2 ] = (short)pos.z;
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rec->m_nSaveHealth = clamp( pBasePlayer->GetHealth(), 0, 100 );
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}
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}
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void CEP2GameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName )
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{
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BaseClass::Event_WeaponFired( pShooter, bPrimary, pchWeaponName );
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Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary );
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if ( lump )
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{
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++lump->m_nShots;
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}
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}
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void CEP2GameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info )
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{
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BaseClass::Event_WeaponHit( pShooter, bPrimary, pchWeaponName, info );
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Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary );
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if ( lump )
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{
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++lump->m_nHits;
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lump->m_flDamageInflicted += info.GetDamage();
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}
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}
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void CEP2GameStats::Event_SaveGame( void )
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{
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BaseClass::Event_SaveGame();
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Ep2LevelStats_t *map = m_pCurrentMap;
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if ( !map )
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return;
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++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ];
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StatsLog( " %I64uth save on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ] );
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char const *pchSaveFile = engine->GetSaveFileName();
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if ( !pchSaveFile || !pchSaveFile[ 0 ] )
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return;
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char name[ 512 ];
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Q_strncpy( name, pchSaveFile, sizeof( name ) );
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Q_strlower( name );
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Q_FixSlashes( name );
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unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
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// Latch off previous
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map->m_SaveGameInfo.Latch( name, uFileTime );
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Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord;
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
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if ( pPlayer )
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{
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Vector pos = pPlayer->GetAbsOrigin();
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rec->m_nSavePos[ 0 ] = (short)pos.x;
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rec->m_nSavePos[ 1 ] = (short)pos.y;
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rec->m_nSavePos[ 2 ] = (short)pos.z;
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rec->m_nSaveHealth = clamp( pPlayer->GetHealth(), 0, 100 );
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rec->m_SaveType = Q_stristr( pchSaveFile, "autosave" ) ?
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Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_AUTOSAVE : Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_USERSAVE;
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StatsLog( "save pos %i %i %i w/ health %d\n",
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rec->m_nSavePos[ 0 ],
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rec->m_nSavePos[ 1 ],
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rec->m_nSavePos[ 2 ],
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rec->m_nSaveHealth );
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}
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}
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void CEP2GameStats::Event_LoadGame( void )
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{
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BaseClass::Event_LoadGame();
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Ep2LevelStats_t *map = m_pCurrentMap;
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if ( !map )
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return;
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++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ];
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StatsLog( " %I64uth load on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ] );
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char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName();
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if ( !pchSaveFile || !pchSaveFile[ 0 ] )
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return;
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char name[ 512 ];
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Q_snprintf( name, sizeof( name ), "save/%s", pchSaveFile );
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Q_DefaultExtension( name, IsX360() ? ".360.sav" : ".sav", sizeof( name ) );
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Q_FixSlashes( name );
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Q_strlower( name );
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Ep2LevelStats_t::SaveGameInfo_t *pSaveGameInfo = &map->m_SaveGameInfo;
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if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 ||
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pSaveGameInfo->m_sCurrentSaveFile != name )
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{
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unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" );
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// Latch off previous
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StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime );
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pSaveGameInfo->Latch( name, uFileTime );
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}
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}
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void CEP2GameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle )
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{
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BaseClass::Event_FlippedVehicle( pDriver, pVehicle );
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ];
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StatsLog( "%I64u time vehicle overturned\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ] );
|
|
}
|
|
|
|
void CEP2GameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame )
|
|
{
|
|
BaseClass::Event_PreSaveGameLoaded( pSaveName, bInGame );
|
|
|
|
// Not currently in a level
|
|
if ( !bInGame )
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
// We're loading a saved game while the player is still alive (are they stuck?)
|
|
if ( pPlayer->IsAlive() )
|
|
{
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ];
|
|
StatsLog( "%I64u game loaded with living player\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ] );
|
|
}
|
|
}
|
|
|
|
void CEP2GameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer )
|
|
{
|
|
BaseClass::Event_PlayerEnteredGodMode( pBasePlayer );
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ];
|
|
StatsLog( "%I64u time entering godmode\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ] );
|
|
}
|
|
|
|
void CEP2GameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer )
|
|
{
|
|
BaseClass::Event_PlayerEnteredNoClip( pBasePlayer );
|
|
++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ];
|
|
StatsLog( "%I64u time entering NOCLIP\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] );
|
|
}
|
|
|
|
void CEP2GameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer )
|
|
{
|
|
BaseClass::Event_DecrementPlayerEnteredNoClip( pBasePlayer );
|
|
if ( m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] > 0 )
|
|
{
|
|
--m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ];
|
|
}
|
|
StatsLog( "%I64u decrement entering NOCLIP (entering vehicle doesn't count)\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] );
|
|
}
|
|
|
|
// Generic statistics lump
|
|
void CEP2GameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount )
|
|
{
|
|
BaseClass::Event_IncrementCountedStatistic( vecAbsOrigin, pchStatisticName, flIncrementAmount );
|
|
|
|
// Find the generic lump
|
|
Ep2LevelStats_t::GenericStatsLump_t *lump = FindGenericLump( pchStatisticName );
|
|
if ( lump )
|
|
{
|
|
lump->m_Pos[ 0 ] = (short)vecAbsOrigin.x;
|
|
lump->m_Pos[ 1 ] = (short)vecAbsOrigin.y;
|
|
lump->m_Pos[ 2 ] = (short)vecAbsOrigin.z;
|
|
lump->m_flCurrentValue += (double)flIncrementAmount;
|
|
++lump->m_unCount;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
static void CC_ListDeaths( const CCommand &args )
|
|
{
|
|
Ep2LevelStats_t *map = s_CEP2GameStats_Singleton.FindOrAddMapStats( STRING( gpGlobals->mapname ) );
|
|
if ( !map )
|
|
return;
|
|
|
|
int nRendered = 0;
|
|
for ( int i = map->m_aPlayerDeaths.Count() - 1; i >= 0 ; --i, ++nRendered )
|
|
{
|
|
Vector org( map->m_aPlayerDeaths[ i ].nPosition[ 0 ],
|
|
map->m_aPlayerDeaths[ i ].nPosition[ 1 ],
|
|
map->m_aPlayerDeaths[ i ].nPosition[ 2 ] + 36.0f );
|
|
|
|
// FIXME: This might overflow
|
|
NDebugOverlay::Box( org, Vector( -8, -8, -8 ), Vector( 8, 8, 8 ), 0, 255, 0, 128, 10.0f );
|
|
|
|
/*
|
|
Msg( "%s killed %s with %s at (%d,%d,%d)\n",
|
|
g_aClassNames[ map->m_aPlayerDeaths[ i ].iAttackClass ],
|
|
g_aClassNames[ map->m_aPlayerDeaths[ i ].iTargetClass ],
|
|
WeaponIdToAlias( map->m_aPlayerDeaths[ i ].iWeapon ),
|
|
map->m_aPlayerDeaths[ i ].nPosition[ 0 ],
|
|
map->m_aPlayerDeaths[ i ].nPosition[ 1 ],
|
|
map->m_aPlayerDeaths[ i ].nPosition[ 2 ] );
|
|
*/
|
|
|
|
if ( nRendered > 150 )
|
|
break;
|
|
}
|
|
Msg( "\nlisted %d deaths\n", map->m_aPlayerDeaths.Count() );
|
|
}
|
|
|
|
static ConCommand listDeaths("listdeaths", CC_ListDeaths, "lists player deaths", 0 ); |